# Too many automatic weapons, not accurate and not different

**URL:** <https://battlefieldforum.co/t/too-many-automatic-weapons-not-accurate-and-not-different/101912>\
**Category:** General Discussion\
**Created:** [June 13, 2016, 10:47am UTC](https://battlefieldforum.co/t/too-many-automatic-weapons-not-accurate-and-not-different/101912 "2016-06-13T10:47:00Z")\
**Posts on this page:** 10\
**Page:** 1

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**Author:** ![Xyos2121](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/x/ac8455/32.png) [@Xyos2121](https://battlefieldforum.co/u/Xyos2121)\
**Post date:** [June 13, 2016, 10:47am UTC](https://battlefieldforum.co/t/too-many-automatic-weapons-not-accurate-and-not-different/101912/1 "2016-06-13T10:47:00Z")

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The most common weapons of WW1 were single shot rifles like the Springfield and other nation equivalents of it. Machine guns did exist but were rare.

I was hoping going back to WW1 we would see a gameplay change and focus on more aim oriented weapons. Guess its just window dressing because every video I see people are using automatics.

Class restrictions should be put in place to only allow a few automatic weapons per team with the focus on single shot rifles. This would be historically accurate and make the game different from the other BF’s and shooters out there with the “spray and pray” focus.

Also, female announcer is historically inaccurate and sounds lame.

Source:  
[http://www.historynet.com/weapons-of-world-war-i.htm](http://www.historynet.com/weapons-of-world-war-i.htm)

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**Author:** ![FuT-DJ\_Cas](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/f/87869e/32.png) [@FuT-DJ\_Cas](https://battlefieldforum.co/u/FuT-DJ_Cas)\
**Post date:** [June 13, 2016, 10:51am UTC](https://battlefieldforum.co/t/too-many-automatic-weapons-not-accurate-and-not-different/101912/2 "2016-06-13T10:51:00Z")

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They are not accurate for you casual player

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**Author:** ![Sir-Smithsonian](https://battlefieldforum.co/user_avatar/battlefieldforum.co/sir-smithsonian/32/103486_2.png) [@Sir-Smithsonian](https://battlefieldforum.co/u/Sir-Smithsonian)\
**Post date:** [June 13, 2016, 11:26am UTC](https://battlefieldforum.co/t/too-many-automatic-weapons-not-accurate-and-not-different/101912/3 "2016-06-13T11:26:00Z")

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Can’t please everyone. If it was 100% accurate you couldn’t heal yourself after being shot in the head and I doubt you could revive someone who was shot 20 times. Just chill and be happy it’s not like cod

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**Author:** ![ThoriumPower](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/t/f04885/32.png) [@ThoriumPower](https://battlefieldforum.co/u/ThoriumPower)\
**Post date:** [June 13, 2016, 11:32am UTC](https://battlefieldforum.co/t/too-many-automatic-weapons-not-accurate-and-not-different/101912/4 "2016-06-13T11:32:00Z")

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Haha real life comparisons

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**Author:** ![Bolt3dOn](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/b/f475e1/32.png) [@Bolt3dOn](https://battlefieldforum.co/u/Bolt3dOn)\
**Post date:** [June 13, 2016, 12:11pm UTC](https://battlefieldforum.co/t/too-many-automatic-weapons-not-accurate-and-not-different/101912/5 "2016-06-13T12:11:00Z")

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My opinion is that yes, there is a bit of historical inaccuracy, like you have described, and perhaps the tanks are a bit faster, but I think it all balances out the gameplay, makes it less of a crouching simulator like arma, and perhaps gives it more flow than verdun. I would like to see SMLE’s in game, and i would like to see weapons in their stock modification. I think it might be nice if the base bolt action rifles in stock modification are available to all classes. If not in the normal game, then in a more historically accurate, and maybe even more “hardcore” type gamemode, in which both teams are given the weapons that their nations would have had, with a certain ratio or limited slots of people with anti-tank rifles, lmg’s, shotguns, smg’s, and scoped rifles. What do you guys think about it? Do you agree or disagree, and do you have any other suggestions?

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**Author:** ![Bolt3dOn](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/b/f475e1/32.png) [@Bolt3dOn](https://battlefieldforum.co/u/Bolt3dOn)\
**Post date:** [June 13, 2016, 12:20pm UTC](https://battlefieldforum.co/t/too-many-automatic-weapons-not-accurate-and-not-different/101912/6 "2016-06-13T12:20:00Z")

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Also, within squads, should there be a communication feature like that of battlefield 4, or perhaps a simulated voice thing like that which is in arma, perhaps everyone within a certain distance can hear what you can say, or just your squadmates within a certain distance. Perhaps the simulated voice feature could be placed in the historical accuracy mode, with normal radio-like squad communication within the normal mode. Maybe the historical mode could fully implement the use of carrier pigeons and even, and this may sound stupid, telegrams. I would just like for communication to be available without teamspeak being completely necessary, yet again, what are your thoughts?

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**Author:** ![TheSalt](https://battlefieldforum.co/user_avatar/battlefieldforum.co/thesalt/32/103816_2.png) [@TheSalt](https://battlefieldforum.co/u/TheSalt)\
**Post date:** [June 13, 2016, 12:32pm UTC](https://battlefieldforum.co/t/too-many-automatic-weapons-not-accurate-and-not-different/101912/7 "2016-06-13T12:32:00Z")

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Lets remember its a video game not a real war. You dont have time to survey terrain, receive enemy emplacements, ambushes, or defensive positions and armaments from afar, worry about supply lines or sleep rotations. You respawn and your health replenishes.

If you wish to be technically accurate one of the most widely used tactics weapons were artillery and lots of it… Nor do I think strictly trench warfare over a no mans land for weeks on end would be that thrilling.

DICE did say they were trying to use the settings, be as close to accurate with weapons but for gameplay and pacing need to take some less than authentic weapon abilities but promised to try keep it as close to possible if they can.

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**Author:** ![Bolt3dOn](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/b/f475e1/32.png) [@Bolt3dOn](https://battlefieldforum.co/u/Bolt3dOn)\
**Post date:** [June 13, 2016, 12:39pm UTC](https://battlefieldforum.co/t/too-many-automatic-weapons-not-accurate-and-not-different/101912/8 "2016-06-13T12:39:00Z")

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I see your point, i just think it would be nice to see the base weapons in game, but yes, they have had to adapt to make the game fun, rewarding and generally playable, and they are trying to keep it authentic but balanced. I do agree that slow, tedious and extremely accurate gameplay is not exactly desirable. I would like to see certain forms of artillery used by the players, but it would be interesting if heavy artillery were available to players/commanders like in battlefield 2.

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**Author:** ![Benny9393](https://battlefieldforum.co/user_avatar/battlefieldforum.co/benny9393/32/101317_2.png) [@Benny9393](https://battlefieldforum.co/u/Benny9393)\
**Post date:** [June 13, 2016, 1:49pm UTC](https://battlefieldforum.co/t/too-many-automatic-weapons-not-accurate-and-not-different/101912/9 "2016-06-13T13:49:00Z")

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Mother of over dramatic counter arguments! OP wants the game to be authentic and feel like a WW1 shooter considering it’s set in WW1. He possibly confused the terms ‘realistic’ and ‘authentic’ but he’s not asking for a simulator, he’s asking for gameplay that feels like it matches the time period the game is set in.

Since when did everybody become such big DICE fanboys that we no longer hold their games to any sort of standards?

At the end of the day what’s the point in going back to WW1 and making a big fuss about how it’s never been done before if you’re not going to actually do interesting things with the time period?

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**Author:** ![Xyos2121](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/x/ac8455/32.png) [@Xyos2121](https://battlefieldforum.co/u/Xyos2121)\
**Post date:** [June 13, 2016, 2:33pm UTC](https://battlefieldforum.co/t/too-many-automatic-weapons-not-accurate-and-not-different/101912/10 "2016-06-13T14:33:00Z")

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> [@Benny9393](#):
>
> Mother of over dramatic counter arguments! OP wants the game to be authentic and feel like a WW1 shooter considering it’s set in WW1. He possibly confused the terms ‘realistic’ and ‘authentic’ but he’s not asking for a simulator, he’s asking for gameplay that feels like it matches the time period the game is set in.
> 
> Since when did everybody become such big DICE fanboys that we no longer hold their games to any sort of standards?
> 
> At the end of the day what’s the point in going back to WW1 and making a big fuss about how it’s never been done before if you’re not going to actually do interesting things with the time period?

Yup! Thank you for getting my point!

To everyone else:  
I completely agree games cant by hyper-accurate otherwise gameplay suffers, but having automatic guns everywhere doesn’t jive with the setting and period in a big way. Most were using semi-auto rifles during the war. Battlefield 1942 did this well, and so did Red orchestra and Day of Defeat.

Having everyone with machine guns again just makes it feel like a re-skinned BF4… Make some notable gameplay changes to fit the period…
