# Vehicle Disabled? How about Infantry Disabled?

**URL:** <https://battlefieldforum.co/t/vehicle-disabled-how-about-infantry-disabled/101062>\
**Category:** General Discussion\
**Created:** [May 10, 2016, 5:28am UTC](https://battlefieldforum.co/t/vehicle-disabled-how-about-infantry-disabled/101062 "2016-05-10T05:28:00Z")\
**Posts on this page:** 20\
**Page:** 1

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**Author:** ![Vespervin1](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/v/278dde/32.png) [@Vespervin1](https://battlefieldforum.co/u/Vespervin1)\
**Post date:** [May 10, 2016, 5:28am UTC](https://battlefieldforum.co/t/vehicle-disabled-how-about-infantry-disabled/101062/1 "2016-05-10T05:28:00Z")

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I’ve had this idea since Battlefield 3. What if were possible to become disabled as infantry if our health drops below say 25%, or 10%, or whatever? When we’re disabled we walk and run slower, but if we run it’s a bit harder to control direction and you lose health faster, you bleed out. The only way to recover from this is with a med kit from a Medic.

Thoughts? Or does it change the game too much?

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**Author:** ![xBrokenLogic](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/x/e47c2d/32.png) [@xBrokenLogic](https://battlefieldforum.co/u/xBrokenLogic)\
**Post date:** [May 10, 2016, 5:29am UTC](https://battlefieldforum.co/t/vehicle-disabled-how-about-infantry-disabled/101062/2 "2016-05-10T05:29:00Z")

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nope lol. That’s too much. Infantry gameplay is so hectic that we’d be disabled every 30 seconds.

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**Author:** ![Vespervin1](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/v/278dde/32.png) [@Vespervin1](https://battlefieldforum.co/u/Vespervin1)\
**Post date:** [May 10, 2016, 5:30am UTC](https://battlefieldforum.co/t/vehicle-disabled-how-about-infantry-disabled/101062/3 "2016-05-10T05:30:00Z")

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Yeah, I was just playing Operation Metro (BF3) and I couldn’t imagine that mechanic working there, haha, with all the jumping around and whatnot.

Oh well. Just an idea I’ve been wanting to put out there.

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**Author:** ![StarscreamUK](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/a87d85/32.png) [@StarscreamUK](https://battlefieldforum.co/u/StarscreamUK)\
**Post date:** [May 10, 2016, 6:08am UTC](https://battlefieldforum.co/t/vehicle-disabled-how-about-infantry-disabled/101062/4 "2016-05-10T06:08:00Z")

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in some ways yes, nice idea, but as you found out, in other ways nooooooo

anything with major chokepoints would be horrendous

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**Author:** ![GalaxyMix](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/g/df788c/32.png) [@GalaxyMix](https://battlefieldforum.co/u/GalaxyMix)\
**Post date:** [May 10, 2016, 7:09am UTC](https://battlefieldforum.co/t/vehicle-disabled-how-about-infantry-disabled/101062/5 "2016-05-10T07:09:00Z")

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I like the idea, but it has to be done so well that it does not anger the player. Make it feel fair.

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**Author:** ![GrowlmonDrgnbutt](https://battlefieldforum.co/user_avatar/battlefieldforum.co/growlmondrgnbutt/32/102132_2.png) [@GrowlmonDrgnbutt](https://battlefieldforum.co/u/GrowlmonDrgnbutt)\
**Post date:** [May 10, 2016, 7:11am UTC](https://battlefieldforum.co/t/vehicle-disabled-how-about-infantry-disabled/101062/6 "2016-05-10T07:11:00Z")

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Absolutely not, that would only be aggravating. This is a game, not a milsim.

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**Author:** ![MartianGeneral](https://battlefieldforum.co/user_avatar/battlefieldforum.co/martiangeneral/32/102749_2.png) [@MartianGeneral](https://battlefieldforum.co/u/MartianGeneral)\
**Post date:** [May 10, 2016, 7:52am UTC](https://battlefieldforum.co/t/vehicle-disabled-how-about-infantry-disabled/101062/7 "2016-05-10T07:52:00Z")

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I’d rather just have a feature (in normal preset) where if your health drops below 50-60%, you will have to look for a medic bag to go back to 100%. This way health regen still works when you receive minimal damage (fall damage and other random incidents), but the medic bag is also not as comparatively useless as it currently is in normal.

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**Author:** ![RaNdOmKils666](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/e0b2c6/32.png) [@RaNdOmKils666](https://battlefieldforum.co/u/RaNdOmKils666)\
**Post date:** [May 10, 2016, 3:45pm UTC](https://battlefieldforum.co/t/vehicle-disabled-how-about-infantry-disabled/101062/8 "2016-05-10T15:45:00Z")

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What if it only happened on 1% HP and you have to crawl everywhere and can only use your sidearm. You would need a medic to syringe you to stand back up and fight normally.

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**Author:** ![snavelaer](https://battlefieldforum.co/user_avatar/battlefieldforum.co/snavelaer/32/103541_2.png) [@snavelaer](https://battlefieldforum.co/u/snavelaer)\
**Post date:** [May 10, 2016, 3:53pm UTC](https://battlefieldforum.co/t/vehicle-disabled-how-about-infantry-disabled/101062/9 "2016-05-10T15:53:00Z")

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Nice but not for battlefield.  
May I add dragging bodies out of harms way and than revive.  
Prevents maybe getting shot instant when revived

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**Author:** ![bf1helicopter](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/b/e274bd/32.png) [@bf1helicopter](https://battlefieldforum.co/u/bf1helicopter)\
**Post date:** [May 10, 2016, 4:04pm UTC](https://battlefieldforum.co/t/vehicle-disabled-how-about-infantry-disabled/101062/10 "2016-05-10T16:04:00Z")

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Yes this would be nice. Battlefield did not always have health regeneration. If it goes below 25% it should not regenerate unless you get a medkit. And as for the disabled aspect it could totally work. You could be disabled for a few seconds then back to normal but your health would not regain unless you get a medkit. This would actually make maps like metro and locker more fun. This wouldn’t necessarily change gameplay. Also battlefield did not always have vehicle disabled but it works. And it make since. Your tank shouldn’t operate perfectly up until it’s completely destroyed. Same goes for soldiers. This is not Cod and it’s not a military simulator. It’s inbetween and DICE is always looking for that perfect balance. And they are doing a great job. And the vehicle disabled was a good addition.

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**Author:** ![Bohunk\_l](https://battlefieldforum.co/user_avatar/battlefieldforum.co/bohunk_l/32/101385_2.png) [@Bohunk\_l](https://battlefieldforum.co/u/Bohunk_l)\
**Post date:** [May 10, 2016, 4:07pm UTC](https://battlefieldforum.co/t/vehicle-disabled-how-about-infantry-disabled/101062/11 "2016-05-10T16:07:00Z")

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Instead I’d like to see it done like Wolfenstien, where your health heals in increments (perhaps 10-25% would be good) and you need medical items to reach 100% again

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**Author:** ![snavelaer](https://battlefieldforum.co/user_avatar/battlefieldforum.co/snavelaer/32/103541_2.png) [@snavelaer](https://battlefieldforum.co/u/snavelaer)\
**Post date:** [May 10, 2016, 4:45pm UTC](https://battlefieldforum.co/t/vehicle-disabled-how-about-infantry-disabled/101062/12 "2016-05-10T16:45:00Z")

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> [@Vespervin](#):
>
> I’ve had this idea since Battlefield 3. What if were possible to become disabled as infantry if our health drops below say 25%, or 10%, or whatever? When we’re disabled we walk and run slower, but if we run it’s a bit harder to control direction and you lose health faster, you bleed out. The only way to recover from this is with a med kit from a Medic.
> 
> Thoughts? Or does it change the game too much?

To much maybe for a bf game .  
Maybe some trembling sights under 10 percent health. I little bit like the supression effect

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**Author:** ![Peccath](https://battlefieldforum.co/user_avatar/battlefieldforum.co/peccath/32/103094_2.png) [@Peccath](https://battlefieldforum.co/u/Peccath)\
**Post date:** [May 10, 2016, 6:00pm UTC](https://battlefieldforum.co/t/vehicle-disabled-how-about-infantry-disabled/101062/13 "2016-05-10T18:00:00Z")

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I have nothing against the idea of losing the ability to sprint (or of being able to operate only in a crouched or prone stance) when your health is below 10%.

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<div class="post-metadata">

**Author:** ![snavelaer](https://battlefieldforum.co/user_avatar/battlefieldforum.co/snavelaer/32/103541_2.png) [@snavelaer](https://battlefieldforum.co/u/snavelaer)\
**Post date:** [May 10, 2016, 8:47pm UTC](https://battlefieldforum.co/t/vehicle-disabled-how-about-infantry-disabled/101062/14 "2016-05-10T20:47:00Z")

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> [@BF1helicopterplz](#):
>
> Yes this would be nice. Battlefield did not always have health regeneration. If it goes below 25% it should not regenerate unless you get a medkit. And as for the disabled aspect it could totally work. You could be disabled for a few seconds then back to normal but your health would not regain unless you get a medkit. This would actually make maps like metro and locker more fun. This wouldn’t necessarily change gameplay. Also battlefield did not always have vehicle disabled but it works. And it make since. Your tank shouldn’t operate perfectly up until it’s completely destroyed. Same goes for soldiers. This is not Cod and it’s not a military simulator. It’s inbetween and DICE is always looking for that perfect balance. And they are doing a great job. And the vehicle disabled was a good addition.

Dice listen to much to people that make these super complicated ‘solutions’.

Who explains these rules to the player?  
Hell most players have already diffulculty finding their medbag or ammobox IF they even posess them!

The reason Dice implement the disable feature was because low healhted ‘modern’ tanks would move around the map to quickly.

These tanks in ww1 are slow and otherwise the bumps and cranks in the map will slow them down

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**Author:** ![Avarik](https://battlefieldforum.co/user_avatar/battlefieldforum.co/avarik/32/101251_2.png) [@Avarik](https://battlefieldforum.co/u/Avarik)\
**Post date:** [May 10, 2016, 9:52pm UTC](https://battlefieldforum.co/t/vehicle-disabled-how-about-infantry-disabled/101062/15 "2016-05-10T21:52:00Z")

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Technically you DO get disabled as an infantry when your health drops to zero…you just need someone to revive you to get back up. : D

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**Author:** ![King\_of\_Jimmies](https://battlefieldforum.co/user_avatar/battlefieldforum.co/king_of_jimmies/32/102520_2.png) [@King\_of\_Jimmies](https://battlefieldforum.co/u/King_of_Jimmies)\
**Post date:** [May 10, 2016, 9:55pm UTC](https://battlefieldforum.co/t/vehicle-disabled-how-about-infantry-disabled/101062/16 "2016-05-10T21:55:00Z")

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> [@Avarik](#):
>
> Technically you DO get disabled as an infantry when your health drops to zero…you just need someone to revive you to get back up. : D

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<div class="post-metadata">

**Author:** ![Vespervin1](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/v/278dde/32.png) [@Vespervin1](https://battlefieldforum.co/u/Vespervin1)\
**Post date:** [May 10, 2016, 10:00pm UTC](https://battlefieldforum.co/t/vehicle-disabled-how-about-infantry-disabled/101062/17 "2016-05-10T22:00:00Z")

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> [@Avarik](#):
>
> Technically you DO get disabled as an infantry when your health drops to zero…you just need someone to revive you to get back up. : D

ACTUALLY, it’s possible to get to 0% and survive. 🙂

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**Author:** ![bf1helicopter](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/b/e274bd/32.png) [@bf1helicopter](https://battlefieldforum.co/u/bf1helicopter)\
**Post date:** [May 10, 2016, 10:01pm UTC](https://battlefieldforum.co/t/vehicle-disabled-how-about-infantry-disabled/101062/18 "2016-05-10T22:01:00Z")

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> [@snavelaer](#):
>
> > [@BF1helicopterplz](#):
> >
> > Yes this would be nice. Battlefield did not always have health regeneration. If it goes below 25% it should not regenerate unless you get a medkit. And as for the disabled aspect it could totally work. You could be disabled for a few seconds then back to normal but your health would not regain unless you get a medkit. This would actually make maps like metro and locker more fun. This wouldn’t necessarily change gameplay. Also battlefield did not always have vehicle disabled but it works. And it make since. Your tank shouldn’t operate perfectly up until it’s completely destroyed. Same goes for soldiers. This is not Cod and it’s not a military simulator. It’s inbetween and DICE is always looking for that perfect balance. And they are doing a great job. And the vehicle disabled was a good addition.
> 
> Dice listen to much to people that make these super complicated ‘solutions’.
> 
> Who explains these rules to the player?  
> Hell most players have already diffulculty finding their medbag or ammobox IF they even posess them!
> 
> The reason Dice implement the disable feature was because low healhted ‘modern’ tanks would move around the map to quickly.
> 
> These tanks in ww1 are slow and otherwise the bumps and cranks in the map will slow them down

Super complicated solution?? And you don’t need it explained to you. Most will be able to understand the first time it happens. That if you get hit enough, you become disable.. Oh wow a med just healed me! I don’t understand what’s happening!!?? The people you are referring to would have much more fun in Cod.

As for BF1 this could make hand to hand combat immersive instead of a flip of a coin who dies. But I’m sure they already made that part of the game great.

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<div class="post-metadata">

**Author:** ![snavelaer](https://battlefieldforum.co/user_avatar/battlefieldforum.co/snavelaer/32/103541_2.png) [@snavelaer](https://battlefieldforum.co/u/snavelaer)\
**Post date:** [May 10, 2016, 10:07pm UTC](https://battlefieldforum.co/t/vehicle-disabled-how-about-infantry-disabled/101062/19 "2016-05-10T22:07:00Z")

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> [@Avarik](#):
>
> Technically you DO get disabled as an infantry when your health drops to zero…you just need someone to revive you to get back up. : D

Bam! 🙂 good point

But I loved to play medic but not in bf4. The revivetimer was to short  
In planetside 2 if you die you can either wait 30 sec till you get revived or spawn again

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<div class="post-metadata">

**Author:** ![GrowlmonDrgnbutt](https://battlefieldforum.co/user_avatar/battlefieldforum.co/growlmondrgnbutt/32/102132_2.png) [@GrowlmonDrgnbutt](https://battlefieldforum.co/u/GrowlmonDrgnbutt)\
**Post date:** [May 10, 2016, 10:13pm UTC](https://battlefieldforum.co/t/vehicle-disabled-how-about-infantry-disabled/101062/20 "2016-05-10T22:13:00Z")

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> [@Vespervin](#):
>
> > [@Avarik](#):
> >
> > Technically you DO get disabled as an infantry when your health drops to zero…you just need someone to revive you to get back up. : D
> 
> ACTUALLY, it’s possible to get to 0% and survive. 🙂

No, that’s still not 0%, you just have your health in the decimals. Perhaps something like 0.3% health.

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