# The List of stuff that DICE Needs to Fix THIS TIME

**URL:** <https://battlefieldforum.co/t/the-list-of-stuff-that-dice-needs-to-fix-this-time/101366>\
**Category:** General Discussion\
**Created:** [May 17, 2016, 12:48am UTC](https://battlefieldforum.co/t/the-list-of-stuff-that-dice-needs-to-fix-this-time/101366 "2016-05-17T00:48:00Z")\
**Posts on this page:** 11\
**Page:** 1

<div class="post-metadata">

**Author:** ![PrincessChibi](https://battlefieldforum.co/user_avatar/battlefieldforum.co/princesschibi/32/103168_2.png) [@PrincessChibi](https://battlefieldforum.co/u/PrincessChibi)\
**Post date:** [May 17, 2016, 12:48am UTC](https://battlefieldforum.co/t/the-list-of-stuff-that-dice-needs-to-fix-this-time/101366/1 "2016-05-17T00:48:00Z")

</div>

Knifing  
a. Counterknifing is right now. It takes FAR less effort for some scrub to mash the F key like his life depends on it, than it does the attacker to get clear across the map, behind him, only to watch him turn 180 because the server takes 3 seconds to register the animation.

b. Unreliable counter-knifing. It doesn’t work. Whichever developer you had code this component was/is mentally deficient. Either make it work and for god sake TEST IT YOURSELVES, or leave it out. BF3 knifing was at least tolerable, it didn’t flat get you killed.

c. If you insist on a counterknife mechanic, allow a counter to a counter. Noobs can’t perform multiple actions, so spamming F once they can pull off, a sequence taking skill should then be the deciding factor. Seriously, they crouch in corners waiting to counter spam F right now…

d. Do you seriously think on a battlefield, if I knife someone hauling around a missle launcher or LMG, I’m going to knife at them, but WAIT!!! They need to drop their weapon nicely, grab your arm, counter you with your own knife and then run off with the kill… Yeah, I wouldn’t just stab them in their face since their hands are full. Makes perfect sense DICE, see statement about dev who coded this above.

e. So I stab someone, and hear another person coming behind me, I’m not going to turn and see what’s up? Really? I can let go of the knife and still kill the person I’m murdering… I don’t need to pull the knife out before I can move again, it’s unnecessary and pointless. Better yet, give me 10 knifes as a kit upgrade and I’ll stab someone and leave them in their guts.

f. FIX YOUR DAMNED ANIMATIONS. I slit someone’s throat, get shot…they live? With what, the gaping knife wound in their face? I stab someone prone on the ground, but same Developer we mentioned earlier has a 6-second hit reg delay on it, so I have to stand, run off and avoid getting killed for 5 seconds AFTER I FINISH KNIFING to get the kill and tags… That’s poor code.

g. Why does my long sharp piece of metal not work in water? EXPLAIN THIS.

h. IT’S A STEALTH WEAPON, IT’S SUPPOSED TO BE SILENT. WHEN YOU CUT AIR, IT SHOULDN’T MAKE A DAMNED SOUND… Seriously DICE, go to the office break room, take out the plastic spork and swing it through the air. Did it make a sound? Good, now go back to your desk and CODE THAT!

---

<div class="post-metadata">

**Author:** ![PrincessChibi](https://battlefieldforum.co/user_avatar/battlefieldforum.co/princesschibi/32/103168_2.png) [@PrincessChibi](https://battlefieldforum.co/u/PrincessChibi)\
**Post date:** [May 17, 2016, 12:48am UTC](https://battlefieldforum.co/t/the-list-of-stuff-that-dice-needs-to-fix-this-time/101366/2 "2016-05-17T00:48:00Z")

</div>

Explosives:  
a. Rockets… I don’t know what world you delusional peeps live in, but if you go up in a helo, and I shoot it with 1 rocket, YOU DIE. You don’t get to continue spraying 50-cal rounds at me while you get repaired, or run off to repair elsewhere, you JUST DIE. Half the danger of being in a vehicle is you can’t typically shoot the pilot straight out, so why do they need an ADDITIONAL advantage over infantry of unrealistic lack of damage?

b. Turn off Friendly Fire on ALL Claymores, ALL modes BY DEFAULT… Most BF players are too stupid to be relied on to consider their teammates in a large multiplayer game with explosives. I know it, you know it. Or up the penalty so that a server !PUNISH results in an automatic 4-minute time-out for the dip who killed their teammate with explosives. That’ll clean up spamming noobs real quick.

c. 4 second delay on C4 from button push to explosion… I can’t tell you how many times I’ve been shot to death, with my detonator out, slamming the button, waiting for the damned pack to go off and it never does. There isn’t a 4 second delay, least of all the CLOSER the explosive is… FIX IT. Or fix your netcode or whatever else the hell is broken.

Vehicles:  
a. Why does the Anti-tank kit take more hits from the kit designed to kill them than god intended to kill one bleeding tank? The ENTIRE PURPOSE of AT kits is to kill armor, and how often do you see vehicles run away from or avoid them? The reason is simple, AT isn’t viewed by armor as a threat unless in a medium to large sized group. 1-2 AT infantry usually get murdered by one tank. That means a tank can take 3-4 hits, even in hardcore without going down (gotta love that 95% damage, killing both AT and then the tank driver hops out and repairs). Same thing as the rocket launcher comments above, the kit is DESIGNED to kill armor, let it do its damned job properly, UP THE DAMAGE!!!

b. Better AOE on mines. They’re pointless now since armor can come within inches of them and not set them off. Your roadways are FAR larger than the amount of mine ammo even multiple AT can cover an area with. Not that tanks will drive into a mine field since they can lob shots like artillery since AT can’t kill them properly.

c. Why the hell don’t vehicles EVER run out of ammo? Don’t you understand that giving a siege weapon to noobs, with unlimited ammo, heavy armor and the ability to repair them at distance with minimal risk to themselves breeds bullsh\*t? What noob WOULDN’T just sit at the back of a map and fire all day with no risk under those conditions? Make them reload, make the weapon jam, make the tank run out of gas. Give the other side some reprieve to push back from vehicle camped positions. This is even more important against the attack choppers that run around the same buildings killing the enemy chopper on its spawning pad all day long. It’s fixed easily, I don’t know why none of you can bother to do this. Vehicles have needed to refuel and reload since real-world Vietnam, maybe in WW1 you’ll finally figure it out.

---

<div class="post-metadata">

**Author:** ![PrincessChibi](https://battlefieldforum.co/user_avatar/battlefieldforum.co/princesschibi/32/103168_2.png) [@PrincessChibi](https://battlefieldforum.co/u/PrincessChibi)\
**Post date:** [May 17, 2016, 12:48am UTC](https://battlefieldforum.co/t/the-list-of-stuff-that-dice-needs-to-fix-this-time/101366/3 "2016-05-17T00:48:00Z")

</div>

Sniping:  
a. MAKE SNIPING REQUIRE QUALIFICATION BY CONSISTENT ONGOING ACCURACY. IF ACCURACY \<25%, LOCK THE KIT UNTIL THEY REQUALIFY… Seriously, this is supposed to be a niche skilled role, and every scrub is playing it because the barrier for entry is non-existent. Sniping is an ADVANCED skill, it should require patience and reward accordingly for excellent skill. Even DICE admits lack of skill in Recon kit is a problem, you killed the point system by distance for it. That’s due to YOUR bad code. Make sniping a privilege, not a right, and require consistent qualifications for it. You have to qualify for roles in the military, so why not…

b. Scope glint… Dev was back on this one. It’s unnecessary on hardcore. I get it in softcore, but in HC, why? Because people might die multiple times? Because you can’t see someone with a 1x scope who’s 1,000m out? THAT’S THE F’N POINT! If someone can sit at 1k out and hit people consistently, more power to them, reward them for being that damned good. If they can’t, eventually they’ll spam their way into locking out the Recon kit (see point A). Either way, get rid of this in hardcore, pansies need a map to threats. Soldiers go look for them based on which direction the shot came from…

c. Can we have something more useful than sensors? C4 is nice, but I’d rather run around with a torch to repair armor or let us radio in air strikes. You know, something USEFUL. An MAV that never replenishes? Yeah, that’s helpful tons… Just like the +10 points we get for blowing up a mortarfilled map where our teammates are getting slaughtered.

d. BRING BACK THE 50-cal SNIPER RIFLES… Imagine a rifle with a round strong enough to kill a tank pilot… Suddenly tanks would have to be strategic instead of slothing around the map oblivious to things that can kill them (because no one alone pretty much can right now…)

e. Require whoever codes the sniper parts of the game to watch Enemy at the Gates and American Sniper. Good movies, and closer to realistic sniping than anything DICE has come up with so far. You need the reference material, trust me.

General:

a. Suppression - TAKE IT OUT. You’re clearly incapable of coding this properly. Bullets and rockets disappear because you’re under fire? Shoot someone in the stomach, at 1m and miss them because you’re supressed? This didn’t work in Beta, it doesn’t work now, and it will continue not working until the day the servers go offline because you’ve made it clear you’re no longer supporting BF4. Don’t screw up another game with this trash.

b. Healing while Suppressed - Since I doubt the intelligence of DICE actually doing #1, if you’re going to leave it in, allow healing (albeit slower rate) while supressed. If someone is shooting at me but I’m in a covered position with a medkit, I’m not going to just sit there while they spam bullets all day. I’m going to bust open the damned kit, wrap myself up and try to fire back or move. 100% removal of healing while supressed was one of the more idiotic changes made.

c. SITTING IN SPAWN - Autokill players who are still within 75m of spawn 30-seconds after they respawn. JUST DO IT. Make them come out, because they sure as hell won’t do it on their own. There’s ZERO reason to let someone sit in the back of their base lobbing shots with one-hit kill sniper rifles ALL ROUND LONG. Just force them to leave the base, make it a black area after 30 seconds if they’re still within 75m of uncap, DONE.

d. Increase shotgun damage… There have been so many times I’ve hit someone center mass and then squirrel off with 30-75% of their health. It’s a SHOTGUN, if I get 3/4’s of their body in the reticle, they should drop. More bad hitreg code…

e. Whoever does your gimmicks this game (like DICE camo) needs to be consistent and tie the weapon to the camo. I bet there isn’t one bloody DICE developer that can explain to me why my Phantom bow has a thermal heat signature… It’s COMPOSITE POLYCARBON STEEL!!! NO HEAT GENIUS!

f. Stealth boots for snipers. Remove footsteps outside of 5m. Imagine the terror!

g. GAS MASKS AND GAS GRENADES. ANTI-FLASH LENSES. Metro would be so much more interesting if people had to choose between explosives or gas masks. You want to lob nades all day? We’ll gas you back until you lose the flag. Gas us instead? We’ll lob explosives until you back off. And it might even this map up for a change.

---

<div class="post-metadata">

**Author:** ![PrincessChibi](https://battlefieldforum.co/user_avatar/battlefieldforum.co/princesschibi/32/103168_2.png) [@PrincessChibi](https://battlefieldforum.co/u/PrincessChibi)\
**Post date:** [May 17, 2016, 12:48am UTC](https://battlefieldforum.co/t/the-list-of-stuff-that-dice-needs-to-fix-this-time/101366/4 "2016-05-17T00:48:00Z")

</div>

h. Whoever designs the maps needs to actually measure distance to main choke-point for both teams to be the same distance. Operation Locker, which is a map I love; but RU can get to C faster and it ALWAYS gets people on US side killed for no reason. It’s poor map design and it should have been accounted for.

i. Locked doors should only open from ONE side… What’s the point of the gate under C of Locker when it doesn’t stay closed, or D for that matter. One explosive opens it, and the ENTIRE ENEMY TEAM KNOWS IT… It’s supposed to be a forced choke point. Dev strikes again. Props that you had someone else code the doors on Hangar 21. That’s about the only thing you got right on that level.

j. Remove the jumping/parkour . It’s not needed except for those sitting on top of warehouse boxes. It’s pointless and leads to dolphin-diving and bunny-hopping. I can still kill them, but it’s obnoxious, unrealistic and after many years of BF4, boring as hell. You want squad play? Force players to group together and remove their gimmicks for defeating physics.

k. Fix the glitches you say you have. MAV Elevator is still alive and well, after what, six attempts by you guys to fix it? I’m not sure if the term incompetent is too kind here.

l. Make prone recovery take a second or two. If someone is splayed out on the floor like a dipstick, you walk into the room and can knife them, it’s REALLY their own fault for setting up camping in the middle of the floor. “Jumping” straight to a standing posture is , and physically impossible, not even beginning to take into account their attention was elsewhere (out a window and through a sniper scope usually) one second earlier. Punish poor tactics, reward smart placement.

m. Head glitching, see point k for the “things you’ve never fixed properly”.

And maybe more as I get bored… But you should really be able to figure these things out yourselves developers. Stop taking lessons from CoD, and start with this as a checklist.

---

<div class="post-metadata">

**Author:** ![PrincessChibi](https://battlefieldforum.co/user_avatar/battlefieldforum.co/princesschibi/32/103168_2.png) [@PrincessChibi](https://battlefieldforum.co/u/PrincessChibi)\
**Post date:** [May 17, 2016, 12:49am UTC](https://battlefieldforum.co/t/the-list-of-stuff-that-dice-needs-to-fix-this-time/101366/5 "2016-05-17T00:49:00Z")

</div>

SPACEXXXXXXX

---

<div class="post-metadata">

**Author:** ![PrincessChibi](https://battlefieldforum.co/user_avatar/battlefieldforum.co/princesschibi/32/103168_2.png) [@PrincessChibi](https://battlefieldforum.co/u/PrincessChibi)\
**Post date:** [May 17, 2016, 12:49am UTC](https://battlefieldforum.co/t/the-list-of-stuff-that-dice-needs-to-fix-this-time/101366/6 "2016-05-17T00:49:00Z")

</div>

SPACEXXXXXXX

---

<div class="post-metadata">

**Author:** ![PrincessChibi](https://battlefieldforum.co/user_avatar/battlefieldforum.co/princesschibi/32/103168_2.png) [@PrincessChibi](https://battlefieldforum.co/u/PrincessChibi)\
**Post date:** [May 17, 2016, 12:49am UTC](https://battlefieldforum.co/t/the-list-of-stuff-that-dice-needs-to-fix-this-time/101366/7 "2016-05-17T00:49:00Z")

</div>

SPACEXXXXXXX

---

<div class="post-metadata">

**Author:** ![Sir-xer21](https://battlefieldforum.co/user_avatar/battlefieldforum.co/sir-xer21/32/103487_2.png) [@Sir-xer21](https://battlefieldforum.co/u/Sir-xer21)\
**Post date:** [May 17, 2016, 12:53am UTC](https://battlefieldforum.co/t/the-list-of-stuff-that-dice-needs-to-fix-this-time/101366/8 "2016-05-17T00:53:00Z")

</div>

didnt read after the knifing garbage. Stop being a scrub.

---

<div class="post-metadata">

**Author:** ![PrincessChibi](https://battlefieldforum.co/user_avatar/battlefieldforum.co/princesschibi/32/103168_2.png) [@PrincessChibi](https://battlefieldforum.co/u/PrincessChibi)\
**Post date:** [May 17, 2016, 12:53am UTC](https://battlefieldforum.co/t/the-list-of-stuff-that-dice-needs-to-fix-this-time/101366/9 "2016-05-17T00:53:00Z")

</div>

> [@Sir-xer21](#):
>
> didnt read after the knifing garbage. Stop being a scrub.

Reported. Thanks for playing.

---

<div class="post-metadata">

**Author:** ![Sir-xer21](https://battlefieldforum.co/user_avatar/battlefieldforum.co/sir-xer21/32/103487_2.png) [@Sir-xer21](https://battlefieldforum.co/u/Sir-xer21)\
**Post date:** [May 17, 2016, 12:56am UTC](https://battlefieldforum.co/t/the-list-of-stuff-that-dice-needs-to-fix-this-time/101366/10 "2016-05-17T00:56:00Z")

</div>

> [@PrincessChibi](#):
>
> > [@Sir-xer21](#):
> >
> > didnt read after the knifing garbage. Stop being a scrub.
> 
> Reported. Thanks for playing.

the only one getting a ban will be you.

---

<div class="post-metadata">

**Author:** ![ThePoolshark](https://battlefieldforum.co/user_avatar/battlefieldforum.co/thepoolshark/32/103801_2.png) [@ThePoolshark](https://battlefieldforum.co/u/ThePoolshark)\
**Post date:** [May 17, 2016, 12:58am UTC](https://battlefieldforum.co/t/the-list-of-stuff-that-dice-needs-to-fix-this-time/101366/11 "2016-05-17T00:58:00Z")

</div>

Read the forum rules before posting. Also, some points will be added for all the profanity.
