Hamada/Panzerstorm/Al-Sundan/Twisted-Steel/Pacific-Storm/Every Flag on Arras but the E Flag/Fjell
all maps where medic will struggle a hell of a lot more then assault/support/recon. but lets ignore that because Metro exists
well i think the 5.2 patch will make the SMGs even more obsolete then most of them are atm. and i wouldn’t be surprised if the carbines will get stupidly good but that can’t be the way it should be for the game. i mean whats the point then even anymore?
DICE is literally switching everything back BFV tried to be, fast TTK and more HC-ish gameplay. can’t wait for DICE to just make away with attrition as well and then call the game BF1.2
I mean we do not have HC TTK at all, we are pretty close to BF3 and 4 standards. In my book the ranged TTK is too slow for ARs at least, maybe even SMGs. The STG44 and Ribeyrolles feel horrible thanks to the overload of recoil mechanics on the screen. As do weapons like the MP28, using that with ADS is a nightmare. At least these weapons are monsters in hipfire, which is not the case for the ARs. I think no weapon should ever need more than 8 bullets to kill at any range.
Thing is you cant really compare to games like BF3/4 because the vast majority of weapons in those games were fully auto weapons of some description. In BFV due to the setting, you have to balance a wide variety of weapons from slow BA rifles/CArbines, SAR, short range SMGs, ARs, LMGs etc
Well whether we like it or not what the original BFV tried to be since the start turned out to be a failed experiment that created a frustrating experience with most of the true power concentrated on two classes.
Rank 10 Chapter Reward. I’ve been grinding for all 3 weapons, although I’m only at about the Nambu pistol (rank 23). The Model 27 revolver is rank 30, if you are curious.
Funnily enough, it’s actually very much possible to be a Medic Sniper in this game, unlike in other BF titles, barring BF4 to some extent. You cannot pick up a downed player’s kit anymore, so if you kill a Recon with a long-range BAR as a Medic, you could pick up that rifle and then go camp at the back of the map.
Usually, Medics were running around as part of a Revive Train in infantry maps in previous games, rather than playing passively.
What in BFV? Ok fair enough. But in others BF1 with Selb 1906 was a great sniper rifle. BF4 I did tired a few times with AR but was not that great. BF3 did have AR with x6 scope and bipod.
Debatable in BF1, but the medic had ranged weapons, most used were still the more closer oriented weapons. In BF3 and 4, yeah that is meme level, more people use the Jungle Carbine than an AR with a 6x scope and a bipod. In BF4 you could make a case for DMRs on Assaults, although that was not a heavy-used weapon class. So yeah, it is pretty mythical. Even in BF1 I assume most kills happened under 50m for the Medic. And spread as well as low mag capacity made them work not so well at ranges at 100m and beyond.
I guess i’m that sexy unicorn then. M28 is my #5 most used weapon for 12 hours and 17 minutes. Sten #1. Model 8 for recon at #2. I just started using the Bren and got that to #3 already. KE7 at #4. Flare gun #6. Revolver #7.
I got that one video of me hitting a group of enemies with a flare. It kept that accruing ticking noise for points. But I see I never got any kills with it according to battletracker. Best bet would be to wait for other to unload a clip on a player then try and jack their kill with the flare gun. I know the data miners already found that double barrel flare gun in the game. That be a nice toy. I hope we get that barb wire soon. Since the toilet plunger is delayed. Need more gadgets to spice things up. Assault has the most gadgets in the game. Which is the least class I use.
I just kept shooting it around corners on Underground to spot grouped up enemies. You do get a lot of damage points from it, and I just got lucky with someone who was nearly dead. I was laughing so hard I’m surprised I didn’t die.
BF3 I was always going for the odd kills. Repair tool kills. Or sexy WALL-E kills. Even the defib kills. I use to get kills with the 40MM smoke launcher on Bad Company 2. Heck I use to use the tracer marking dart to hit a player. Paint them up like a Christmas tree then go for the kill. Cause hitting them was like 20 points. Besides i’d spot them. Then if I got the head shot and the kill. It was like close to 140 points.
Hmm, with the exceptions of SLRs (although we had that with the SR338, too), we have all of these weapon classes in both games. Oh yeah AMR and BACs are kind of new, but functionally they are just more sophisticated ARs.
The ROF range is also pretty wide, it is just on the higher end, like 590 rpm was the lowest in the full-auto class and 1000 the highest. With different calibres we also have more diversity in damage than in BFV. The only thing that is not similar is mag capacity, which is exactly what the new TTK is greatly impacting.
in what way am i wrong?
panzerstorm has huge sightlines and a lot or tanks and vehicles you are absolutely powerless against,same for Al-sundan
Twisted STeel has next to no hard-cover in between flags you will need to traverse and SMGs will stuggle against any AR beyond 25m more often then not
pacific storm is the same as twisted steel on the flags its okay but dare to move inbetween and see how well that goes more often then not
C flag on arras is one huge open field with 3 tank chassis good luck against any other weapon.
fjell try getting rid of planes that can literally stealth-bomb you since the audio-ques are still bad.
but if you disagree give an explanation instead of just proclaiming i am wrong