Vehicle Bugs Master List (Collaborative Effort)

oX_-oBIGBOSS-FoX wrote: »
Great post. Some other bugs I’d like to add:

  • Tanks with secondary weapon (such as Valentine AA Tank with case rounds) can get infinite ammo from the resupply station.
  • Plane wreckage creates a temporary invisible air wall lagging behind the actual model in the air. If you just finish off a plane at close range and fly right past its wreckage, chances are you may hit the air wall and kill yourself.
  • Sometimes when you jump out of a plane as a pilot, game auto-redeploys you even if you are within the infantry boundary of the map.

oX_-oBIGBOSS-FoX wrote: »
Great post. Some other bugs I’d like to add:

  • Tanks with secondary weapon (such as Valentine AA Tank with case rounds) can get infinite ammo from the resupply station.
  • Plane wreckage creates a temporary invisible air wall lagging behind the actual model in the air. If you just finish off a plane at close range and fly right past its wreckage, chances are you may hit the air wall and kill yourself.
  • Sometimes when you jump out of a plane as a pilot, game auto-redeploys you even if you are within the infantry boundary of the map.

Thanks for clarifying the velocity!

Also when I talk about max damage at any angle regarding the turret, the reason I say it’s bugged, is because ricochets aren’t possible because of it… I am saying surely that is a bug?

Regarding the PIAT I meant what I said unfortunately… Here’s my findings from testing it:

PIAT to Pz. 38t & Staghound
56 Turret
38 Front
56 Side
56 Rear

PIAT to Medium Tanks
31 Turret (any angle)
35 Front (85 degrees +)
43 Side (85 degrees +)
61 Rear (60 degrees +)

Panzerfaust to Medium Tanks
19 Turret (any angle)
21 Front (85 degrees +angle)
23 Side (85 degrees +)
29 Rear (60 degrees +)

PIAT to Tiger
31 Turret (always disable even with upgraded turret ring)
22 Turret Mantlet (always disable even with upgraded turret ring)
30 Front
37 Side
48 Rear (always disable)

PIAT to Churchill VII
28 Turret
28 Front
37 Side
48 Rear

PANZERFAUST to Churchill VII
17 Turret
18 Front.
21 Side
26 Rear

Found two issues tonite,

Mosquito loses its 250lb bombs if you select the 8 inch rockets

Rockets only fire the full 8 shot salvo the first time. When you reload, you only get 4…

3rd person vehicle as driver. the free look is bugged. it always forces your. view back. I can’t drive one direction and free look with out it force reseting

  1. Switching from 3P to FP is buggy on PS4. Sometimes it will bug out and put you in 3P with a FP reticle around the screen. Very annoying. Or it bounces from 3P to FP with no imput. Seems like a Delay.
  2. Tank shells and MG doing no damage to Infantry and Tanks at Random times. Not glancing blows either.
  3. The physics on Tanks are so bad against rocks and rolling over stuff with one track. Usually flips the Tank.

The entire Systemic Damage needs Overhauled or Deleted. It’s a simulation mechanic and doesn’t belong.

I get no. 2 and no. 3 constantly, drives me nuts!

You mean it replaces them in the inventory right? If so I don’t think that is a bug but someone can correct me if they know more. Added the rocket resupply issue.

I have a nice little bug or perhaps a design flaw but anyone driving a light tank will know how when you stop your forward momentum and hold back to reverse you end up continuing forward and turning goes all opposite to what you intend. Only way to stop this is by then going forward and preventing the tank from spinning around. This has cost me countless engagements and has even made me crash into objects. It’s like the tank just goes rogue.
Another issue is with the tow-able weapons. If you use a flak cannon either being pulled or stationary the thing bounces all over and makes your crosshair bounce like mad. If you use an artillery gun sometimes it will drive off down a hill and other times it will pull to the side or shake and wobble.

I would have to double check, but I think the “4” you see for rocket ammo only refers to 4 “shots” of 2 rockets. I think. And I also think having them replace the bombs was intentional

Okay I think what you meant to say now is Piat does more to the rear of the medium than it does to rear of light tank correct?

Regarding turrets: I understand your point but I believe it may be like that both for balance and technical reasons. Balance because it gives you somewhere to shoot at if you don’t want to hit the front armor and have low damage. And technical because some of the turrets are rounded so it may be hard to calculate and also because there were problems in the past games where the shell would hit in the front of the turret but then count as a rear hit because the tank was moving towards the shell and the shell moves very quickly. I think they may have just wanted to keep it simple to avoid complications.

Great job on the numbers collection too for RPG vs tank! What are these symbols though:

The symbols you asked about aren’t showing up for me, so I don’t know, sorry!

My theory is that wiggling the turret would have caused shots to bounce, and could have been abused perhaps?! Either way it’s BS.

Also yes I completely miss-typed, I means more to a medium than a light, which is crazy!

A piece of paper has more resistance to fire than a tank in this game has to explosions.

oX_-oBIGBOSS-FoX wrote: »
Great post. Some other bugs I’d like to add:

  • Tanks with secondary weapon (such as Valentine AA Tank with case rounds) can get infinite ammo from the resupply station.
  • Plane wreckage creates a temporary invisible air wall lagging behind the actual model in the air. If you just finish off a plane at close range and fly right past its wreckage, chances are you may hit the air wall and kill yourself.
  • Sometimes when you jump out of a plane as a pilot, game auto-redeploys you even if you are within the infantry boundary of the map.

Yeah it appears to be the ammo pouch?!

Yes it appears the humble death ammo pouch is revealed to be the Keyser Söze of the skies.

But on a serious note this makes perfect sense actually. The death ammo pouch is a new item in BF and they probably didn’t think to set the material modifiers and collision damage to account for mid air collision.

So I know some things on the list were addressed in the patch but I don’t want to mark them as done until we have in game confirmations. If any of you would like to contribute to checking fixes it would be greatly appreciated. To make it easy to understand and to avoid confusion if you can just copy and paste the issue from the list on the OP and say whether it’s fixed or not fixed that would be awesome. Thanks in advance for your contributions!

If you see anything new please report that too of course!

Not sure if this was noted. In 1st person in tank, people leaving your tank obstruct the guns view. Have been griefed this way more than a few times.

This is my favorite (read as most hated) bug.

Annoying but I’m not sure if it’s a bug. More like a design decision. Maybe they can explore making them invisible during entry/exit… IDK