# This game is becoming too campy its not very fun at times.

**URL:** <https://battlefieldforum.co/t/this-game-is-becoming-too-campy-its-not-very-fun-at-times/254015>\
**Category:** General Discussion\
**Created:** [January 6, 2019, 5:08pm UTC](https://battlefieldforum.co/t/this-game-is-becoming-too-campy-its-not-very-fun-at-times/254015 "2019-01-06T17:08:00Z")\
**Posts on this page:** 1\
**Showing post:** 68

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**Author:** ![Hawxxeye](https://battlefieldforum.co/user_avatar/battlefieldforum.co/hawxxeye/32/101036_2.png) [@Hawxxeye](https://battlefieldforum.co/u/Hawxxeye)\
**Post date:** [January 11, 2019, 10:05am UTC](https://battlefieldforum.co/t/this-game-is-becoming-too-campy-its-not-very-fun-at-times/254015/68 "2019-01-11T10:05:00Z")

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> [@TheSacar](#):
>
> > [@Hawxxeye](#):
> >
> > > [@full951](#):
> > >
> > > people camp. it sucks. I don’t know what’s so hard about pushing up on the objective. especially when you look around and see 10 team mates and no one moves
> > 
> > the 2 most popular classes lack smoke grenades
> 
> I dislike smoke grenades. When I push an objective I’d rather be visible and able to see myself, than run through smoke and be unable to see that shotgun wielding dude on the other side of the smoke screen.  
> People have always camped in this series. And they would continue to camp with 3d spotting. With some forethought, strategy and tactics you can get around most campers easily and the rest shouldn’t be a huge problem if you have a decent squad.

I think I have already shown in [my recent videos](https://battlefieldforum.co/t/hidden-in-plain-sight-showcasing-prone-invisibility/106322) how effective is staying prone on a good spot and waiting for enemies to try to come to your firing lane.  
This type of ecosystem requires a way to visually obstruct all these guys waiting for free kills.

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