# There is no need for grenades indicators

**URL:** <https://battlefieldforum.co/t/there-is-no-need-for-grenades-indicators/101092>\
**Category:** General Discussion\
**Created:** [May 10, 2016, 5:48pm UTC](https://battlefieldforum.co/t/there-is-no-need-for-grenades-indicators/101092 "2016-05-10T17:48:00Z")\
**Posts on this page:** 20\
**Page:** 1

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**Author:** ![zePokar1](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/z/35a633/32.png) [@zePokar1](https://battlefieldforum.co/u/zePokar1)\
**Post date:** [May 10, 2016, 5:48pm UTC](https://battlefieldforum.co/t/there-is-no-need-for-grenades-indicators/101092/1 "2016-05-10T17:48:00Z")

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I hope that thing isn’t making a return, it is really horrible to throw icons in the air. I played insurgency Day of Infamy mod wich is a WW2 mod (really good btw) and it adds so much to the immersion to see the nades in the air and fall next to you as a solid object. In a WW1 game you should be able to make the difference between both sides grenade types, there is really no need for theses immersion killers grenades indicators.

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**Author:** ![Peccath](https://battlefieldforum.co/user_avatar/battlefieldforum.co/peccath/32/103094_2.png) [@Peccath](https://battlefieldforum.co/u/Peccath)\
**Post date:** [May 10, 2016, 6:02pm UTC](https://battlefieldforum.co/t/there-is-no-need-for-grenades-indicators/101092/2 "2016-05-10T18:02:00Z")

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Yeah, those things really stand out in a bad way, especially on Classic or Hardcore presets.

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**Author:** ![Say\_Hellr](https://battlefieldforum.co/user_avatar/battlefieldforum.co/say_hellr/32/103374_2.png) [@Say\_Hellr](https://battlefieldforum.co/u/Say_Hellr)\
**Post date:** [May 10, 2016, 8:51pm UTC](https://battlefieldforum.co/t/there-is-no-need-for-grenades-indicators/101092/3 "2016-05-10T20:51:00Z")

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SO you wouldn’t what to see if a grenade was considering the amount of things happening around you? Grenades are a very dark green which in itself is hard to see. what makes it so easy to differentiate friendly from foe?

I vote no for this one.

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**Author:** ![B3ANTOWN\_B3A5T](https://battlefieldforum.co/user_avatar/battlefieldforum.co/b3antown_b3a5t/32/101262_2.png) [@B3ANTOWN\_B3A5T](https://battlefieldforum.co/u/B3ANTOWN_B3A5T)\
**Post date:** [May 10, 2016, 8:55pm UTC](https://battlefieldforum.co/t/there-is-no-need-for-grenades-indicators/101092/4 "2016-05-10T20:55:00Z")

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> [@Say\_Hellr](#):
>
> SO you wouldn’t what to see if a grenade was considering the amount of things happening around you? Grenades are a very dark green which in itself is hard to see. what makes it so easy to differentiate friendly from foe?
> 
> I vote no for this one.

Situational awareness helps you differentiate friendly fire from enemy grenades.

It was some much better back in the day (like the old socom games) when you had to use your melon to identify danger instead of relying on icons all over the screen

That being said I wouldn’t be opposed to your character yelling “GRENADE” if one lands close to you.

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**Author:** ![snavelaer](https://battlefieldforum.co/user_avatar/battlefieldforum.co/snavelaer/32/103541_2.png) [@snavelaer](https://battlefieldforum.co/u/snavelaer)\
**Post date:** [May 10, 2016, 9:00pm UTC](https://battlefieldforum.co/t/there-is-no-need-for-grenades-indicators/101092/5 "2016-05-10T21:00:00Z")

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Unfortunate I am not in the position to own a pc but I would love to play the Day of infamy mod.

Although I agree with OP that a grenade indicator is putting you of the immersion.  
I don’t see another option. Maybe a subtle sound or something?

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**Author:** ![ZombieP1ow](https://battlefieldforum.co/user_avatar/battlefieldforum.co/zombiep1ow/32/104199_2.png) [@ZombieP1ow](https://battlefieldforum.co/u/ZombieP1ow)\
**Post date:** [May 10, 2016, 9:02pm UTC](https://battlefieldforum.co/t/there-is-no-need-for-grenades-indicators/101092/6 "2016-05-10T21:02:00Z")

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most nades had fuses that smoked, this could be an indicator.

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**Author:** ![snavelaer](https://battlefieldforum.co/user_avatar/battlefieldforum.co/snavelaer/32/103541_2.png) [@snavelaer](https://battlefieldforum.co/u/snavelaer)\
**Post date:** [May 10, 2016, 9:02pm UTC](https://battlefieldforum.co/t/there-is-no-need-for-grenades-indicators/101092/7 "2016-05-10T21:02:00Z")

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> [@ZombieP1ow](#):
>
> most nades had fuses that smoked, this could be an indicator.

Solved

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**Author:** ![Say\_Hellr](https://battlefieldforum.co/user_avatar/battlefieldforum.co/say_hellr/32/103374_2.png) [@Say\_Hellr](https://battlefieldforum.co/u/Say_Hellr)\
**Post date:** [May 10, 2016, 9:10pm UTC](https://battlefieldforum.co/t/there-is-no-need-for-grenades-indicators/101092/8 "2016-05-10T21:10:00Z")

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> [@snavelaer](#):
>
> > [@ZombieP1ow](#):
> >
> > most nades had fuses that smoked, this could be an indicator.
> 
> Solved

Can be blocked by gun fire picking up dirt or misinterpreted. I don’t think you guys understand how broken it’d be to constantly killed by ghost nades. And yes that does break the immersion of the game, but so does randomly dropping a box with a cross on it instantly bringing you back to 100% health. And having call outs breaks you position which no one enjoys in BF4. Plus with something like nade spam, you’d have people constantly calling out “grenade” which would be excessive..

Keep the system we have now (if it aint broke don’t fix it).

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**Author:** ![Bombs\_away\_Boyz](https://battlefieldforum.co/user_avatar/battlefieldforum.co/bombs_away_boyz/32/101386_2.png) [@Bombs\_away\_Boyz](https://battlefieldforum.co/u/Bombs_away_Boyz)\
**Post date:** [May 10, 2016, 9:12pm UTC](https://battlefieldforum.co/t/there-is-no-need-for-grenades-indicators/101092/9 "2016-05-10T21:12:00Z")

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Use that awareness and QB vision.Those trails are cartoonish to look at and kill immersion. Wish the grenades would make a noise or clanking sound when it hit the wall, ground or a dunking sound when thrown in water. That would be dope!

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**Author:** ![ThePoolshark](https://battlefieldforum.co/user_avatar/battlefieldforum.co/thepoolshark/32/103801_2.png) [@ThePoolshark](https://battlefieldforum.co/u/ThePoolshark)\
**Post date:** [May 10, 2016, 9:12pm UTC](https://battlefieldforum.co/t/there-is-no-need-for-grenades-indicators/101092/10 "2016-05-10T21:12:00Z")

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So, what I am reading here is you want easy kills?

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**Author:** ![Say\_Hellr](https://battlefieldforum.co/user_avatar/battlefieldforum.co/say_hellr/32/103374_2.png) [@Say\_Hellr](https://battlefieldforum.co/u/Say_Hellr)\
**Post date:** [May 10, 2016, 9:19pm UTC](https://battlefieldforum.co/t/there-is-no-need-for-grenades-indicators/101092/11 "2016-05-10T21:19:00Z")

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> [@HighZenb3rG](#):
>
> Use that awareness and QB vision.Those trails are cartoonish to look at and kill immersion.

Battlefield isn’t a military simulator. Games like Arma are where you should be at. A too realistic game isn’t fun. I suppose most of you are hardcore players, well from a filthy casual I say that no nade indicator= grenade spam for days from hardcore scrubs…

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**Author:** ![Zobtzler](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/z/71c47a/32.png) [@Zobtzler](https://battlefieldforum.co/u/Zobtzler)\
**Post date:** [May 10, 2016, 9:20pm UTC](https://battlefieldforum.co/t/there-is-no-need-for-grenades-indicators/101092/12 "2016-05-10T21:20:00Z")

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I have to agree with ThePoolshark, no indicators at all would be way to easy.

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**Author:** ![Peccath](https://battlefieldforum.co/user_avatar/battlefieldforum.co/peccath/32/103094_2.png) [@Peccath](https://battlefieldforum.co/u/Peccath)\
**Post date:** [May 10, 2016, 9:21pm UTC](https://battlefieldforum.co/t/there-is-no-need-for-grenades-indicators/101092/13 "2016-05-10T21:21:00Z")

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Did BF2 have grenade indicators? I’ve heard that grenade spam was bad on maps like Karkand…

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**Author:** ![ThePoolshark](https://battlefieldforum.co/user_avatar/battlefieldforum.co/thepoolshark/32/103801_2.png) [@ThePoolshark](https://battlefieldforum.co/u/ThePoolshark)\
**Post date:** [May 10, 2016, 9:23pm UTC](https://battlefieldforum.co/t/there-is-no-need-for-grenades-indicators/101092/14 "2016-05-10T21:23:00Z")

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> [@Peccath](#):
>
> Did BF2 have grenade indicators? I’ve heard that grenade spam was bad on maps like Karkand…

No, and yes it was bad

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**Author:** ![snavelaer](https://battlefieldforum.co/user_avatar/battlefieldforum.co/snavelaer/32/103541_2.png) [@snavelaer](https://battlefieldforum.co/u/snavelaer)\
**Post date:** [May 10, 2016, 9:26pm UTC](https://battlefieldforum.co/t/there-is-no-need-for-grenades-indicators/101092/15 "2016-05-10T21:26:00Z")

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> [@Say\_Hellr](#):
>
> > [@snavelaer](#):
> >
> > > [@ZombieP1ow](#):
> > >
> > > most nades had fuses that smoked, this could be an indicator.
> > 
> > Solved
> 
> Can be blocked by gun fire picking up dirt or misinterpreted. I don’t think you guys understand how broken it’d be to constantly killed by ghost nades. And yes that does break the immersion of the game, but so does randomly dropping a box with a cross on it instantly bringing you back to 100% health. And having call outs breaks you position which no one enjoys in BF4. Plus with something like nade spam, you’d have people constantly calling out “grenade” which would be excessive..
> 
> Keep the system we have now (if it aint broke don’t fix it).

Well I don’t have I problem with grenade indicator but I am trying to think with OP.  
Battlefield 2 didn’t have a grenade indicator and it was horribly broken.  
I could have said that in my first post but it means I slam the door shut for discussion.  
If you read carefully OP has a problem with the immersion of the grenade indicator.  
So I do a suggestion to bring more immersion regarding the grenade.

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**Author:** ![Rev0verDrive](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/7993a0/32.png) [@Rev0verDrive](https://battlefieldforum.co/u/Rev0verDrive)\
**Post date:** [May 10, 2016, 9:26pm UTC](https://battlefieldforum.co/t/there-is-no-need-for-grenades-indicators/101092/16 "2016-05-10T21:26:00Z")

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I don’t recall nade indicators in any of the games until possibly BC2 if not BF3. If at a minimum I’d liked to see them removed from HC. Keep them in softcore if yah need them.

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**Author:** ![Avarik](https://battlefieldforum.co/user_avatar/battlefieldforum.co/avarik/32/101251_2.png) [@Avarik](https://battlefieldforum.co/u/Avarik)\
**Post date:** [May 10, 2016, 9:29pm UTC](https://battlefieldforum.co/t/there-is-no-need-for-grenades-indicators/101092/17 "2016-05-10T21:29:00Z")

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I would argue that in RL if a grenade landed near agroup of troops someone would shout out to them and they’d run for cover.  
Considering the nature of online games, I doubt someone would have the time to write that down or use a voice command, assuming none of them are using voice chat. The indicator fixed that problem.

The grenades still achieve their purpose of locking down a sector and forces the enemy to move into cover/away from the area. You aren’t supposed to easily kill people with grenades.

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**Author:** ![GrowlmonDrgnbutt](https://battlefieldforum.co/user_avatar/battlefieldforum.co/growlmondrgnbutt/32/102132_2.png) [@GrowlmonDrgnbutt](https://battlefieldforum.co/u/GrowlmonDrgnbutt)\
**Post date:** [May 10, 2016, 9:31pm UTC](https://battlefieldforum.co/t/there-is-no-need-for-grenades-indicators/101092/18 "2016-05-10T21:31:00Z")

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Absolutely not, grenade indicators are a necessity. In fact it should be implemented that the fuse starts only once the grenade hits the ground rather than when thrown. There should always be a way to counter something, and right now there’s no way to counter grenades. If one is thrown from distance at you, the indicator will show way too late or not even at all, making it a guaranteed death.

Grenades are really just supposed to be a way of getting people out of cover and corners, not guaranteed kills as they are now in hardline and 4.

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**Author:** ![Say\_Hellr](https://battlefieldforum.co/user_avatar/battlefieldforum.co/say_hellr/32/103374_2.png) [@Say\_Hellr](https://battlefieldforum.co/u/Say_Hellr)\
**Post date:** [May 10, 2016, 9:33pm UTC](https://battlefieldforum.co/t/there-is-no-need-for-grenades-indicators/101092/19 "2016-05-10T21:33:00Z")

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> [@snavelaer](#):
>
> Well I don’t have I problem with grenade indicator but I am trying to think with OP.  
> Battlefield 2 didn’t have a grenade indicator and it was horribly broken.  
> I could have said that in my first post but it means I slam the door shut for discussion.  
> If you read carefully OP has a problem with the immersion of the grenade indicator.  
> So I do a suggestion to bring more immersion regarding the grenade.

Well what OP was suggesting was to remove the indicator completely. What others have been slightly suggesting was to put them in Hardcore for those you want to feel like they’re in a mil-sim. Your comment wouldn’t have ended discussion, it would have opened opportunity to the HC community.

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**Author:** ![zePokar1](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/z/35a633/32.png) [@zePokar1](https://battlefieldforum.co/u/zePokar1)\
**Post date:** [May 10, 2016, 9:39pm UTC](https://battlefieldforum.co/t/there-is-no-need-for-grenades-indicators/101092/20 "2016-05-10T21:39:00Z")

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> [@ThePoolshark](#):
>
> So, what I am reading here is you want easy kills?

Honestly what kind of a response is that ? I’d be the reciever of thoses nades as much as the one who throw them. There are a lot of games where there is no indicators, Insurgency for exemple and nobody complains. It’s ridiculous to think that a grenade indicator is needed. There was no Icons in BF3 either, was it bad ?

My point is about immersion and that I find throwing up icons in the air ridiculous. It has nothing to do with getting easy kills.

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