Ok, since the usual posting of issues/bugs in topics under general discussion have been proven useless I’m posting this here in hope the community manager will point the developers toward this imho huge issue !
I’m really not sure how there are not more topic about this but in short:
This second little april informal “update” has made a game a mess of the good and bad fragments of patches of the last couple of months !
Bunch of individual values regarding February and first April updates have been reverted to old (worse) ones, as well as the optimization change of the first April update (which finally brought the game to the all time best spot (imo)) have been negated back.
There goes further the ‘long’ version:
(mostly from tanker’s perspective, but I’m sure there must be whole bunch of subtle issues that just haven’t been spotted yet, since it all sounds like some big messup to me.)
The issues/values I’m almost certain they (accidentally?) reverted are further ones, but there could be much more:
from the February 13th update:
- Increased the armor value of heavy tanks by 25% against tank cannons. The Tiger and Churchill were outmatched by upgraded medium tanks, and generally were not survivable enough against threats to justify their lower speed and maneuverability. (After quite a few frontal encounters with upgraded Valentine’s yesterday, things are definitely not where they were say three weeks ago, Damage wise Val goes toe to toe to the Tiger both loading AP rounds, but wins on obvious accounts of manouverability, reload and of course number of AP shells)
-Reduced the damage of the Churchill Mk VII Howitzer upgrade against Vehicles. This shell should be highly effective against infantry, and the lethal potential of the shell against infantry is unchanged. (This thing is 100% back to old stats, since I was wiped by a few well placed shots by this thing in a few seconds, which makes such upgraded Churchill superior to Tiger in every way, unless you’re at least 100m away from him, and a real challenge for him to hit you)
-Increased the damage of all tank shells versusinfantry by 12%. This should make the tank shells properly lethal against infantry who are crouched, prone, or sprinting.
(I’m not 100% sure on this, maybe I’m having a “bad aim days” but considering other aforementioned issues, and that my number of tank kills per game has been approx. reduced by at least 50% I’m inclined to believe that this value has been reverted/negated as well)
Further..
I’m not quite sure in which update they balanced the - Staghound autocannon as well as it’s regular one and 20mm across the board, and made it useless against heavy tanks, as it makes sense, but that change is now definitely gone, as the main topic post implies.
Additionally I think some of the good optimization changes from the first april update have been broken and reverted to the state of march patch I believe which took a beating on my average performance by at least 10-15 FPS (average)
-Fixed a bug that enabled players to use airplanes during the match start timer period. The animation when entering and exiting vehicles is now smoother and should have less unintended sudden camera movements. (this also seems to have been back to the old self )
So my conclusion is that this latest (second?) april update made the whole mess of the many good AND bad updates from the last couple of months.
I believe this is one major issue, and it really should be resolved asap, since it’s ruining experience of presumably many players on a sort of subtle level, but really builds up the frustration with the game and within the community, and the fact that such a mistake have been made and not been addressed and acknowledged is a whole another level of bad management of product.