For me battlefield was primarily about mixing vehicles to the First person shooter gameplay.
.
However in BFV the vehicles have much more sluggish physics, limited ammo and limited repair ability without returning to a station.
Meanwhile they have additional limitations like that systemic damage where the movement speed of the vehicle, is mobility and ability to fight back becomes compromised.
.
All that would be fine in a void of their own but…
Enter the infantry!
The infantry look like if they belong to an entirely different infantry exclusive game! Their movement ignores a lot of the laws of physics (unlike the vehicle movement)! They can constantly remain on the move and no matter the injury their ability to move and fight back is not compromised until they are killed, even if they die they can still get revived within a small window.
Above all the assault! It has the best close range weapons (shotguns still suck), the best mid range weapons and semi autos that beat the recon semi autos! Just when you think that it is enough for a class to have the best anti infantry capability you noticed that they also carry enough explosives to potentially blow up several vehicles with the right loadouts!
.
This is not one game! It is a basterdization of two separate games, a vehicle one and an infantry one with each type obeying to a different set of rules and the infantry being more favored with all the tools to deal with the vehicles of the ground and to also put a dent to the vehicles of the air.