# Uniform Soldier Aiming ...on or off?

**URL:** <https://battlefieldforum.co/t/uniform-soldier-aiming-on-or-off/102789>\
**Category:** General Discussion\
**Created:** [December 16, 2016, 4:44am UTC](https://battlefieldforum.co/t/uniform-soldier-aiming-on-or-off/102789 "2016-12-16T04:44:00Z")\
**Posts on this page:** 7\
**Page:** 3

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**Author:** ![TheNoobPolice](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/t/35a633/32.png) [@TheNoobPolice](https://battlefieldforum.co/u/TheNoobPolice)\
**Post date:** [February 10, 2020, 10:34pm UTC](https://battlefieldforum.co/t/uniform-soldier-aiming-on-or-off/102789/41 "2020-02-10T22:34:00Z")

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> [@Moses0\_\_o](#):
>
> @TheNoobPolice  
> If i choice 133% and i have 16 / 9 (1920x1080), what will C in next expression be equal to? SensFactor = atan(tan(ZoomFov/2)\*C) / atan(tan(HipFov/2)\*C) Won’t be it 0.75?

_C_ is always the coefficient, so 1.33 in that case.

So let’s say you had a hipfire vFOV of 80 and aimed vFOV of 40, then you’d do

atan(tan(40/2)\*1.33)/atan(tan(80/2)\*1.33) = 0.536598

[https://www.wolframalpha.com/input/?i=atan(tan(40%2F2)\*1.33)%2Fatan(tan(80%2F2)\*1.33)&assumption="TrigRD"+-\>+"D"](https://www.wolframalpha.com/input/?i=atan%28tan%2840%2F2%29*1.33%29%2Fatan%28tan%2880%2F2%29*1.33%29&assumption=%22TrigRD%22+-%3E+%22D%22)

So if your hipfire 360 distance is 30cm, then that would end up being an aimed 360 of 55.91cm (30 / 0.536598).

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**Author:** ![Moses0\_o](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/m/8e7dd6/32.png) [@Moses0\_o](https://battlefieldforum.co/u/Moses0_o)\
**Post date:** [March 25, 2020, 6:45pm UTC](https://battlefieldforum.co/t/uniform-soldier-aiming-on-or-off/102789/42 "2020-03-25T18:45:00Z")

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> [@TheNoobPolice](#):
>
> So if your hipfire 360 distance is 30cm, then that would end up being an aimed 360 of 55.91cm (30 / 0.536598).

[@TheNoobPolice]So wouldn’t it be more sensative than ADS sensetivity based just on fov angles? 40/80 (0.5) → 30/0.5 = 60 cm to make 360 while aiming. I thought that this kind of methods make mouse sens in ADS lower than angle based principle does. I am kind of lost. Sorry if it all sounds stupid.

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**Author:** ![Titan\_Awaken](https://battlefieldforum.co/user_avatar/battlefieldforum.co/titan_awaken/32/103849_2.png) [@Titan\_Awaken](https://battlefieldforum.co/u/Titan_Awaken)\
**Post date:** [March 26, 2020, 8:48am UTC](https://battlefieldforum.co/t/uniform-soldier-aiming-on-or-off/102789/43 "2020-03-26T08:48:00Z")

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Lads, don’t forget to close the door when you’re done because this thread is over 3 years old.

/necro

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**Author:** ![TheNoobPolice](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/t/35a633/32.png) [@TheNoobPolice](https://battlefieldforum.co/u/TheNoobPolice)\
**Post date:** [March 27, 2020, 12:24pm UTC](https://battlefieldforum.co/t/uniform-soldier-aiming-on-or-off/102789/44 "2020-03-27T12:24:00Z")

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> [@Moses0\_\_o](#):
>
> > [@TheNoobPolice](#):
> >
> > So if your hipfire 360 distance is 30cm, then that would end up being an aimed 360 of 55.91cm (30 / 0.536598).
> 
> [@TheNoobPolice]So wouldn’t it be more sensative than ADS sensetivity based just on fov angles? 40/80 (0.5) → 30/0.5 = 60 cm to make 360 while aiming. I thought that this kind of methods make mouse sens in ADS lower than angle based principle does. I am kind of lost. Sorry if it all sounds stupid.

What you are describing would occur if using [100% vertical monitor distance](https://www.wolframalpha.com/input/?i=atan%28tan%2840%2F2%29*1.00%29%2Fatan%28tan%2880%2F2%29*1.00%29&assumption=%22TrigRD%22+-%3E+%22D%22), (i.e 100% coefficient).

Because triangles. The trig is fairly complex to get your head around, but there is no right answer in the end and it still all comes down to preference.

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**Author:** ![SpagPie](https://battlefieldforum.co/user_avatar/battlefieldforum.co/spagpie/32/117470_2.png) [@SpagPie](https://battlefieldforum.co/u/SpagPie)\
**Post date:** [May 31, 2020, 11:39pm UTC](https://battlefieldforum.co/t/uniform-soldier-aiming-on-or-off/102789/45 "2020-05-31T23:39:00Z")

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It makes it so that your sensitivity is the same wheather your [ADS or not](https://www.gamersdecide.com/articles/bf5-best-aim-settings). It also scales with your [FOV](https://www.gamersdecide.com/articles/bf5-best-fov-settings) so you might want to tweak it a little if your aim still feels off.

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**Author:** ![SpagPie](https://battlefieldforum.co/user_avatar/battlefieldforum.co/spagpie/32/117470_2.png) [@SpagPie](https://battlefieldforum.co/u/SpagPie)\
**Post date:** [June 1, 2020, 3:33pm UTC](https://battlefieldforum.co/t/uniform-soldier-aiming-on-or-off/102789/46 "2020-06-01T15:33:00Z")

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What it does is make the aim sensitivity the same weather you are [aiming down sights or not.](https://www.gamersdecide.com/articles/bf5-best-aim-settings) You can use it for developing muscle memory but it takes some adjustment. Also it scales with your [FOV](https://www.gamersdecide.com/articles/bf5-best-fov-settings)so you might want to tweak the coefficient a little if you’re already going this far.

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**Author:** ![disposalist](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/d/a8b319/32.png) [@disposalist](https://battlefieldforum.co/u/disposalist)\
**Post date:** [June 1, 2020, 5:56pm UTC](https://battlefieldforum.co/t/uniform-soldier-aiming-on-or-off/102789/47 "2020-06-01T17:56:00Z")

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> [@SpagPie](#):
>
> What it does is make the aim sensitivity the same weather you are [aiming down sights or not.](https://www.gamersdecide.com/articles/bf5-best-aim-settings) You can use it for developing muscle memory but it takes some adjustment. Also it scales with your [FOV](https://www.gamersdecide.com/articles/bf5-best-fov-settings)so you might want to tweak the coefficient a little if you’re already going this far.

It also makes aim the same for different weapons with different zoom levels. To not use it would be terrible unless you are one of those players that always use the same class and weapons.

[Previous page](https://battlefieldforum.co/t/uniform-soldier-aiming-on-or-off/102789.md?page=2)
