# The game need a sniper cap pls....

**URL:** <https://battlefieldforum.co/t/the-game-need-a-sniper-cap-pls/103173>\
**Category:** General Discussion\
**Created:** [September 12, 2017, 11:04am UTC](https://battlefieldforum.co/t/the-game-need-a-sniper-cap-pls/103173 "2017-09-12T11:04:00Z")\
**Posts on this page:** 20\
**Page:** 1

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**Author:** ![CroDanZ](https://battlefieldforum.co/user_avatar/battlefieldforum.co/crodanz/32/101587_2.png) [@CroDanZ](https://battlefieldforum.co/u/CroDanZ)\
**Post date:** [September 12, 2017, 11:04am UTC](https://battlefieldforum.co/t/the-game-need-a-sniper-cap-pls/103173/1 "2017-09-12T11:04:00Z")

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…with the new expansion more than ever.

Nearly all maps are open field, ofc 60% of the team and enemy players are sniper. -.-

Its rly not fun, especially bcs sniping is that easy, even a ape wo hit his head onto the keyboard can do headshots without problems.

Pls set a sniper cap and would be nice if u could make sniping harder.

In BF4 (a modern setting) the bullet has a bullet drop and in BF1 (WW1 setting) the bullet has no drop and fly straight ahead like a laser? -.-

Cap should look as follow:

64 player: Max 6 sniper per side  
48: 5 sniper  
40: 4 sniper  
32: 3 sniper  
24: 2 sniper  
16: 2 sniper  
10: 1 sniper

thank you and best regards

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**Author:** ![XXxx\_ABH\_xxXX](https://battlefieldforum.co/user_avatar/battlefieldforum.co/xxxx_abh_xxxx/32/104160_2.png) [@XXxx\_ABH\_xxXX](https://battlefieldforum.co/u/XXxx_ABH_xxXX)\
**Post date:** [September 12, 2017, 11:06am UTC](https://battlefieldforum.co/t/the-game-need-a-sniper-cap-pls/103173/2 "2017-09-12T11:06:00Z")

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Of course not.

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**Author:** ![GRIZZ11283](https://battlefieldforum.co/user_avatar/battlefieldforum.co/grizz11283/32/102128_2.png) [@GRIZZ11283](https://battlefieldforum.co/u/GRIZZ11283)\
**Post date:** [September 12, 2017, 11:12am UTC](https://battlefieldforum.co/t/the-game-need-a-sniper-cap-pls/103173/3 "2017-09-12T11:12:00Z")

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It really doesnt need a cap.

If you cap one class, its only fair you cap them all.

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**Author:** ![obisearch](https://battlefieldforum.co/user_avatar/battlefieldforum.co/obisearch/32/103000_2.png) [@obisearch](https://battlefieldforum.co/u/obisearch)\
**Post date:** [September 12, 2017, 11:14am UTC](https://battlefieldforum.co/t/the-game-need-a-sniper-cap-pls/103173/4 "2017-09-12T11:14:00Z")

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There’s definitely a bullet drop. Not as severe as BF4 but it’s there. What would be the point of the range adjuster otherwise? Also I think your overplaying the sniper headshot card just to prove a point.

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**Author:** ![CroDanZ](https://battlefieldforum.co/user_avatar/battlefieldforum.co/crodanz/32/101587_2.png) [@CroDanZ](https://battlefieldforum.co/u/CroDanZ)\
**Post date:** [September 12, 2017, 11:14am UTC](https://battlefieldforum.co/t/the-game-need-a-sniper-cap-pls/103173/5 "2017-09-12T11:14:00Z")

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> [@GRIZZ11283](#):
>
> It really doesnt need a cap.
> 
> If you cap one class, its only fair you cap them all.

Im fine with it if they make sniping harder.

but as said currently the sniper bullet has the same bullet drop like the laser bullets in Star Wars…means nearly 0. 😉

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**Author:** ![GRIZZ11283](https://battlefieldforum.co/user_avatar/battlefieldforum.co/grizz11283/32/102128_2.png) [@GRIZZ11283](https://battlefieldforum.co/u/GRIZZ11283)\
**Post date:** [September 12, 2017, 11:18am UTC](https://battlefieldforum.co/t/the-game-need-a-sniper-cap-pls/103173/6 "2017-09-12T11:18:00Z")

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> [@CroDanZ](#):
>
> > [@GRIZZ11283](#):
> >
> > It really doesnt need a cap.
> > 
> > If you cap one class, its only fair you cap them all.
> 
> Im fine with it if they make sniping harder.
> 
> but as said currently the sniper bullet has the same bullet drop like the laser bullets in Star Wars…means nearly 0. 😉

There is bullet drop after 75m, not sure what you’re talking about to be honest.

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**Author:** ![XXxx\_ABH\_xxXX](https://battlefieldforum.co/user_avatar/battlefieldforum.co/xxxx_abh_xxxx/32/104160_2.png) [@XXxx\_ABH\_xxXX](https://battlefieldforum.co/u/XXxx_ABH_xxXX)\
**Post date:** [September 12, 2017, 11:19am UTC](https://battlefieldforum.co/t/the-game-need-a-sniper-cap-pls/103173/7 "2017-09-12T11:19:00Z")

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> [@CroDanZ](#):
>
> > [@GRIZZ11283](#):
> >
> > It really doesnt need a cap.
> > 
> > If you cap one class, its only fair you cap them all.
> 
> Im fine with it if they make sniping harder.
> 
> but as said currently the sniper bullet has the same bullet drop like the laser bullets in Star Wars…means nearly 0. 😉

You are not right. Bullet speed has increased overall making drop less noticeable. There is bullet drop.

And I can run from F to A straight on Sinai Dessert evading any “sniper” using dunes alone. There is cover.

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**Author:** ![Contra87](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/c/8dc957/32.png) [@Contra87](https://battlefieldforum.co/u/Contra87)\
**Post date:** [September 12, 2017, 11:26am UTC](https://battlefieldforum.co/t/the-game-need-a-sniper-cap-pls/103173/8 "2017-09-12T11:26:00Z")

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> [@CroDanZ](#):
>
> even a ape wo hit his head onto the keyboard can do headshots without problems.

Maybe I should switch to pc…

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**Author:** ![XXxx\_ABH\_xxXX](https://battlefieldforum.co/user_avatar/battlefieldforum.co/xxxx_abh_xxxx/32/104160_2.png) [@XXxx\_ABH\_xxXX](https://battlefieldforum.co/u/XXxx_ABH_xxXX)\
**Post date:** [September 12, 2017, 11:29am UTC](https://battlefieldforum.co/t/the-game-need-a-sniper-cap-pls/103173/9 "2017-09-12T11:29:00Z")

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> [@Contra87](#):
>
> > [@CroDanZ](#):
> >
> > even a ape wo hit his head onto the keyboard can do headshots without problems.
> 
> Maybe I should switch to pc…

And then when you see the actuall numbers… no. XD.

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**Author:** ![crabman169](https://battlefieldforum.co/user_avatar/battlefieldforum.co/crabman169/32/101567_2.png) [@crabman169](https://battlefieldforum.co/u/crabman169)\
**Post date:** [September 12, 2017, 11:32am UTC](https://battlefieldforum.co/t/the-game-need-a-sniper-cap-pls/103173/10 "2017-09-12T11:32:00Z")

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The only thing that needs a cap is these stupid threads.

How dare bolt actions be present in a ww1 video game.

The muzzle velocity is bascially realistic to its real life counter parts not BF4 airsoft edition.

Sniping in real life isn’t really hard; it’s all about patience more then actual marksmanship plus your spotter calls your shots

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**Author:** ![bfloo11111111111](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/b/278dde/32.png) [@bfloo11111111111](https://battlefieldforum.co/u/bfloo11111111111)\
**Post date:** [September 12, 2017, 12:49pm UTC](https://battlefieldforum.co/t/the-game-need-a-sniper-cap-pls/103173/11 "2017-09-12T12:49:00Z")

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Does this mean we need to cap camping support players too?

I see more sniping support players while scouts are capping objectives.

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**Author:** ![XXxx\_ABH\_xxXX](https://battlefieldforum.co/user_avatar/battlefieldforum.co/xxxx_abh_xxxx/32/104160_2.png) [@XXxx\_ABH\_xxXX](https://battlefieldforum.co/u/XXxx_ABH_xxXX)\
**Post date:** [September 12, 2017, 12:57pm UTC](https://battlefieldforum.co/t/the-game-need-a-sniper-cap-pls/103173/12 "2017-09-12T12:57:00Z")

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> [@guinness54321](#):
>
> Does this mean we need to cap camping support players too?
> 
> I see more sniping support players while scouts are capping objectives.

Endeed. And artillery trucks and tanks.

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**Author:** ![Banhammer72](https://battlefieldforum.co/user_avatar/battlefieldforum.co/banhammer72/32/101288_2.png) [@Banhammer72](https://battlefieldforum.co/u/Banhammer72)\
**Post date:** [September 12, 2017, 1:04pm UTC](https://battlefieldforum.co/t/the-game-need-a-sniper-cap-pls/103173/13 "2017-09-12T13:04:00Z")

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The only thing this game needs to limit is grenades of all types…still.

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**Author:** ![Claypole1](https://battlefieldforum.co/user_avatar/battlefieldforum.co/claypole1/32/101527_2.png) [@Claypole1](https://battlefieldforum.co/u/Claypole1)\
**Post date:** [September 12, 2017, 1:07pm UTC](https://battlefieldforum.co/t/the-game-need-a-sniper-cap-pls/103173/14 "2017-09-12T13:07:00Z")

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DIce made sniping both easy and satisfying in BF1, and then went and made maps that encouraged more sniping.

People like sniping, that’s why there’s lots of snipers. Why would DIce want to put a limit on them?

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**Author:** ![jrmpt](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/j/9d8465/32.png) [@jrmpt](https://battlefieldforum.co/u/jrmpt)\
**Post date:** [September 12, 2017, 1:11pm UTC](https://battlefieldforum.co/t/the-game-need-a-sniper-cap-pls/103173/15 "2017-09-12T13:11:00Z")

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well, the problem is the really unbalanced squads that you get, no medic etc.

The system should be, for example: You create a squad as assault. The next person entering the squad need to pick one missing class. Once the squad have 4 people with 4 different classes, the 5th can choose any. On a 32x32 server, the max squads per team would be 8.

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**Author:** ![Dogwoggle11](https://battlefieldforum.co/user_avatar/battlefieldforum.co/dogwoggle11/32/101753_2.png) [@Dogwoggle11](https://battlefieldforum.co/u/Dogwoggle11)\
**Post date:** [September 12, 2017, 1:15pm UTC](https://battlefieldforum.co/t/the-game-need-a-sniper-cap-pls/103173/16 "2017-09-12T13:15:00Z")

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But there’s already a cap for Scouts.

32 players per team, as the rest of the classes. Isn’t that fair?

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<div class="post-metadata">

**Author:** ![Claypole1](https://battlefieldforum.co/user_avatar/battlefieldforum.co/claypole1/32/101527_2.png) [@Claypole1](https://battlefieldforum.co/u/Claypole1)\
**Post date:** [September 12, 2017, 1:20pm UTC](https://battlefieldforum.co/t/the-game-need-a-sniper-cap-pls/103173/17 "2017-09-12T13:20:00Z")

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> [@jrmpt](#):
>
> well, the problem is the really unbalanced squads that you get, no medic etc.
> 
> The system should be, for example: You create a squad as assault. The next person entering the squad need to pick one missing class. Once the squad have 4 people with 4 different classes, the 5th can choose any. On a 32x32 server, the max squads per team would be 8.

Players should be able to sort his out themselves though. If you have a squad of 5 scouts, then all those players are quite happy to be in a squad of 5 scouts.

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**Author:** ![BGHFlakjacket](https://battlefieldforum.co/user_avatar/battlefieldforum.co/bghflakjacket/32/101328_2.png) [@BGHFlakjacket](https://battlefieldforum.co/u/BGHFlakjacket)\
**Post date:** [September 12, 2017, 1:57pm UTC](https://battlefieldforum.co/t/the-game-need-a-sniper-cap-pls/103173/18 "2017-09-12T13:57:00Z")

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"_Sniping in real life isn’t really hard; it’s all about patience more then actual marksmanship plus your spotter calls your shots"_

Hahahahahahahahahahahahahahahahahahahha…I cannot believe that anyone other than you actually believes this.

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**Author:** ![Obsidiann6](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/o/f04885/32.png) [@Obsidiann6](https://battlefieldforum.co/u/Obsidiann6)\
**Post date:** [September 12, 2017, 2:57pm UTC](https://battlefieldforum.co/t/the-game-need-a-sniper-cap-pls/103173/19 "2017-09-12T14:57:00Z")

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Totally agree with capped sniperslots. Other games have implemented it as well, Americas Army, Chivalry (Archerslots here). It greatly improves the gamingexperience.

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**Author:** ![olavafar](https://battlefieldforum.co/user_avatar/battlefieldforum.co/olavafar/32/101046_2.png) [@olavafar](https://battlefieldforum.co/u/olavafar)\
**Post date:** [September 12, 2017, 3:20pm UTC](https://battlefieldforum.co/t/the-game-need-a-sniper-cap-pls/103173/20 "2017-09-12T15:20:00Z")

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I’m not against it as long as it is just on some servers well marked. Personally I avoid sniper limited servers as all it tends to lead to is people sniping with other types of weapons (LMGs and SLR are very capable of the same thing).

The bullet drop in BF4 mostly comes from that you can shoot at much longer distances than you can in BF1 because of the scopes (20x and 40x scopes in particular). With an 8x scope in BF4, there is basically no bullet drop either within ‘comfort range’ + you can zero distances in an effective way in BF4. I found sniping easier in BF4 than in BF1 but then again I never bother about sweet spot range but always go for head shots which was easier in BF4 just because of the better scopes.

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