# volga river

**URL:** <https://battlefieldforum.co/t/volga-river/103159>\
**Category:** General Discussion\
**Created:** [September 9, 2017, 4:42am UTC](https://battlefieldforum.co/t/volga-river/103159 "2017-09-09T04:42:00Z")\
**Posts on this page:** 1\
**Page:** 2

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**Author:** ![SpeedBird219](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/e19b73/32.png) [@SpeedBird219](https://battlefieldforum.co/u/SpeedBird219)\
**Post date:** [September 10, 2017, 1:51pm UTC](https://battlefieldforum.co/t/volga-river/103159/21 "2017-09-10T13:51:00Z")

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> [@\-Antares65z](#):
>
> > [@Djoenz](#):
> >
> > Volga River, Brusilov Keep and Albion are fantastic maps imo.
> 
> I think they’re all fantastic maps, though Tsaritsyn has a balance issue. I think they should slightly expand the boundaries of the map and add in a 4th flag. That will help counter taking and holding B that usually wins that round. All the maps offer a diversity in game style and environments. I think Dice nailed it on the head with this DLC pack.

Yea I really like all the maps as well, and like the change of play style in order to play them. They could tweak Tsaritsyn some, like slow down the rate that a team gains tickets when they’re holding all 3 flags. I think because the flags are so far apart it is hard to recover once your team is spawn trapped.

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