# The different types of gas

**URL:** <https://battlefieldforum.co/t/the-different-types-of-gas/100985>\
**Category:** General Discussion\
**Created:** [May 9, 2016, 1:24am UTC](https://battlefieldforum.co/t/the-different-types-of-gas/100985 "2016-05-09T01:24:00Z")\
**Posts on this page:** 9\
**Page:** 1

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**Author:** ![Mudodelja](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/m/3ec8ea/32.png) [@Mudodelja](https://battlefieldforum.co/u/Mudodelja)\
**Post date:** [May 9, 2016, 1:24am UTC](https://battlefieldforum.co/t/the-different-types-of-gas/100985/1 "2016-05-09T01:24:00Z")

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Three primary types of gas were used in WWI: Lachrymator ( tear gas), Sternutator gases (poisonous gas - chlorine, phosgene and diphosgene) and Suffocating gases (mustard).

I would like to see this kinds of gases in the game and their different effect on players.

For example:

- tear gas (white color) - caused temporary blindness, which can be manifested in the game as temporary blurred vision at the players if they caught without gas mask in the gas area. Gas masks can provide a full protection against this kind of gas.

- sternutator gases (green color) - caused a irritation to the nose, throat, lungs and eyes, which can be manifested in the game as slowness of movement (preventing of running, sprinting) and aiming abilities, with minimal melting players HP if they caught without gas mask in the gas area. Also, gas masks can provide a full protection against this kind of gas.

- mustard (yellow color) - seriously lung damage and death from asphyxiation, which can be manifested in the game as rapid meltdown of the player’s health and death. A gas masks can provide only a limited protection against this kind of gas.

Of course, the use of gases must be limited in order to prevent any mass use by players and disrupting the balance of the game.

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**Author:** ![XXXX\_RICH\_XXXX](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/x/ec9cab/32.png) [@XXXX\_RICH\_XXXX](https://battlefieldforum.co/u/XXXX_RICH_XXXX)\
**Post date:** [May 9, 2016, 8:26am UTC](https://battlefieldforum.co/t/the-different-types-of-gas/100985/2 "2016-05-09T08:26:00Z")

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Not trying to dumb down your post, but I really really don’t hope Dice goes down that road, just think about how annoying the poison arrows are in BF4. Not something I’m looking forward to.

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**Author:** ![Reconpilot001](https://battlefieldforum.co/user_avatar/battlefieldforum.co/reconpilot001/32/103245_2.png) [@Reconpilot001](https://battlefieldforum.co/u/Reconpilot001)\
**Post date:** [May 9, 2016, 8:38am UTC](https://battlefieldforum.co/t/the-different-types-of-gas/100985/3 "2016-05-09T08:38:00Z")

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> @XXXX\_\_RICH\_\_XXXX said:  
> Not trying to dumb down your post, but I really really don’t hope Dice goes down that road, just think about how annoying the poison arrows are in BF4. Not something I’m looking forward to.

look at the teaser, mustard is already in. but think of it as mortar shell types, not just point at someone and insta gib, you have a defence against it but it lowers vision, BF2 did this with special forces and tear gas, it was fine.

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**Author:** ![XXXX\_RICH\_XXXX](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/x/ec9cab/32.png) [@XXXX\_RICH\_XXXX](https://battlefieldforum.co/u/XXXX_RICH_XXXX)\
**Post date:** [May 9, 2016, 8:59am UTC](https://battlefieldforum.co/t/the-different-types-of-gas/100985/4 "2016-05-09T08:59:00Z")

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Well like the color of the mustard gas, but defending against incoming mustard shells, with low visibility due to a gas mask, and then having to do quick flicks with our ps4 sticks, without having lasers and red dots to help you to get on target. Meh

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**Author:** ![XXXX\_RICH\_XXXX](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/x/ec9cab/32.png) [@XXXX\_RICH\_XXXX](https://battlefieldforum.co/u/XXXX_RICH_XXXX)\
**Post date:** [May 9, 2016, 9:05am UTC](https://battlefieldforum.co/t/the-different-types-of-gas/100985/5 "2016-05-09T09:05:00Z")

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@Reconpilot001 I know that I’m probably pretty annoying to listen to atm. But there is just SO many areas of combat that I can’t see how is gonna play out in a ww1 era.

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**Author:** ![Reconpilot001](https://battlefieldforum.co/user_avatar/battlefieldforum.co/reconpilot001/32/103245_2.png) [@Reconpilot001](https://battlefieldforum.co/u/Reconpilot001)\
**Post date:** [May 9, 2016, 9:09am UTC](https://battlefieldforum.co/t/the-different-types-of-gas/100985/6 "2016-05-09T09:09:00Z")

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> @XXXX\_\_RICH\_\_XXXX said:  
> @Reconpilot001 I know that I’m probably pretty annoying to listen to atm. But there is just SO many areas of combat that I can’t see how is gonna play out in a ww1 era.

just think low tech and the other guy is in the same situation as you. you want to assault a trench filled with mustard? you are now both blind as bats in smoke, half vision masks and wildly shooting at eachother or meleeing (seriously hoping for a worthy melee system) in yellow ooze while arty is pounding around. wouldnt it be epic to win and live through it?

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**Author:** ![XXXX\_RICH\_XXXX](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/x/ec9cab/32.png) [@XXXX\_RICH\_XXXX](https://battlefieldforum.co/u/XXXX_RICH_XXXX)\
**Post date:** [May 9, 2016, 9:17am UTC](https://battlefieldforum.co/t/the-different-types-of-gas/100985/7 "2016-05-09T09:17:00Z")

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Yeah it will probably be pretty epic, but again I’m that kind of player that pretty much only fire my guns when I have clear target and if I’m 99% certain that I can drop the guy with a couple of nice headshots. And yeah I might get some great laughs in chaotic situations like you mentioned. But still not happy about the setting.

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**Author:** ![Mudodelja](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/m/3ec8ea/32.png) [@Mudodelja](https://battlefieldforum.co/u/Mudodelja)\
**Post date:** [May 9, 2016, 6:57pm UTC](https://battlefieldforum.co/t/the-different-types-of-gas/100985/8 "2016-05-09T18:57:00Z")

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Gas will certainly be part of the game, but what impact will have on the gameplay, we’ll see.

I’m just trying to give you an example of one of the possible scenarios for the use of gases.  
Gas should not be the main factor that will decide the outcome of battles, but it will certainly contribute to more tactical aspect of the game, but also a great tool against static gameplay.

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**Author:** ![heast1](https://battlefieldforum.co/user_avatar/battlefieldforum.co/heast1/32/102187_2.png) [@heast1](https://battlefieldforum.co/u/heast1)\
**Post date:** [May 9, 2016, 7:57pm UTC](https://battlefieldforum.co/t/the-different-types-of-gas/100985/9 "2016-05-09T19:57:00Z")

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there are three type of gas:

- mustard
- vinegar
- barbecue
