It was removed due to having employee information/details. Moreover, as I work with the Dev team, information in there was not 100% up-to-date (and I’ve followed up with that team).
-Braddock512-
Well, it’s nice of EA customer rep to drop that juicy nugget of info ! I don’t buy it though - this is EA’s rent-a-server program, not DICE’s. Anyways, EA is the parent company and have final say on such issues, i.e, server deployment, region support, policies, etc.
Corrections: That was from the Custom Relations team, I remember.
. But, as @Braddock512 said; it might not have been correct info, and customer service reps/individuals are wrong at times.
. Issue: Any compensation for issues based on “faulty” communication and/or direct advertising in print form/video form could lead to compensation, but this was not the case.
. I think the issue was that the clan admin had their funds intended for BF 1 stuck on Fragnet’s account, and their policy was “no refunds”. Not an EA/DICE issue, but the main issue was that EA/DICE never said anything earlier, and made some clans/admins think it would be a server system carrying over from previous titles; the latest being HARDLINE.
. BATTLEFRONT isn’t a Battlefield title, so assuming that the next BF title would have a similar server system isn’t that far-fetched. That’s where the dispute was/is.
Some extra context on those prices for those who don’t know; apparently people from China etc were using VPNs to buy South African locked games at a lower price. So what do they do? They screw South Africa by making OUR prices skyrocket, in order to stop it.
That, along with the very low probability of there being South African based servers, and you have a pretty clear picture of how much EA gives a poop about the African market. Disgraceful!
so basicaly whats he is saying is that DICE decided to flush the communities down the drain? That DICE that stated its never gonna charge ppl for map packs? something is fishy here
Imho DICE would only be responsible for the technical aspects of the server, ie. server architecture, servers features, etc.
However, EA as publisher will be responsible for policy decisions, ie: server deployment, server pricing, region availability, info dissemination, marketing, etc.
Umm this incoherent thread is for BF4 Console platform where the 3’rd party server community isn’t as strong as it is on PC. Also, consoles have only bar-indicators for ping and not actually ping values , where each bar can indicate a huge variance in ping value, hence they never really know how good of a connection they have !
While I’m sure this problem occurs once in a while, it cannot be a rampant issue.
even though its for console, I am starting to see a lot of (bad) similarities in both platforms, which is making me worried,
The thing that made me jump platforms was the ability to play in ping locked servers, something that seems is no longer possible
The post was removed and warning was given.
I have talked to that representative’s manager as the information he provided was not up-to-date. @sectorpatrol Do not post it again.
As I work alongside the Dev team, I’m more informed than someone in our Customer Relations team. I know they mean well, but that had incomplete information.
-Braddock512-