This Week in Battlefield V - January 6th Edition

@Braddock512 

I was not really planning to respond to this thread but after your posts I feel like i have to write something to let my steam off but i´m gonna try and respond in a calm and respectful way. And i´l just ad that I am also responding to this as a developer myself, not as a game-developer but as a ERP developer and are used to agile workflow. It might be a long response :slight_smile:

"The changes were not an insult to you. That’s a bit dramatic. "

Well the community does not feel like that when you release a statement before the release of the changes and at least 75% opposes to the changes and you claim that you guys listend to your community and calls us the “best community in the world” while you ignore our oppinions and concerns. And on top of that, a year ago you promised that you would not do any major weapond changes or TTK changes again. You guys broke your promise to your own community.

““No one likes” - That’s a pretty big generalization and unless you’ve asked everyone, it’s not accurate. I’ve engaged with countless players that have adjusted to the changes and are fine with continued tweaks.”

But still countless more wanting a reversal, and yeah people have adjusted to the changes, but that mean they are having fun playing the game? Does that mean that people are now using weaponds the way you guys intended after the change? No, people now use fewer guns instead of more. Yes I have adjusted to the changes by only using 6-8 of the avalable weaponds and I dont feel like that whas the intention of the change.

*** "“hopes in bringing in Christmas noobs” - I keep seeing this phrase randomly thrown about and it’s based on conjecture and assumptions. "***

It whas pretty much summed up in this response from Partwelsh Responding to your concerns - Update 5.2 that you where doing theese changes to cater to new players.

““leaving us with a broken unsatisfing game to play” - Remove the word broken. It’s playable. It plays. It’s not broken. You may not like how it plays, it may not fit your style of play, but it’s definitely not “broken”.”

Broken and “Playable” is not far from eachother, a playable game does not equal a finished game that you sell for 60 bucks or in my case for the “Deluxe Edition” 80 bucks. And a game where you as the customer needs to use a sollution as bad as quiting a game to workaround a revive bug, i´l consider that broken. I wont consider the gunplay broken as it is as it is by design, it´s just not satisfying and surtenly not what I payed 80 bucks for more than a year ago.

“Do I think it’s okay for me and the Devs and other employees to take a holiday break? Absolutely.”

Agree to this, i´m Swedish myself and a developer and yeah. You deserve time of, but me and my coworkers would not go for a almost 3 week long break knowing our customers or in your case community are in uproar because of your game/product. And we work in a smaller company with less than 100 people using our ERP dayly. You have thousand and hundreds of thousand playing your game every day.

“We’re taking feedback and analyzing data and the Dev team will continue to make those adjustments”

This to me signals that the rebalancing of the guns where not finished and really thought through. This looks like you are treating the live game environment that your customers and community play on as a testing environment.

“But they have a plan and see a much bigger picture than you do regarding the changes and road forward for Battlefield V.”

If they now have this huge picture of how they see Battlefield V being played in the future maybe they should share it? As a developer you dont hide big changes and fixes for you customer, you ask what your customer wants. For example, I as a developer dont go to my sales depatment and deliver a new feature that they didn´t ask for, I dont work in the sales department and I dont know what their workflow looks like. If the sales department wants something in our ERP to help them work more efficient they come to us telling us what they need.

I know that is much different in gaming but still, we are the players that actually put the hours into the game and gets the “live” experience on the live servers and sees the problems. If you really wanted to decrease the “churn” you could easily have asked us beforehand and all these hours,days,months spent on analysing and rebalancing all the weaponds could have been spent on new weaponds wich would be new content that this game so desperatly needs. We still have weaponds from leaks, trailers and singleplayer that we dont have in multiplayer. New actual content should be under your control, but looking at bugs, fixes and what the game needs to play better you should really listend more to you community. We have been begging for anti-cheat and team balancing since the release but we hear nothing about where you stand on this. No team balancing and no anti cheat is the reason behind churn in this game, not the pre 5.2 weapond balancing.

BF1 got a team balancer, even a mid-round team balancer and anti-cheat. They might not have been the best, but it whas something. And if a previous game hade those features the community wont see the following game as a finished product if it does not include theese things.

And I might ad a thing about the Trello board.It´s a great idea but it´s still lacking a lot. I dont know how much you can do in Trello but I work dayly in a simmilar maybe more powerfull tool called “Leankit” where we have hundreds of cards, cards for every bug, new feature and critical issue. Looking at that and then looking at yours it feels like there are missing a few hundreds of cards on yours. If you are going to be transparent and honest about what you guys are working with and prioritizing you should really find a way to have every bug and issue in there so the community know where you are standing and when fixes can be expected to bee arriving.

I´ve been a BF player since BF1942 and even Codename Eagle, i´ve stuck with this game since release but i´, beginning to give up. I now only play 2-4 hours a week only to finish the TOW challenges and it feels like a chore, not like i´m playing a fun BF game. Other than that I hope you all had a great holiday and comes back with a lot of energy to tackle on all upcomming challenges.