# Voice-Chat of Future Bf's

**URL:** <https://battlefieldforum.co/t/voice-chat-of-future-bfs/258322>\
**Category:** General Discussion\
**Created:** [June 2, 2020, 3:38pm UTC](https://battlefieldforum.co/t/voice-chat-of-future-bfs/258322 "2020-06-02T15:38:00Z")\
**Posts on this page:** 1\
**Page:** 2

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**Author:** ![Magikf1ngers](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/m/bbce88/32.png) [@Magikf1ngers](https://battlefieldforum.co/u/Magikf1ngers)\
**Post date:** [June 4, 2020, 6:36pm UTC](https://battlefieldforum.co/t/voice-chat-of-future-bfs/258322/21 "2020-06-04T18:36:00Z")

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> [@trip1ex](#):
>
> > [@fragnstein](#):
> >
> > > [@Magikf1ngers](#):
> > >
> > > Speaking as someone who uses the in-game voice most of the time with randoms, I don’t see a problem with the way it is. If someone’s being annoying - you can mute them, or if you’re the squad leader, you can kick them out of your squad.
> > > 
> > > Plus - in my experience, probably 3/4 of the time if you start using voice comms, other people either will, or they’ll start working together more as a squad.  
> > > .
> > > 
> > > So yeah - voice comms work fine.
> > 
> > I can agree with what he says. Plus, you dont want to take away options, rather add or.build upon them
> 
> That’s a common misconception. IT’s called bloat when you think that you never want to take away options but only add to them.

I get wanting to remove UNUSED options, but taking away popular ones is just asinine.

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