# Using SCOPES: visual improvement and immersion

**URL:** <https://battlefieldforum.co/t/using-scopes-visual-improvement-and-immersion/101393>\
**Category:** General Discussion\
**Created:** [May 18, 2016, 8:09am UTC](https://battlefieldforum.co/t/using-scopes-visual-improvement-and-immersion/101393 "2016-05-18T08:09:00Z")\
**Posts on this page:** 7\
**Page:** 1

<div class="post-metadata">

**Author:** ![GalaxyMix](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/g/df788c/32.png) [@GalaxyMix](https://battlefieldforum.co/u/GalaxyMix)\
**Post date:** [May 18, 2016, 8:09am UTC](https://battlefieldforum.co/t/using-scopes-visual-improvement-and-immersion/101393/1 "2016-05-18T08:09:00Z")

</div>

Hi all,

I have been thinking about how scopes are implemented in BF. When using any scope (not just sniper scopes) the entire screen zooms in when aiming with the scope. The thing is why does the WHOLE screen zooms in?

I think it would look and feel much more immersive having the zoom happen only in the area through the scope visual cone. Basically where the lens is. It would also look cool if the image is bit warped due to how the lens work. Maybe different scopes have different warp effects. Making each one feel distinctive.

Please check out how Red Orchestra 2 does it. Examples:

[https://www.youtube.com/watch?v=Xdj2wkpv3W4](https://www.youtube.com/watch?v=Xdj2wkpv3W4)

[https://www.youtube.com/watch?v=pMwBT\_abrds](https://www.youtube.com/watch?v=pMwBT_abrds)

---

<div class="post-metadata">

**Author:** ![visegrip117](https://battlefieldforum.co/user_avatar/battlefieldforum.co/visegrip117/32/104005_2.png) [@visegrip117](https://battlefieldforum.co/u/visegrip117)\
**Post date:** [May 18, 2016, 8:20am UTC](https://battlefieldforum.co/t/using-scopes-visual-improvement-and-immersion/101393/2 "2016-05-18T08:20:00Z")

</div>

Just a guess but I’m going to go with a balancing thing.

I believe the acog (4x) has the view like what you’ve shown in the picture, which is kinda of a mid range optical ment for mid range guns where mobility is used heavily  
Also by limiting your field of view it dissuades you from trying to “run and gun” with a class/gun/scope that’s ment to be used at range.

Again, this is just a guess

---

<div class="post-metadata">

**Author:** ![GrowlmonDrgnbutt](https://battlefieldforum.co/user_avatar/battlefieldforum.co/growlmondrgnbutt/32/102132_2.png) [@GrowlmonDrgnbutt](https://battlefieldforum.co/u/GrowlmonDrgnbutt)\
**Post date:** [May 18, 2016, 8:59am UTC](https://battlefieldforum.co/t/using-scopes-visual-improvement-and-immersion/101393/3 "2016-05-18T08:59:00Z")

</div>

I think it has to do with the code they use that they can’t really do that properly. Not much of an issue imo, wouldn’t matter much to me either way it goes.

---

<div class="post-metadata">

**Author:** ![visegrip117](https://battlefieldforum.co/user_avatar/battlefieldforum.co/visegrip117/32/104005_2.png) [@visegrip117](https://battlefieldforum.co/u/visegrip117)\
**Post date:** [May 18, 2016, 9:04am UTC](https://battlefieldforum.co/t/using-scopes-visual-improvement-and-immersion/101393/4 "2016-05-18T09:04:00Z")

</div>

> [@GrowlmonDrgnbutt](#):
>
> I think it has to do with the code they use that they can’t really do that properly. Not much of an issue imo, wouldn’t matter much to me either way it goes.

Never thought about it being a code issue. Is it something to do with having a far distance and a close distance on screen at the same time?

---

<div class="post-metadata">

**Author:** ![Lazise789](https://battlefieldforum.co/user_avatar/battlefieldforum.co/lazise789/32/102614_2.png) [@Lazise789](https://battlefieldforum.co/u/Lazise789)\
**Post date:** [May 18, 2016, 9:41am UTC](https://battlefieldforum.co/t/using-scopes-visual-improvement-and-immersion/101393/5 "2016-05-18T09:41:00Z")

</div>

Very Good Point, OP.

Personally, It doesn’t bother me too much but since it’s more of a WW1 feel I would be happy to see it, Regardless, I don’t mind.

---

<div class="post-metadata">

**Author:** ![Sir-xer21](https://battlefieldforum.co/user_avatar/battlefieldforum.co/sir-xer21/32/103487_2.png) [@Sir-xer21](https://battlefieldforum.co/u/Sir-xer21)\
**Post date:** [May 18, 2016, 10:08am UTC](https://battlefieldforum.co/t/using-scopes-visual-improvement-and-immersion/101393/6 "2016-05-18T10:08:00Z")

</div>

> [@GalaxyMix](#):
>
> Hi all,
> 
> I have been thinking about how scopes are implemented in BF. When using any scope (not just sniper scopes) the entire screen zooms in when aiming with the scope. The thing is why does the WHOLE screen zooms in?
> 
> I think it would look and feel much more immersive having the zoom happen only in the area through the scope visual cone. Basically where the lens is. It would also look cool if the image is bit warped due to how the lens work. Maybe different scopes have different warp effects. Making each one feel distinctive.
> 
> Please check out how Red Orchestra 2 does it. Examples:
> 
> [https://www.youtube.com/watch?v=Xdj2wkpv3W4](https://www.youtube.com/watch?v=Xdj2wkpv3W4)
> 
> [https://www.youtube.com/watch?v=pMwBT\_abrds](https://www.youtube.com/watch?v=pMwBT_abrds)

people ask for this every time. its not going to happen both for technical and gameplay reasons.

on the technical side, you basically have to doulbe render images which is very taxing on most engines and kind of silly to expect people to pay a 20-30 frame drop for some fancy graphics.

---

<div class="post-metadata">

**Author:** ![FuT-DJ\_Cas](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/f/87869e/32.png) [@FuT-DJ\_Cas](https://battlefieldforum.co/u/FuT-DJ_Cas)\
**Post date:** [May 18, 2016, 10:34am UTC](https://battlefieldforum.co/t/using-scopes-visual-improvement-and-immersion/101393/7 "2016-05-18T10:34:00Z")

</div>

I like the Red Orchestra 2 scopes. It’s very useful + magnification vs black screens behind the boders of the scope as in BC2/BF3/BF4
