# Was operations successful enough to have it in the upcoming game?

**URL:** <https://battlefieldforum.co/t/was-operations-successful-enough-to-have-it-in-the-upcoming-game/259232>\
**Category:** General Discussion\
**Created:** [March 9, 2018, 7:56pm UTC](https://battlefieldforum.co/t/was-operations-successful-enough-to-have-it-in-the-upcoming-game/259232 "2018-03-09T19:56:00Z")\
**Posts on this page:** 1\
**Page:** 2

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**Author:** ![ThiefjeNL](https://battlefieldforum.co/user_avatar/battlefieldforum.co/thiefjenl/32/100998_2.png) [@ThiefjeNL](https://battlefieldforum.co/u/ThiefjeNL)\
**Post date:** [March 10, 2018, 3:57am UTC](https://battlefieldforum.co/t/was-operations-successful-enough-to-have-it-in-the-upcoming-game/259232/21 "2018-03-10T03:57:00Z")

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> [@BobsAndVegane](#):
>
> > [@LinkZeppeloyd](#):
> >
> > > [@BobsAndVegane](#):
> > >
> > > The problem with Operations is the same one Conquest has. Many of the maps are too small for the amount of people on them and they’re designed poorly. If they would focus on designing better maps that didn’t funnel everyone into the same general area, not design maps to be empty basins or fields where everyone can see everyone else at any given time, then the issues would be solved.
> > 
> > But the entire purpose of Ops is to do exactly what you say it shouldn’t, funnel everyone into a meat grinder. Thanks to all those people who meat grinded in 24/7 metro servers, DICE has been trying to make every map and mode into a corridor grinder. It really sucks for Battlefield fans, since it is the exact opposite of Conquest.
> 
> Be that as it may, Operations COULD be better if the maps were larger and designed to disperse everyone. Conquest too, for that matter, I don’t remember any of the maps from BF2 or 2142 being bad. The worst was Songhua, but even that wasn’t a **bad** map.

I remember BF2142’s Camp Gibraltar and Fall of Berlin to be quite the meat grinders actually. 😛 And it was largely due to their design. Though I must admit, I didn’t play those maps as often since they didn’t have Titan mode. 😛  
But still, the attacking team did have more options open to them such as an early vehicle rush, sneaking squad leaders behind the line (much more doable with Recon optical camo) or the Commander’s orbital strike to surpress the defenders and create an opening.

But honestly, any map in BF2 or BF2142 which did some funneling, from what I remember, had Conquest Assault or Assault Lines as mode so the whole map (or the vast majority of it) is open to you. You could actually move around the frontline and hit the rear rather than being stuck in a given sector, which is the main issue with Operations.

On topic: Yeah I reckon Operations will come back in some shape or form, given how it was BF1’s flagship gamemode. Though I’m curious to see how they’ll tackle things like Behemoths depending on the setting of the next BF.

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