# This Week in Battlefield V - April 27, 2020

**URL:** <https://battlefieldforum.co/t/this-week-in-battlefield-v-april-27-2020/107523>\
**Category:** General Discussion\
**Created:** [April 27, 2020, 8:44pm UTC](https://battlefieldforum.co/t/this-week-in-battlefield-v-april-27-2020/107523 "2020-04-27T20:44:00Z")\
**Posts on this page:** 4\
**Page:** 3

<div class="post-metadata">

**Author:** ![llPhantom\_Limbll](https://battlefieldforum.co/user_avatar/battlefieldforum.co/llphantom_limbll/32/102656_2.png) [@llPhantom\_Limbll](https://battlefieldforum.co/u/llPhantom_Limbll)\
**Post date:** [May 1, 2020, 8:46pm UTC](https://battlefieldforum.co/t/this-week-in-battlefield-v-april-27-2020/107523/41 "2020-05-01T20:46:00Z")

</div>

> [@CT1924](#):
>
> > [@DigitalHype](#):
> >
> > [»]  
> > (Quote)
> > 
> > @Braddock512
> > 
> > Fair enough. But, why weren’t many of the main issues reported by the community prioritized over other things then? Just one simple example of this:  
> > .  
> > Unable to change assignments without exiting the server. This was clearly a high priority for many of the community. This got so much attention and drew plenty of ire from the community, including EA game changers. Everyone at DICE knew this. You personally even wrote that you were aware of this in the thread asking for feedback discussion on the assignment system.  
> > I’m geniunely asking. What went into deciding to not solve this and not make it a priority? Did DICE/E feel it wasn’t worth the time to invest in making this happen? I realize the existing UI and architecture might not have allowed for it. But, there are some brilliant development engineers at DICE. If someone in management wanted this to happen they surely could have found a way to do it.
> 
> I remember this being somewhat answered: implementing a track-all feature or other features would increase lag.

It’s basically the same thing as '“the tech is not here”.  
That tech is not here for many many things and at this point we can’t hope those will be fixed or improved.

---

<div class="post-metadata">

**Author:** ![CT1924](https://battlefieldforum.co/user_avatar/battlefieldforum.co/ct1924/32/106572_2.png) [@CT1924](https://battlefieldforum.co/u/CT1924)\
**Post date:** [May 1, 2020, 8:58pm UTC](https://battlefieldforum.co/t/this-week-in-battlefield-v-april-27-2020/107523/42 "2020-05-01T20:58:00Z")

</div>

> [@llPhantom\_Limbll](#):
>
> (Quote)  
> It’s basically the same thing as '“the tech is not here”.  
> That tech is not here for many many things and at this point we can’t hope those will be fixed or improved.

Was thinking that as I wrote it. Next BF needs flexible and adaptable code and structure.

---

<div class="post-metadata">

**Author:** ![DigitalHype](https://battlefieldforum.co/user_avatar/battlefieldforum.co/digitalhype/32/101726_2.png) [@DigitalHype](https://battlefieldforum.co/u/DigitalHype)\
**Post date:** [May 2, 2020, 3:44pm UTC](https://battlefieldforum.co/t/this-week-in-battlefield-v-april-27-2020/107523/43 "2020-05-02T15:44:00Z")

</div>

> [@CT1924](#):
>
> > [@DigitalHype](#):
> >
> > [»]  
> > (Quote)
> > 
> > @Braddock512
> > 
> > Fair enough. But, why weren’t many of the main issues reported by the community prioritized over other things then? Just one simple example of this:  
> > .  
> > Unable to change assignments without exiting the server. This was clearly a high priority for many of the community. This got so much attention and drew plenty of ire from the community, including EA game changers. Everyone at DICE knew this. You personally even wrote that you were aware of this in the thread asking for feedback discussion on the assignment system.  
> > I’m geniunely asking. What went into deciding to not solve this and not make it a priority? Did DICE/E feel it wasn’t worth the time to invest in making this happen? I realize the existing UI and architecture might not have allowed for it. But, there are some brilliant development engineers at DICE. If someone in management wanted this to happen they surely could have found a way to do it.
> 
> I remember this being somewhat answered: implementing a track-all feature or other features would increase lag.

We were simply asking to let us change assignments without having to exit the game server.We weren’t even asking for track-all. Although they should be able to do that too, considering it was being done 10 years ago on earlier BF titles.

---

<div class="post-metadata">

**Author:** ![DigitalHype](https://battlefieldforum.co/user_avatar/battlefieldforum.co/digitalhype/32/101726_2.png) [@DigitalHype](https://battlefieldforum.co/u/DigitalHype)\
**Post date:** [May 2, 2020, 3:51pm UTC](https://battlefieldforum.co/t/this-week-in-battlefield-v-april-27-2020/107523/44 "2020-05-02T15:51:00Z")

</div>

> [@llPhantom\_Limbll](#):
>
> > [@CT1924](#):
> >
> > > [@DigitalHype](#):
> > >
> > > [»]  
> > > (Quote)
> > > 
> > > @Braddock512
> > > 
> > > Fair enough. But, why weren’t many of the main issues reported by the community prioritized over other things then? Just one simple example of this:  
> > > .  
> > > Unable to change assignments without exiting the server. This was clearly a high priority for many of the community. This got so much attention and drew plenty of ire from the community, including EA game changers. Everyone at DICE knew this. You personally even wrote that you were aware of this in the thread asking for feedback discussion on the assignment system.  
> > > I’m geniunely asking. What went into deciding to not solve this and not make it a priority? Did DICE/E feel it wasn’t worth the time to invest in making this happen? I realize the existing UI and architecture might not have allowed for it. But, there are some brilliant development engineers at DICE. If someone in management wanted this to happen they surely could have found a way to do it.
> > 
> > I remember this being somewhat answered: implementing a track-all feature or other features would increase lag.
> 
> It’s basically the same thing as '“the tech is not here”.  
> That tech is not here for many many things and at this point we can’t hope those will be fixed or improved.

I was deliberately avoiding that phrase so as to not upset someone. But since you mentioned it. What I’d love to know is.

1. Where did the tech go?! It was there in BF3 and BF4.

2. Why not spend the effort to develop that tech you used to have with the old systems.

[Previous page](https://battlefieldforum.co/t/this-week-in-battlefield-v-april-27-2020/107523.md?page=2)
