# This is why fog mechanics in bf1 are bad

**URL:** <https://battlefieldforum.co/t/this-is-why-fog-mechanics-in-bf1-are-bad/103703>\
**Category:** General Discussion\
**Created:** [October 17, 2019, 8:24pm UTC](https://battlefieldforum.co/t/this-is-why-fog-mechanics-in-bf1-are-bad/103703 "2019-10-17T20:24:00Z")\
**Posts on this page:** 20\
**Page:** 1

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**Author:** ![RRedux](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/c77e96/32.png) [@RRedux](https://battlefieldforum.co/u/RRedux)\
**Post date:** [October 17, 2019, 8:24pm UTC](https://battlefieldforum.co/t/this-is-why-fog-mechanics-in-bf1-are-bad/103703/1 "2019-10-17T20:24:00Z")

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[![Video: Battlefield 1 sniper fog](https://battlefieldforum.co/uploads/default/original/3X/6/2/62332469665d023248398ae0e2cc67fab51bbe77.jpeg "Battlefield 1 sniper fog") ](https://www.youtube.com/watch?v=DPzcDmviEIc)

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**Author:** ![ssjsnoop](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/53a042/32.png) [@ssjsnoop](https://battlefieldforum.co/u/ssjsnoop)\
**Post date:** [October 17, 2019, 9:22pm UTC](https://battlefieldforum.co/t/this-is-why-fog-mechanics-in-bf1-are-bad/103703/2 "2019-10-17T21:22:00Z")

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Fog is one of the only things in this game mechanic-wise that I dislike.

Maybe if it was done better but as it stands it’s an annoyance that has never improved the gameplay for me.

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**Author:** ![disposalist](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/d/a8b319/32.png) [@disposalist](https://battlefieldforum.co/u/disposalist)\
**Post date:** [October 18, 2019, 8:53pm UTC](https://battlefieldforum.co/t/this-is-why-fog-mechanics-in-bf1-are-bad/103703/3 "2019-10-18T20:53:00Z")

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It changes up the gameplay and you have to engage in CQC more. It _sometimes_ goes on too long, but what is wrong with a change in tactics every now and again?

Unless you’re the type of player that only ever plays one class and one weapon and one game mode, I suppose…

I’d like to see more weather effects. More rain and thunder and lightning.

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**Author:** ![the\_yakuza17](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/t/53a042/32.png) [@the\_yakuza17](https://battlefieldforum.co/u/the_yakuza17)\
**Post date:** [October 19, 2019, 12:55am UTC](https://battlefieldforum.co/t/this-is-why-fog-mechanics-in-bf1-are-bad/103703/4 "2019-10-19T00:55:00Z")

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I don’t mind it too much except it’s weird that the fog actually goes INSIDE buildings. Other than that, it does add to the battlefield atmosphere, IMHO. I’m sure scouts and pilots hate it though!

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**Author:** ![RRedux](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/c77e96/32.png) [@RRedux](https://battlefieldforum.co/u/RRedux)\
**Post date:** [October 19, 2019, 3:47pm UTC](https://battlefieldforum.co/t/this-is-why-fog-mechanics-in-bf1-are-bad/103703/5 "2019-10-19T15:47:00Z")

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I was referring to the fact that fog just… goes away magically if you use a scope.

I haven’t actually checked to see if it is for all scopes, or just the scout ones, I will check that today.

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**Author:** ![disposalist](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/d/a8b319/32.png) [@disposalist](https://battlefieldforum.co/u/disposalist)\
**Post date:** [October 19, 2019, 9:43pm UTC](https://battlefieldforum.co/t/this-is-why-fog-mechanics-in-bf1-are-bad/103703/6 "2019-10-19T21:43:00Z")

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> [@RRedux](#):
>
> I was referring to the fact that fog just… goes away magically if you use a scope.
> 
> I haven’t actually checked to see if it is for all scopes, or just the scout ones, I will check that today.

I’ve noticed this before. I’m pretty sure it happens on all scopes (I don’t use sniper rifles and have noticed it, so it must happen on optical/ladder sights on the SMLE carbine for example).

As much as I dislike sniper rifles, I don’t really object to them having some facility to ‘penetrate’ fog. It is a slow ‘clearing’ of the image and so fog still impairs them without making scopes useless.

Target acquisition in peripheral and un-scoped vision is still effected.

But, yeah, I know what you mean. It can only be intentional, I think.

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**Author:** ![Forkbeard84](https://battlefieldforum.co/user_avatar/battlefieldforum.co/forkbeard84/32/101986_2.png) [@Forkbeard84](https://battlefieldforum.co/u/Forkbeard84)\
**Post date:** [October 20, 2019, 6:02am UTC](https://battlefieldforum.co/t/this-is-why-fog-mechanics-in-bf1-are-bad/103703/7 "2019-10-20T06:02:00Z")

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Also I’ve heard the fog is generated client side and sometimes players in the same game might have fog while other players have none. Not very fair.

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**Author:** ![disposalist](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/d/a8b319/32.png) [@disposalist](https://battlefieldforum.co/u/disposalist)\
**Post date:** [October 20, 2019, 10:56am UTC](https://battlefieldforum.co/t/this-is-why-fog-mechanics-in-bf1-are-bad/103703/8 "2019-10-20T10:56:00Z")

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> [@Forkbeard84](#):
>
> Also I’ve heard the fog is generated client side and sometimes players in the same game might have fog while other players have none. Not very fair.

I’ve heard that, but never in many many hours playing with RL friends in Discord, experienced it. I think it’s extremely rare, whereas the scope cutting through fog happens all the time.

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**Author:** ![Trokey66](https://battlefieldforum.co/user_avatar/battlefieldforum.co/trokey66/32/103889_2.png) [@Trokey66](https://battlefieldforum.co/u/Trokey66)\
**Post date:** [October 20, 2019, 11:30am UTC](https://battlefieldforum.co/t/this-is-why-fog-mechanics-in-bf1-are-bad/103703/9 "2019-10-20T11:30:00Z")

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> [@disposalist](#):
>
> (Quote)  
> I’ve heard that, but never in many many hours playing with RL friends in Discord, experienced it. I think it’s extremely rare, whereas the scope cutting through fog happens all the time.

It happened to me and a good few mates, same with sand storm.

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**Author:** ![boutneus](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/b/a9a28c/32.png) [@boutneus](https://battlefieldforum.co/u/boutneus)\
**Post date:** [October 20, 2019, 12:53pm UTC](https://battlefieldforum.co/t/this-is-why-fog-mechanics-in-bf1-are-bad/103703/10 "2019-10-20T12:53:00Z")

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More of a nuisance cause it happens AFTER you pick a class / load out. There’s no heads up on it going to occur. So should I just hit the redeployment button because fog decided to roll in? 😑

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**Author:** ![Ronin9572](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/3e96dc/32.png) [@Ronin9572](https://battlefieldforum.co/u/Ronin9572)\
**Post date:** [October 20, 2019, 1:01pm UTC](https://battlefieldforum.co/t/this-is-why-fog-mechanics-in-bf1-are-bad/103703/11 "2019-10-20T13:01:00Z")

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> [@Forkbeard84](#):
>
> Also I’ve heard the fog is generated client side and sometimes players in the same game might have fog while other players have none. Not very fair.

I’ve experienced this 2 times playing with friends in a party. The 1st time my friend was on the other team complaining about how foggy it was and on my end was clear and sunny! 2nd time this happened to me it was the other way around. As far as the scope cutting thru the fog, sometimes it’s not too bad and other times you can’t even see the end of your barrel! That’s very odd

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**Author:** ![boutneus](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/b/a9a28c/32.png) [@boutneus](https://battlefieldforum.co/u/boutneus)\
**Post date:** [October 20, 2019, 1:23pm UTC](https://battlefieldforum.co/t/this-is-why-fog-mechanics-in-bf1-are-bad/103703/12 "2019-10-20T13:23:00Z")

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there’s 3 types of fog: 1) more of a haze where you can still see silhouettes in the distance 2) pea soup where you can barely see the front of your gun 3) not really fog it’s supposed to represent sleet rain but it feels like a smokey type of fog when playing

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**Author:** ![MarxistDictator](https://battlefieldforum.co/user_avatar/battlefieldforum.co/marxistdictator/32/102751_2.png) [@MarxistDictator](https://battlefieldforum.co/u/MarxistDictator)\
**Post date:** [October 21, 2019, 4:19pm UTC](https://battlefieldforum.co/t/this-is-why-fog-mechanics-in-bf1-are-bad/103703/13 "2019-10-21T16:19:00Z")

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Yeah some maps with fog it’s so bad you can’t even see where the ground is until you break the line like 10’ above the ground when flying. I spawned a destroyer on Cape Helles in fog the other day and literally the entire screen was grey there was no map.

Other maps like ballroom and grappe you can actually still see the ground in a plane and a good range in front of you on the ground just can’t spot anybody. Despite this scopes seem to increase the draw distance so they can see but not really be countered like they can normally so it’s not my favorite condition.

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**Author:** ![JayB33\_UK](https://battlefieldforum.co/user_avatar/battlefieldforum.co/jayb33_uk/32/102369_2.png) [@JayB33\_UK](https://battlefieldforum.co/u/JayB33_UK)\
**Post date:** [October 22, 2019, 4:52pm UTC](https://battlefieldforum.co/t/this-is-why-fog-mechanics-in-bf1-are-bad/103703/14 "2019-10-22T16:52:00Z")

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It’s a lifesaver when you’re playing cavalry. Actually gives you a chance against artillery trucks.

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**Author:** ![mongoeasy](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/m/5daacb/32.png) [@mongoeasy](https://battlefieldforum.co/u/mongoeasy)\
**Post date:** [October 22, 2019, 8:40pm UTC](https://battlefieldforum.co/t/this-is-why-fog-mechanics-in-bf1-are-bad/103703/15 "2019-10-22T20:40:00Z")

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Don’t mind foggy maps. Good change of pace. I always use it to move to a good spot or try a flank I otherwise wouldn’t survive. I recall a couple of times that I got shot and killed from a distance while I was wading through thick soup so all I could see were my own feet. Really annoying. As with smoke: I don’t trust the game graphics to be 100% accurate.

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**Author:** ![WetFishDB](https://battlefieldforum.co/user_avatar/battlefieldforum.co/wetfishdb/32/104050_2.png) [@WetFishDB](https://battlefieldforum.co/u/WetFishDB)\
**Post date:** [October 25, 2019, 2:05pm UTC](https://battlefieldforum.co/t/this-is-why-fog-mechanics-in-bf1-are-bad/103703/16 "2019-10-25T14:05:00Z")

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> [@disposalist](#):
>
> It changes up the gameplay and you have to engage in CQC more. It _sometimes_ goes on too long, but what is wrong with a change in tactics every now and again?
> 
> Unless you’re the type of player that only ever plays one class and one weapon and one game mode, I suppose…
> 
> I’d like to see more weather effects. More rain and thunder and lightning.

I agree. Can you imagine how cool if weather AND time of day was generated programmatically. So occasionally each map would be at dawn, midday, dusk etc. It would really increase the variety in gameplay. Argonne in the rain every once in a while, Amiens in the evening. I think it would be amazing.

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**Author:** ![Colt6940H](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/c/a3d4f5/32.png) [@Colt6940H](https://battlefieldforum.co/u/Colt6940H)\
**Post date:** [October 25, 2019, 11:57pm UTC](https://battlefieldforum.co/t/this-is-why-fog-mechanics-in-bf1-are-bad/103703/17 "2019-10-25T23:57:00Z")

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Played three Operations games today , one after the other fog rolled in towards the end of the game as the defense side was losing. Three different maps too. Fog mid day in the desert just seems weird. By the third game I was getting pissed. We get  
Fog where I live. Light fog in the mornings and usually in the hollows. Not in the middle of the day after a clear morning.

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**Author:** ![disposalist](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/d/a8b319/32.png) [@disposalist](https://battlefieldforum.co/u/disposalist)\
**Post date:** [October 26, 2019, 9:45am UTC](https://battlefieldforum.co/t/this-is-why-fog-mechanics-in-bf1-are-bad/103703/18 "2019-10-26T09:45:00Z")

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> [@WetFishDB](#):
>
> > [@disposalist](#):
> >
> > It changes up the gameplay and you have to engage in CQC more. It _sometimes_ goes on too long, but what is wrong with a change in tactics every now and again?
> > 
> > Unless you’re the type of player that only ever plays one class and one weapon and one game mode, I suppose…
> > 
> > I’d like to see more weather effects. More rain and thunder and lightning.
> 
> I agree. Can you imagine how cool if weather AND time of day was generated programmatically. So occasionally each map would be at dawn, midday, dusk etc. It would really increase the variety in gameplay. Argonne in the rain every once in a while, Amiens in the evening. I think it would be amazing.

I’m sure in the beta that Sinai did move through times of day, with glaring, high contrast, shadowy situations at midday and more hazey, low contrast before and after. Pretty sure I remember DICE saying time of day and lighting would change.

I vaguely recall people complaining that inclement conditions it interfered with their KD padding.

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<div class="post-metadata">

**Author:** ![WetFishDB](https://battlefieldforum.co/user_avatar/battlefieldforum.co/wetfishdb/32/104050_2.png) [@WetFishDB](https://battlefieldforum.co/u/WetFishDB)\
**Post date:** [October 26, 2019, 4:58pm UTC](https://battlefieldforum.co/t/this-is-why-fog-mechanics-in-bf1-are-bad/103703/19 "2019-10-26T16:58:00Z")

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> [@disposalist](#):
>
> (Quote)  
> I’m sure in the beta that Sinai did move through times of day, with glaring, high contrast, shadowy situations at midday and more hazey, low contrast before and after. Pretty sure I remember DICE saying time of day and lighting would change.
> 
> I vaguely recall people complaining that inclement conditions it interfered with their KD padding.

Such a shame that got dropped. Really would have made this game leagues above everything else.

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<div class="post-metadata">

**Author:** ![Titan\_Awaken](https://battlefieldforum.co/user_avatar/battlefieldforum.co/titan_awaken/32/103849_2.png) [@Titan\_Awaken](https://battlefieldforum.co/u/Titan_Awaken)\
**Post date:** [October 26, 2019, 11:48pm UTC](https://battlefieldforum.co/t/this-is-why-fog-mechanics-in-bf1-are-bad/103703/20 "2019-10-26T23:48:00Z")

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> [@WetFishDB](#):
>
> > [@disposalist](#):
> >
> > (Quote)  
> > I’m sure in the beta that Sinai did move through times of day, with glaring, high contrast, shadowy situations at midday and more hazey, low contrast before and after. Pretty sure I remember DICE saying time of day and lighting would change.
> > 
> > I vaguely recall people complaining that inclement conditions it interfered with their KD padding.
> 
> Such a shame that got dropped. Really would have made this game leagues above everything else.

It certainly would have made the game more interesting, dynamic and better but but leagues above everything else? Ehh, probably not.

A lot of games, especially the good (open-world) ones, have been implementing day-night cycles and weather events for quite a while now. One could even argue that it’s becoming common practice now.

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