The broken game balancer needs addressing once and for all

Despite recent patches, the balancer still appears to broken which is clearly seen when it is called upon. For starters, I’m experiencing rounds where the other team has 8 to 10 players more than the other (due to players leaving), and which team are the new players arriving being placed into? … thats right the team with more players. Then at the end of the round the balancer does absolutely nothing, and starts the next round with a 30/10 ratio. When this occurs around 3 times, I give up and boot up another game. I don’t know why this wasn’t addressed in the recent fixes patch, it would have been the ideal opportuinity to amend it.

I see teams getting empty being refilled, now and then. And you know what? Those refills also leave when they see the scoreboard and get insta killed a couple of times. No balancer is gonna fix that. A player does have to get the feeling that he stands a chance, or else he might as well look for another server.

That’s completely different and does not relate to the examples I’ve given. We are not talking about why people leave, I’m am addressing the balancer ceasing to function completely at times.

Said this before but…wait, there’s a balancer ?

Still broken. It just randomly stops working and it occurs several times every day for me. Typical example, new conquest round starts with 32 vs 14 players. When it does happen, during the class selection & count down timer, the balancer swaps absolutely NO players. If you’re lucky, it may continue seeding players onto the lesser side, but no balancing is occurring. Even then the seed system sometimes stops working with a server with an accumulative of approx 46 players.
Its been faulty seen day one and with lack of time swapping capability at this moment in time, it feels like a sheer cowboy job which is present 6 months into the game.