Talking about skill and wanting back disappering bullets in mid air…funny. Bullets should never disappear once they are fired from the gun, that crap belongs to CoD. Finally DICE fixed it.
If you add bullet flight times to the latency compensation window you come up with between 150 and, say, 900ms (for a bullet going well over 500 meters). Still less than a second.
A realistic combat simulation (less ‘casual’?) would see soldiers still able to fire for several seconds after a mortal wound.
If you feel ‘robbed’ because someone’s bullets killed you even though you killed them shrug that’s up to you, not necessarily a problem with the mechanic.
Exactly. There’s no persuading some with logic and common sense. They just want it how they want it, which is usually how they’ve gotten used to it being.
That statement makes no sense at all. If you kill traded with them, then that means they were accurate and able to control their weapon. In fact, in that encounter you and them displayed an equal amount of skill since you both killed each other.
Why do kill trades happen? It’s simple, they fired their gun before you killed them and the bullet which was still traveling through the air hit you after they died rather than the bullet magically disappearing. They changed it so that your bullets no longer magically disappear, like they did before, once you die.
In reality, it’s anti-skill to not allow kill trading. Because that means it’s connection quality that determines who wins rather than skill. If both players shoot each at each other at exactly the same moment in time, whoever has the faster connection will register their bullet hitting the target first despite the other player’s bullet still being mid-flight.