# The stuka is too weak against ground (and here is how to fix it)

**URL:** <https://battlefieldforum.co/t/the-stuka-is-too-weak-against-ground-and-here-is-how-to-fix-it/107002>\
**Category:** General Discussion\
**Created:** [June 13, 2019, 1:58am UTC](https://battlefieldforum.co/t/the-stuka-is-too-weak-against-ground-and-here-is-how-to-fix-it/107002 "2019-06-13T01:58:00Z")\
**Posts on this page:** 18\
**Page:** 1

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**Author:** ![LINKERBLOX](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/l/f9ae1b/32.png) [@LINKERBLOX](https://battlefieldforum.co/u/LINKERBLOX)\
**Post date:** [June 13, 2019, 1:58am UTC](https://battlefieldforum.co/t/the-stuka-is-too-weak-against-ground-and-here-is-how-to-fix-it/107002/1 "2019-06-13T01:58:00Z")

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The stuka is just way too weak, heres my idea to fix it  
Stuka B-1  
Make the 1000kg kill radius have the size of an avarage in game house  
Increase the reload time to 1 min (only for the 1000kg bomb and mosquito’s 4000lb)  
Make the 20mm cannons a bit more explosive  
Stuka B-2  
Decrease the 37mm ammo to 40  
Increase the overheat rate  
Increase the damage and decrease the explosive ratio  
Decrease speed, to keep the bombers safe from it

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**Author:** ![Hawxxeye](https://battlefieldforum.co/user_avatar/battlefieldforum.co/hawxxeye/32/101036_2.png) [@Hawxxeye](https://battlefieldforum.co/u/Hawxxeye)\
**Post date:** [June 13, 2019, 4:36am UTC](https://battlefieldforum.co/t/the-stuka-is-too-weak-against-ground-and-here-is-how-to-fix-it/107002/2 "2019-06-13T04:36:00Z")

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actually historically the bordkanone’s intended target seems to be the bombers.

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**Author:** ![sabootheshaman](https://battlefieldforum.co/user_avatar/battlefieldforum.co/sabootheshaman/32/103347_2.png) [@sabootheshaman](https://battlefieldforum.co/u/sabootheshaman)\
**Post date:** [June 13, 2019, 4:50am UTC](https://battlefieldforum.co/t/the-stuka-is-too-weak-against-ground-and-here-is-how-to-fix-it/107002/3 "2019-06-13T04:50:00Z")

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Decrease the speed? Nah mate.

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**Author:** ![ninjapenquinuk](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/n/eb8c5e/32.png) [@ninjapenquinuk](https://battlefieldforum.co/u/ninjapenquinuk)\
**Post date:** [June 13, 2019, 7:41am UTC](https://battlefieldforum.co/t/the-stuka-is-too-weak-against-ground-and-here-is-how-to-fix-it/107002/4 "2019-06-13T07:41:00Z")

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Planes v ground in general should require more skill - not just carpet bombing, but be more devastating.

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**Author:** ![sabootheshaman](https://battlefieldforum.co/user_avatar/battlefieldforum.co/sabootheshaman/32/103347_2.png) [@sabootheshaman](https://battlefieldforum.co/u/sabootheshaman)\
**Post date:** [June 13, 2019, 7:47am UTC](https://battlefieldforum.co/t/the-stuka-is-too-weak-against-ground-and-here-is-how-to-fix-it/107002/5 "2019-06-13T07:47:00Z")

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> [@ninjapenquinuk](#):
>
> Planes v ground in general should require more skill - not just carpet bombing, but be more devastating.

Accurate hits should be rewarded which I feel they kind of are.

Splash damage. Meh.

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**Author:** ![Hawxxeye](https://battlefieldforum.co/user_avatar/battlefieldforum.co/hawxxeye/32/101036_2.png) [@Hawxxeye](https://battlefieldforum.co/u/Hawxxeye)\
**Post date:** [June 13, 2019, 7:48am UTC](https://battlefieldforum.co/t/the-stuka-is-too-weak-against-ground-and-here-is-how-to-fix-it/107002/6 "2019-06-13T07:48:00Z")

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> [@ninjapenquinuk](#):
>
> Planes v ground in general should require more skill - not just carpet bombing, but be more devastating.

The question would be how to pull that off.

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**Author:** ![sabootheshaman](https://battlefieldforum.co/user_avatar/battlefieldforum.co/sabootheshaman/32/103347_2.png) [@sabootheshaman](https://battlefieldforum.co/u/sabootheshaman)\
**Post date:** [June 13, 2019, 8:45am UTC](https://battlefieldforum.co/t/the-stuka-is-too-weak-against-ground-and-here-is-how-to-fix-it/107002/7 "2019-06-13T08:45:00Z")

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> [@Hawxxeye](#):
>
> ninjapenquinuk said:  
> Planes v ground in general should require more skill - not just carpet bombing, but be more devastating.  
> The question would be how to pull that off.

More damage. Smaller radius.

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**Author:** ![ninjapenquinuk](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/n/eb8c5e/32.png) [@ninjapenquinuk](https://battlefieldforum.co/u/ninjapenquinuk)\
**Post date:** [June 13, 2019, 8:59am UTC](https://battlefieldforum.co/t/the-stuka-is-too-weak-against-ground-and-here-is-how-to-fix-it/107002/8 "2019-06-13T08:59:00Z")

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> [@Hawxxeye](#):
>
> > [@ninjapenquinuk](#):
> >
> > Planes v ground in general should require more skill - not just carpet bombing, but be more devastating.
> 
> The question would be how to pull that off.

Well, yeah. There is that old chestnut. How indeed. I dont fly a huge amount these days and really only use fighters if enemy bombers are annoying me so perhaps not the best to comment on all aspects. However i just dont think bombers should be in the game full stop. You cant balance them properly. That would then leave fighters and ground attack, and to be honest i think we could do without the pure fighters also. The point of planes is to interact with the ground and provide support, so to have pure fighters with limited air to ground seems pointless too - as many will attest if in a fighter and no enemy aircraft around and are randomly dropping weak bombs on any enemy you can actually see. So just leave the fighter bombers. They could still dogfight and have spec tress that perhaps make them better at this at the expensive of armour or payload etc. You’d then be left with aircraft with reduce bomb payloads so you can make them more effective.  
.  
Then you can have a single bomb destroy, or at least severally damage and disable tanks, and give that single bomb a decent area of effect against infantry, seeing as its just one - or 2 if smaller and carried on wings. You also wouldnt have the scenario where stukas or bombers are almost out dogfighting spitfires. Of course all of this is just my ramblings because DICE, quite rightly arent going to change anything that drastic mid game, even f they acknowledged a problem

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**Author:** ![Hawxxeye](https://battlefieldforum.co/user_avatar/battlefieldforum.co/hawxxeye/32/101036_2.png) [@Hawxxeye](https://battlefieldforum.co/u/Hawxxeye)\
**Post date:** [June 13, 2019, 9:17am UTC](https://battlefieldforum.co/t/the-stuka-is-too-weak-against-ground-and-here-is-how-to-fix-it/107002/9 "2019-06-13T09:17:00Z")

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> [@sabootheshaman](#):
>
> > [@Hawxxeye](#):
> >
> > ninjapenquinuk said:  
> > Planes v ground in general should require more skill - not just carpet bombing, but be more devastating.  
> > The question would be how to pull that off.
> 
> More damage. Smaller radius.

They would also need to remove the random spread of the bombs then

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**Author:** ![sabootheshaman](https://battlefieldforum.co/user_avatar/battlefieldforum.co/sabootheshaman/32/103347_2.png) [@sabootheshaman](https://battlefieldforum.co/u/sabootheshaman)\
**Post date:** [June 13, 2019, 12:00pm UTC](https://battlefieldforum.co/t/the-stuka-is-too-weak-against-ground-and-here-is-how-to-fix-it/107002/10 "2019-06-13T12:00:00Z")

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> [@Hawxxeye](#):
>
> sabootheshaman said:
> 
> Hawxxeye wrote: »  
> ninjapenquinuk said:
> 
> Planes v ground in general should require more skill - not just carpet bombing, but be more devastating.
> 
> The question would be how to pull that off.
> 
> More damage. Smaller radius.
> 
> They would also need to remove the random spread of the bombs then

Is it that random on the Stuka?

The reason I’m not sure about the needs of a buff is I do quite well at times in the Stuka. It’s a fun flying thing with a motor and pew pew bang bangs.

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**Author:** ![Marine\_IraHayes2](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/m/7993a0/32.png) [@Marine\_IraHayes2](https://battlefieldforum.co/u/Marine_IraHayes2)\
**Post date:** [June 13, 2019, 12:35pm UTC](https://battlefieldforum.co/t/the-stuka-is-too-weak-against-ground-and-here-is-how-to-fix-it/107002/11 "2019-06-13T12:35:00Z")

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If they buff anything air to ground they better buff up anything ground to air in my opinion.  
I’d like to see the data in terms of damage/kills of aircraft to ground versus ground to aircraft.  
Obviously in the real world ( or WW2 history) aircraft would do and have more destruction and kills compared to what AA weapons/vehicles could possibly do to aircraft. No argument there.  
But I bet you a 1000 Boins these comparisons are not even remotely close even for a online video game.

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**Author:** ![Hawxxeye](https://battlefieldforum.co/user_avatar/battlefieldforum.co/hawxxeye/32/101036_2.png) [@Hawxxeye](https://battlefieldforum.co/u/Hawxxeye)\
**Post date:** [June 13, 2019, 12:42pm UTC](https://battlefieldforum.co/t/the-stuka-is-too-weak-against-ground-and-here-is-how-to-fix-it/107002/12 "2019-06-13T12:42:00Z")

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> [@sabootheshaman](#):
>
> > [@Hawxxeye](#):
> >
> > [»]  
> > sabootheshaman said:
> > 
> > Hawxxeye wrote: »  
> > ninjapenquinuk said:
> > 
> > Planes v ground in general should require more skill - not just carpet bombing, but be more devastating.
> > 
> > The question would be how to pull that off.
> > 
> > More damage. Smaller radius.
> > 
> > They would also need to remove the random spread of the bombs then
> 
> Is it that random on the Stuka?
> 
> The reason I’m not sure about the needs of a buff is I do quite well at times in the Stuka. It’s a fun flying thing with a motor and pew pew bang bangs.

The stuka just lacks the precise first person bombing sights. In real life that was probably not a big issue cause the blasts were much larger in reality so you could afford to miss a target by 5 meters with a 1000 kg bomb and still take them out of commission.  
For more details have a look at the “Spreadsheet with BFV vehicle data” in my signature

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**Author:** ![sabootheshaman](https://battlefieldforum.co/user_avatar/battlefieldforum.co/sabootheshaman/32/103347_2.png) [@sabootheshaman](https://battlefieldforum.co/u/sabootheshaman)\
**Post date:** [June 13, 2019, 12:57pm UTC](https://battlefieldforum.co/t/the-stuka-is-too-weak-against-ground-and-here-is-how-to-fix-it/107002/13 "2019-06-13T12:57:00Z")

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@Hawxxeye nice one bunj

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**Author:** ![eorzkmien](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/e/54ee81/32.png) [@eorzkmien](https://battlefieldforum.co/u/eorzkmien)\
**Post date:** [July 4, 2019, 11:46pm UTC](https://battlefieldforum.co/t/the-stuka-is-too-weak-against-ground-and-here-is-how-to-fix-it/107002/14 "2019-07-04T23:46:00Z")

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I think the weapon damage and speed on the Stuka are fine. The problem is that right now, it can’t dive-bomb. It takes far too long to climb, the turn radius is atrocious and combined with the limited and sluggish throttle control, it makes a proper dive-bombing run unreasonably difficult and largely ineffective even under ideal conditions with no AA cover or a fighter on your tail.  
In its current state, the Stuka handles like a flying bus. Dive recovery is terrible, even with the Airbrakes and quite often the blast from your own bombs yanks your nose straight into the ground at 20-30 meters altitude.  
I suggest they improve the manoeuvrability and dive recovery but remove the 3rd person bomb reticle in order to encourage dive-bombing. Another thing I’d add for all planes would be proper throttle controls like in IL-2 Sturmovik with a small indicator added to the HUD.

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**Author:** ![Venomenal1](https://battlefieldforum.co/user_avatar/battlefieldforum.co/venomenal1/32/103984_2.png) [@Venomenal1](https://battlefieldforum.co/u/Venomenal1)\
**Post date:** [July 5, 2019, 12:18am UTC](https://battlefieldforum.co/t/the-stuka-is-too-weak-against-ground-and-here-is-how-to-fix-it/107002/15 "2019-07-05T00:18:00Z")

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> [@LINKERBLOX](#):
>
> The stuka is just way too weak, heres my idea to fix it  
> Stuka B-1  
> Make the 1000kg kill radius have the size of an avarage in game house  
> Increase the reload time to 1 min (only for the 1000kg bomb and mosquito’s 4000lb)  
> Make the 20mm cannons a bit more explosive  
> Stuka B-2  
> Decrease the 37mm ammo to 40  
> Increase the overheat rate  
> Increase the damage and decrease the explosive ratio  
> Decrease speed, to keep the bombers safe from it

It’s Too bloody powerful in the sky and can almost hover, no no no, leave that plane alone. We don’t need it buffed. I think it needs a nerf or other planes need equal power and the ability to “hover” too

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**Author:** ![trip1ex](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/t/779978/32.png) [@trip1ex](https://battlefieldforum.co/u/trip1ex)\
**Post date:** [July 5, 2019, 12:53am UTC](https://battlefieldforum.co/t/the-stuka-is-too-weak-against-ground-and-here-is-how-to-fix-it/107002/16 "2019-07-05T00:53:00Z")

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they have made bf games for 17 years. if they wanted to “fix” it they could.

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**Author:** ![Hawxxeye](https://battlefieldforum.co/user_avatar/battlefieldforum.co/hawxxeye/32/101036_2.png) [@Hawxxeye](https://battlefieldforum.co/u/Hawxxeye)\
**Post date:** [July 5, 2019, 3:17am UTC](https://battlefieldforum.co/t/the-stuka-is-too-weak-against-ground-and-here-is-how-to-fix-it/107002/17 "2019-07-05T03:17:00Z")

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> [@trip1ex](#):
>
> they have made bf games for 17 years. if they wanted to “fix” it they could.

I seriously doubt that it is the same people who made the games 17 years ago who made the last couple of games

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**Author:** ![SirBobdk](https://battlefieldforum.co/user_avatar/battlefieldforum.co/sirbobdk/32/103491_2.png) [@SirBobdk](https://battlefieldforum.co/u/SirBobdk)\
**Post date:** [July 5, 2019, 8:04am UTC](https://battlefieldforum.co/t/the-stuka-is-too-weak-against-ground-and-here-is-how-to-fix-it/107002/18 "2019-07-05T08:04:00Z")

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> [@Hawxxeye](#):
>
> trip1ex said:  
> they have made bf games for 17 years. if they wanted to “fix” it they could.
> 
> I seriously doubt that it is the same people who made the games 17 years ago who made the last couple of games

Not even the same who made BF4 imo. And you could maybe even say the same about BF1.
