# This is how close quarters should be

**URL:** <https://battlefieldforum.co/t/this-is-how-close-quarters-should-be/107149>\
**Category:** General Discussion\
**Created:** [July 30, 2019, 12:23pm UTC](https://battlefieldforum.co/t/this-is-how-close-quarters-should-be/107149 "2019-07-30T12:23:00Z")\
**Posts on this page:** 9\
**Page:** 1

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**Author:** ![AWulle](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/a/cdc98d/32.png) [@AWulle](https://battlefieldforum.co/u/AWulle)\
**Post date:** [July 30, 2019, 12:23pm UTC](https://battlefieldforum.co/t/this-is-how-close-quarters-should-be/107149/1 "2019-07-30T12:23:00Z")

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Let me refresh your memory’s guys.

This how a close quarters should look, feel and be like

[![Video: Battlefield 3: Close Quarters Gameplay Premiere Trailer](https://battlefieldforum.co/uploads/default/original/3X/5/0/505703fdc9304feccc46c44004f2c35b01d0bfd4.jpeg "Battlefield 3: Close Quarters Gameplay Premiere Trailer") ](https://www.youtube.com/watch?v=s9N853JrG_0)

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**Author:** ![Squad\_Cohesion](https://battlefieldforum.co/user_avatar/battlefieldforum.co/squad_cohesion/32/103495_2.png) [@Squad\_Cohesion](https://battlefieldforum.co/u/Squad_Cohesion)\
**Post date:** [July 30, 2019, 12:59pm UTC](https://battlefieldforum.co/t/this-is-how-close-quarters-should-be/107149/2 "2019-07-30T12:59:00Z")

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> [@AWulle](#):
>
> Let me refresh your memory’s guys.
> 
> This how a close quarters should look, feel and be like
> 
> [https://www.youtube.com/watch?v=s9N853JrG\_0](https://www.youtube.com/watch?v=s9N853JrG_0)

You mean 16-24 players and not 64 players crammed into a small map?

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**Author:** ![StormSaxon](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/ecc23a/32.png) [@StormSaxon](https://battlefieldforum.co/u/StormSaxon)\
**Post date:** [July 30, 2019, 1:00pm UTC](https://battlefieldforum.co/t/this-is-how-close-quarters-should-be/107149/3 "2019-07-30T13:00:00Z")

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I remember those maps. A good fun month before they disappeared and Everyone went back to Caspian Border.

Though I’m not sure what you mean “this is what it should be like”.

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**Author:** ![zenn\_nme](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/z/ed655f/32.png) [@zenn\_nme](https://battlefieldforum.co/u/zenn_nme)\
**Post date:** [July 30, 2019, 1:06pm UTC](https://battlefieldforum.co/t/this-is-how-close-quarters-should-be/107149/4 "2019-07-30T13:06:00Z")

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Imagine a last days of Berlin map; where you play inside the Reichstag Parlement building…  
Multipable floors, stairwells, offices. And one of the flagpoints on the roof.  
.  
Or a dusty Stalingrad map; where you play in a sectioned off part of the city…  
Going from collapsed building to building, through wall-blown passageways. And rubble filled sreets.

.

Now that would be WW2 Close Quarters.

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**Author:** ![Tullzter](https://battlefieldforum.co/user_avatar/battlefieldforum.co/tullzter/32/103905_2.png) [@Tullzter](https://battlefieldforum.co/u/Tullzter)\
**Post date:** [July 30, 2019, 1:06pm UTC](https://battlefieldforum.co/t/this-is-how-close-quarters-should-be/107149/5 "2019-07-30T13:06:00Z")

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I liked Fort de Vaux from BF1, i think it conveyed the chaos of war…one of the few maps where i didn’t mind the grenade spam

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**Author:** ![ragnarok013](https://battlefieldforum.co/user_avatar/battlefieldforum.co/ragnarok013/32/103211_2.png) [@ragnarok013](https://battlefieldforum.co/u/ragnarok013)\
**Post date:** [July 30, 2019, 2:03pm UTC](https://battlefieldforum.co/t/this-is-how-close-quarters-should-be/107149/6 "2019-07-30T14:03:00Z")

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> [@TheyHaveScissors](#):
>
> > [@AWulle](#):
> >
> > Let me refresh your memory’s guys.
> > 
> > This how a close quarters should look, feel and be like
> > 
> > [https://www.youtube.com/watch?v=s9N853JrG\_0](https://www.youtube.com/watch?v=s9N853JrG_0)
> 
> You mean 16-24 players and not 64 players crammed into a small map?

On PC we had the option to make 64 man DOM matches and they were chaotically awesome.

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**Author:** ![ragnarok013](https://battlefieldforum.co/user_avatar/battlefieldforum.co/ragnarok013/32/103211_2.png) [@ragnarok013](https://battlefieldforum.co/u/ragnarok013)\
**Post date:** [July 30, 2019, 2:04pm UTC](https://battlefieldforum.co/t/this-is-how-close-quarters-should-be/107149/7 "2019-07-30T14:04:00Z")

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> [@StormSaxon](#):
>
> I remember those maps. A good fun month before they disappeared and Everyone went back to Caspian Border.
> 
> Though I’m not sure what you mean “this is what it should be like”.

StormSaxon there were a lot of populated BF3 DOM games right up until BF5 launched on PC. There was even a dedicated BF3 dom community through the life of BF4 on console since those maps were so well made for the mode.

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**Author:** ![Amgtree](https://battlefieldforum.co/user_avatar/battlefieldforum.co/amgtree/32/101197_2.png) [@Amgtree](https://battlefieldforum.co/u/Amgtree)\
**Post date:** [July 31, 2019, 4:31am UTC](https://battlefieldforum.co/t/this-is-how-close-quarters-should-be/107149/8 "2019-07-31T04:31:00Z")

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Ziba was my second favorite map behind noshahr

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**Author:** ![bran1986](https://battlefieldforum.co/user_avatar/battlefieldforum.co/bran1986/32/101405_2.png) [@bran1986](https://battlefieldforum.co/u/bran1986)\
**Post date:** [July 31, 2019, 4:59am UTC](https://battlefieldforum.co/t/this-is-how-close-quarters-should-be/107149/9 "2019-07-31T04:59:00Z")

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I was hoping they would turn the office buildings in the Nordlys war story into a Ziba Tower like map.
