# Voice chat accross squads = Support Clans

**URL:** <https://battlefieldforum.co/t/voice-chat-accross-squads-support-clans/101738>\
**Category:** General Discussion\
**Created:** [June 8, 2016, 11:46am UTC](https://battlefieldforum.co/t/voice-chat-accross-squads-support-clans/101738 "2016-06-08T11:46:00Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![DofDk](https://battlefieldforum.co/user_avatar/battlefieldforum.co/dofdk/32/101752_2.png) [@DofDk](https://battlefieldforum.co/u/DofDk)\
**Post date:** [June 8, 2016, 11:46am UTC](https://battlefieldforum.co/t/voice-chat-accross-squads-support-clans/101738/1 "2016-06-08T11:46:00Z")

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Dear Dice,

i really love if you could enable the possibility that we can link several squads together to one  
internal voice chat. As i play your games on playstation, we are limited to a party chat on your internal voice chat wich only supports either 8 people or 5, im missing a feature that support us to comunicate with more than one full squad at a time.

I know it shall be possible somehow, its just a question of if you would like to help your comunity.

- It could be like opening a chat room, which for sure sounds like the hårdest way to do (DUST 514 did it)
- It could be like simply opening two squads and invite another squad to share internal voice chat, invite must be confirmed by squad leader

By that we could finally manage stragetical comunication accross several squads.

The reason why a free to all chat isnt a good idea, is that you wont use time to mute 22 other players prior starting the match.

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**Author:** ![robkrush](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/a9adbd/32.png) [@robkrush](https://battlefieldforum.co/u/robkrush)\
**Post date:** [June 8, 2016, 12:55pm UTC](https://battlefieldforum.co/t/voice-chat-accross-squads-support-clans/101738/2 "2016-06-08T12:55:00Z")

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I am always for any changes that improve the social aspect of Battlefield. Plus, we run into this same problem. Great idea!

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**Author:** ![redknightsoh5](https://battlefieldforum.co/user_avatar/battlefieldforum.co/redknightsoh5/32/103249_2.png) [@redknightsoh5](https://battlefieldforum.co/u/redknightsoh5)\
**Post date:** [June 9, 2016, 1:52pm UTC](https://battlefieldforum.co/t/voice-chat-accross-squads-support-clans/101738/3 "2016-06-09T13:52:00Z")

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> [@robkrush](#):
>
> I am always for any changes that improve the social aspect of Battlefield. Plus, we run into this same problem. Great idea!

The “Best Social Aspect” idea, for a new Battlefield… is a complete and comprehensive Clan Support System for medium and large groups of friends to play, communicate, work tactics and strategy as competitive Squads together against enemy War Clans. Also a Rented Private Server support system like we had in BF3. These servers must be user Admin controlled for private Clan Wars and for Private Competitions and Tournaments.

We had this Clan Support system in the SOCOM games. Battlefield 3 had some Clan Support we used as best we could. Other games like the ARMA games are also good for larger Clans of PC players only. The ARMA games don’t work on the PS4s or the xBox ones.

With BF4… DICE broke any kind of Clan Support and BF4 became a Lone Wolf, twitchy kid game with only “Run & Gun” game play after that. Clans like mine… walked away from BF4 and never looked back.

I won’t get into exact detail how Clan Support must work in BF1 here in this thread. If DICE is implementing eSports support… then a great Clan Support system would make sense and bring in thousands if not millions of new players from the online War Clans to BF1. If there is no interest for a comprehensive Clan Supported BF1 in the Battlefield PS4, xBox1 or the PC communities… that’s fine. Then BF1 will be like BF4… with screaming kids, Run & Gun, Twitchy kid game. Then BF1 will be a waste of time for many players.

I’m not happy about a WW1 Battlefield 1 game for many reasons. But if DICE included great Clan Support in BF1… that would give thousands/millions of online Clan players a reason to buy BF1.

If good Clan Support is not added in BF1… my friends and I won’t buy the game.

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**Author:** ![mmarkweII](https://battlefieldforum.co/user_avatar/battlefieldforum.co/mmarkweii/32/102833_2.png) [@mmarkweII](https://battlefieldforum.co/u/mmarkweII)\
**Post date:** [June 9, 2016, 1:59pm UTC](https://battlefieldforum.co/t/voice-chat-accross-squads-support-clans/101738/4 "2016-06-09T13:59:00Z")

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Proxy Chat FTW

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**Author:** ![redknightsoh5](https://battlefieldforum.co/user_avatar/battlefieldforum.co/redknightsoh5/32/103249_2.png) [@redknightsoh5](https://battlefieldforum.co/u/redknightsoh5)\
**Post date:** [June 9, 2016, 2:28pm UTC](https://battlefieldforum.co/t/voice-chat-accross-squads-support-clans/101738/5 "2016-06-09T14:28:00Z")

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> [@mmarkweII](#):
>
> Proxy Chat FTW

Proxy Chat is an excellent idea. We had Proxy Chat in the old SOCOM games and it worked great.

Also a “Push to Talk” system. Push to Talk, meant only one person at a time would speak on the mic. Instead of 12 or more all talking at once. “Push to Talk” was also in the old SONY SOCOM games. Push to Talk gave you about 12 seconds to speak before you were cut off on the mic. This made clear, to the point and concise communications a must.
