I’ve seen low ping players at the bottom of the leaderboard & high ping players at the top, my issue is, and I’ve said it from the start, that this is a video game, in video games since the dawn of time there is a winner and there is a loser. Same gun I shoot you first and with the EXACT same accuracy as you I should win the fight, not we both win or we both lose. If you shoot me first YOU should win, simple as that. To me having kill trades is like giving poor athlete a participation award. Earn the kill, get better, get faster, etc.
Yes in BF4 they couldn’t make it work. BF4 didn’t have the advances in netcode that BF1 does hence the unreal, illogical, simplified gunplay phenomenon of magical disappearing bullets. BF1 couldn’t do it until recently, either.
As games advance they become more realistic. Most people see it as a good thing. Some people apparently can’t cope.
If they got the jump on me, and didn’t kill me before I could return fire, they didn’t out react me. If you run up on me and start shooting me with an SMG, and I turn and get that headshot off with my rifle before your bullets connect and we both die. I out-reacted you. Or, more so, we tied, lol. Your bullets just took longer to get there.
If you both shoot well, and kill each other, no one out reacted anyone.
Having a killing bullet disappear mid air cheats the guy who had an accurate shot out of a kill he deserved. Like when RPGs would vanish right before they destroyed the tank that killed you.
Having kill trades promotes being more careful and accurate, and I have no problem with that. However, this is all just my opinion, I’m not saying you are wrong, or that I’d really care if they removed it… Just that I don’t mind it. If you and I both land a well placed headshot with a rifle on each other at the exact same time, we both deserve that kill. I shouldn’t get to skate free because my bullet travels faster than yours. But again, just my opinion.
Your point hems around the “Shoot First” is the winner theory. Programmatically that’s wrong. You can literally shoot first, more accurately and flat out lose simply do to having a higher ping than the other player. That’s straight up Fact.
Shooting first or more accurately doesn’t get your shots registered with the server first. It all hinges on the pings/latencies of both players in the shootout. Also the weapons RPM and muzzle velocity are huge variables in the calculation.
I’m really starting to think you beleive BF is either P2P or client side hit reg. The fact is it is neither.
Kind of hard to play both kill animations at the same time isn’t it? Unless you chopped his arm or head off, you were in a position to be killed as well…
They didn’t. It’s excluded by definition. If you enemy manages to get the last bullet out you did not out react him, you were too slow. You may have been fast enough to kill him first, but you simply failed at being fast enough to make sure he could not kill you too.
If you had out reacted him, he would have never got that bullet out. The bizare way BF1 handled such situations in the past simply deceived you into thinking that you are better than you actually are. Each and every killtrade is just the ugly truth now and the only fault was the past system missleading you to think that you were better than you truly are.