Fighters are now left with largely no purpose…they cannot effectively take out bombers, they’re subject to the same insane 30 seconds per reload, and the damage reduction to them from flak is negligible at best.
A single fighter should be able to take out a bomber, a single AA should not. Flak guns were in real-life, as they should be in-game, used in concert with other Flak-guns as a way to harass bombers, giving them the choice of dangerous attacks or less fruitful safe ones. As it stood pre-patch, Bombers didn’t take enough damage, sure, but a concerted effort of multiple guns could still take them out.
A good bomber pilot can still just as easily spend a bomb load on flak, except now they’re likely to get caught in an infinite loop of waiting for their re-arm to count, giving the angry flak gunner PLENTY of time to respawn and get back in place.
The enemy team having Air-Superiority should be just as big a threat to your team as the enemy having a behemoth or a reinforcement in play. One that is worth having a number of players make an effort to counteract. If a tank rolls around killing people, people spawn as assault, squishy squishy assault, and make a joint effort to destroy it.