# Weapon balance

**URL:** <https://battlefieldforum.co/t/weapon-balance/102398>\
**Category:** General Discussion\
**Created:** [June 22, 2016, 9:00pm UTC](https://battlefieldforum.co/t/weapon-balance/102398 "2016-06-22T21:00:00Z")\
**Posts on this page:** 14\
**Page:** 1

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**Author:** ![IIIFontIII](https://battlefieldforum.co/user_avatar/battlefieldforum.co/iiifontiii/32/102280_2.png) [@IIIFontIII](https://battlefieldforum.co/u/IIIFontIII)\
**Post date:** [June 22, 2016, 9:00pm UTC](https://battlefieldforum.co/t/weapon-balance/102398/1 "2016-06-22T21:00:00Z")

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Don´t make it like BF4´s balance. For example and AEK can’t be outgunned by an L85 in short range, an L85 can’t be outgunned by an AEK in long range. A DMR can’t be outgunned by an AR in long range and vice versa. It is so annoying in BF4 that there are gunights that you lose just because the enemy player had a better weapon for that given gunfight. So many times an enemy gets the jump on me with an AEK when I have any other AR and I shot first, I even got a headshot but he still manages to kill me with 2-30 HP left. Make it skill based. Sorta like in BF3 but it was unintentional. Everyone used the M16 so the skill mattered, not the weapon. But still a carbine user was able to kill a bad M16 user.

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**Author:** ![pinchylillobster](https://battlefieldforum.co/user_avatar/battlefieldforum.co/pinchylillobster/32/103128_2.png) [@pinchylillobster](https://battlefieldforum.co/u/pinchylillobster)\
**Post date:** [June 22, 2016, 9:12pm UTC](https://battlefieldforum.co/t/weapon-balance/102398/2 "2016-06-22T21:12:00Z")

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It sounds like you’re suggesting that all weapons have the same effective ranges and that’s just silly.

Every class of weapons has their strengths and weaknesses. The skill part is being able to close/increase the gap between you and your opponent to put yourself at an advantage.

Honestly, I’m hoping I’m just misunderstanding you, because that suggestion seems ludicrous.

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**Author:** ![redzuluzulu0096](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/bc79bd/32.png) [@redzuluzulu0096](https://battlefieldforum.co/u/redzuluzulu0096)\
**Post date:** [June 22, 2016, 9:23pm UTC](https://battlefieldforum.co/t/weapon-balance/102398/3 "2016-06-22T21:23:00Z")

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> [@pinchylillobster](#):
>
> Every class of weapons has their strengths and weaknesses. The skill part is being able to close/increase the gap between you and your opponent to put yourself at an advantage.

This.

\*M16s were overused in BF3, but it was not that bad that everyone in the server was using it everywhere you went. There was and still is no lack of AEKs, AN-94s and F2000s alongside those M16s.  
M16A3 was too easy.

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**Author:** ![TehDukeOfNukem](https://battlefieldforum.co/user_avatar/battlefieldforum.co/tehdukeofnukem/32/103722_2.png) [@TehDukeOfNukem](https://battlefieldforum.co/u/TehDukeOfNukem)\
**Post date:** [June 22, 2016, 9:25pm UTC](https://battlefieldforum.co/t/weapon-balance/102398/4 "2016-06-22T21:25:00Z")

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No. Facing a DMR with an AR at long range should put you at a large disadvantage, and the converse in close range should put the DMR user at a disadvantage. BF(M16A)3’s meta was boring as hell because assault rifles were simply best at everything, and there was little to no reason to use anything else.

I’m actually encouraged by early reports from Youtubers who’ve played BF1 that you can’t suddenly make an SMG into a perfectly accurate sniper rifle simply by tapfiring it. Having weapon classes with vastly different effective ranges makes for interesting, varied gameplay and makes all the choices more viable.

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**Author:** ![H-Hour\_Absolute](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/h/85f322/32.png) [@H-Hour\_Absolute](https://battlefieldforum.co/u/H-Hour_Absolute)\
**Post date:** [June 22, 2016, 9:32pm UTC](https://battlefieldforum.co/t/weapon-balance/102398/5 "2016-06-22T21:32:00Z")

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> [@IIIFontIII](#):
>
> Don´t make it like BF4´s balance. For example and AEK can’t be outgunned by an L85 in short range, an L85 can’t be outgunned by an AEK in long range. A DMR can’t be outgunned by an AR in long range and vice versa. It is so annoying in BF4 that there are gunights that you lose just because the enemy player had a better weapon for that given gunfight. So many times an enemy gets the jump on me with an AEK when I have any other AR and I shot first, I even got a headshot but he still manages to kill me with 2-30 HP left. Make it skill based. Sorta like in BF3 but it was unintentional. **Everyone used the M16 so the skill mattered, not the weapon. But still a carbine user was able to kill a bad M16 user.**

How’s that any different vs BF4?

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**Author:** ![IIIFontIII](https://battlefieldforum.co/user_avatar/battlefieldforum.co/iiifontiii/32/102280_2.png) [@IIIFontIII](https://battlefieldforum.co/u/IIIFontIII)\
**Post date:** [June 22, 2016, 9:35pm UTC](https://battlefieldforum.co/t/weapon-balance/102398/6 "2016-06-22T21:35:00Z")

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> [@pinchylillobster](#):
>
> It sounds like you’re suggesting that all weapons have the same effective ranges and that’s just silly.
> 
> Every class of weapons has their strengths and weaknesses. The skill part is being able to close/increase the gap between you and your opponent to put yourself at an advantage.
> 
> Honestly, I’m hoping I’m just misunderstanding you, because that suggestion seems ludicrous.

Look at R6 Siege(Good game but bad support from BUGISOFT). There are a bunch of weapons yet none is OP cuz every single weapon has a one hit kill capability if you hit your opponent to the head. I was able to win a 3v1 gunfight with a P226 in that game. Cuz skill matters not the DPS. Having an unbeatable advantage cuz you have a better weapon for the situation is bad. I can try as hard as I can I can´t kill a guy in close range just because he popped up at the corner and had an AEK is ludicrous.

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**Author:** ![HaveThisRocket](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/h/7bcc69/32.png) [@HaveThisRocket](https://battlefieldforum.co/u/HaveThisRocket)\
**Post date:** [June 22, 2016, 9:38pm UTC](https://battlefieldforum.co/t/weapon-balance/102398/7 "2016-06-22T21:38:00Z")

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The only way to achieve that is all the weapons being the same

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**Author:** ![pinchylillobster](https://battlefieldforum.co/user_avatar/battlefieldforum.co/pinchylillobster/32/103128_2.png) [@pinchylillobster](https://battlefieldforum.co/u/pinchylillobster)\
**Post date:** [June 22, 2016, 9:58pm UTC](https://battlefieldforum.co/t/weapon-balance/102398/8 "2016-06-22T21:58:00Z")

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> [@IIIFontIII](#):
>
> > [@pinchylillobster](#):
> >
> > It sounds like you’re suggesting that all weapons have the same effective ranges and that’s just silly.
> > 
> > Every class of weapons has their strengths and weaknesses. The skill part is being able to close/increase the gap between you and your opponent to put yourself at an advantage.
> > 
> > Honestly, I’m hoping I’m just misunderstanding you, because that suggestion seems ludicrous.
> 
> Look at R6 Siege(Good game but bad support from BUGISOFT). There are a bunch of weapons yet none is OP cuz every single weapon has a one hit kill capability if you hit your opponent to the head. I was able to win a 3v1 gunfight with a P226 in that game. Cuz skill matters not the DPS. Having an unbeatable advantage cuz you have a better weapon for the situation is bad. I can try as hard as I can I can´t kill a guy in close range just because he popped up at the corner and had an AEK is ludicrous.

It sounds like you have more of an issue with the fact that a headshot isn’t an instant kill, and less so about the peformance of a gun.

But just so we’re on the same page, are you of the opinion that a shotgun versus a sniper at a distance of 250m, the sniper should have no advantage over the shotgun?

I have a very different reply if that’s the case.

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**Author:** ![TehDukeOfNukem](https://battlefieldforum.co/user_avatar/battlefieldforum.co/tehdukeofnukem/32/103722_2.png) [@TehDukeOfNukem](https://battlefieldforum.co/u/TehDukeOfNukem)\
**Post date:** [June 22, 2016, 10:13pm UTC](https://battlefieldforum.co/t/weapon-balance/102398/9 "2016-06-22T22:13:00Z")

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> [@IIIFontIII](#):
>
> > [@pinchylillobster](#):
> >
> > It sounds like you’re suggesting that all weapons have the same effective ranges and that’s just silly.
> > 
> > Every class of weapons has their strengths and weaknesses. The skill part is being able to close/increase the gap between you and your opponent to put yourself at an advantage.
> > 
> > Honestly, I’m hoping I’m just misunderstanding you, because that suggestion seems ludicrous.
> 
> Look at R6 Siege(Good game but bad support from BUGISOFT). There are a bunch of weapons yet none is OP cuz every single weapon has a one hit kill capability if you hit your opponent to the head. I was able to win a 3v1 gunfight with a P226 in that game. Cuz skill matters not the DPS. Having an unbeatable advantage cuz you have a better weapon for the situation is bad. I can try as hard as I can I can´t kill a guy in close range just because he popped up at the corner and had an AEK is ludicrous.

Except that’s kind of dumb. A 9mm from a P226 should do all against a modern kevlar helmet. Hell, even a 5.56 (or .223 in civilian terms) rifle round isn’t all that effective vs one. An officer who got shot in the head by the recent Orlando shooter (armed with a .223 SIG MCX) survived just fine.

[http://www.nydailynews.com/news/national/orlando-officer-smiling-kevlar-helmet-saved-life-article-1.2672918](http://www.nydailynews.com/news/national/orlando-officer-smiling-kevlar-helmet-saved-life-article-1.2672918)

and you can find similar stories from recent wars  
[https://www.theguardian.com/us-news/video/2014/oct/16/us-marine-survives-headshot-afghanistan-video](https://www.theguardian.com/us-news/video/2014/oct/16/us-marine-survives-headshot-afghanistan-video)

Nevermind that there is really nothing “skillfull” about being able to hip-spray at people and get a random, lucky headshot for a kill, which is the balance reason why most shooters limit OHK’s to sniper rifles or shotguns.

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**Author:** ![HomicideJack](https://battlefieldforum.co/user_avatar/battlefieldforum.co/homicidejack/32/102225_2.png) [@HomicideJack](https://battlefieldforum.co/u/HomicideJack)\
**Post date:** [June 22, 2016, 10:13pm UTC](https://battlefieldforum.co/t/weapon-balance/102398/10 "2016-06-22T22:13:00Z")

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> [@pinchylillobster](#):
>
> > [@IIIFontIII](#):
> >
> > > [@pinchylillobster](#):
> > >
> > > It sounds like you’re suggesting that all weapons have the same effective ranges and that’s just silly.
> > > 
> > > Every class of weapons has their strengths and weaknesses. The skill part is being able to close/increase the gap between you and your opponent to put yourself at an advantage.
> > > 
> > > Honestly, I’m hoping I’m just misunderstanding you, because that suggestion seems ludicrous.
> > 
> > Look at R6 Siege(Good game but bad support from BUGISOFT). There are a bunch of weapons yet none is OP cuz every single weapon has a one hit kill capability if you hit your opponent to the head. I was able to win a 3v1 gunfight with a P226 in that game. Cuz skill matters not the DPS. Having an unbeatable advantage cuz you have a better weapon for the situation is bad. I can try as hard as I can I can´t kill a guy in close range just because he popped up at the corner and had an AEK is ludicrous.
> 
> It sounds like you have more of an issue with the fact that a headshot isn’t an instant kill, and less so about the peformance of a gun.
> 
> But just so we’re on the same page, are you of the opinion that a shotgun versus a sniper at a distance of 250m, the sniper should have no advantage over the shotgun?
> 
> I have a very different reply if that’s the case.

Well, in BF3 they sure didn’t. Shotgun slugs were frighteningly good. I just hope they don’t make all of the machineguns inaccurate garbage like they did to my precious M240B in BF4.

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**Author:** ![IIIFontIII](https://battlefieldforum.co/user_avatar/battlefieldforum.co/iiifontiii/32/102280_2.png) [@IIIFontIII](https://battlefieldforum.co/u/IIIFontIII)\
**Post date:** [June 22, 2016, 10:19pm UTC](https://battlefieldforum.co/t/weapon-balance/102398/11 "2016-06-22T22:19:00Z")

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> [@pinchylillobster](#):
>
> > [@IIIFontIII](#):
> >
> > > [@pinchylillobster](#):
> > >
> > > But just so we’re on the same page, are you of the opinion that a shotgun versus a sniper at a distance of 250m, the sniper should have no advantage over the shotgun?  
> > > I have a very different reply if that’s the case.
> > 
> > That’s an extreme. A sniper should have an advantage over a shotgun. But lets say a weapon firing a standard 5.56 or 7.62 wouldn’t require 6 hits to kill a sniper. Hiting 6 times a player at long range is really hard (he usually runs away after the 3rd hit) and he just has to hit you once. BF Hardline got it right until they decreased the weapon damage to BF4 levels. When every gun has 4 shot kill capability 2 if you manage to get 2 headshots would be enough. So a skilled player would able to kill player who has a better weapon for the situation. For example I have a chance to kill an AEK player with L85 if I quickly get 1 headshot and 2 bodyshots or 2 headshots before a mediocre AEK player tears me up at 5 meters with 6 bodyshots.

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**Author:** ![pinchylillobster](https://battlefieldforum.co/user_avatar/battlefieldforum.co/pinchylillobster/32/103128_2.png) [@pinchylillobster](https://battlefieldforum.co/u/pinchylillobster)\
**Post date:** [June 22, 2016, 10:52pm UTC](https://battlefieldforum.co/t/weapon-balance/102398/12 "2016-06-22T22:52:00Z")

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> [@IIIFontIII](#):
>
> That’s an extreme. A sniper should have an advantage over a shotgun.

It was intended to be an extreme because it demonstrates how silly that kind of gameplay would be. I don’t even want to get into the logistics of how you would rebalance all the guns. I imagine it would be similar to making all guns have the same RPM and damage models, and simply giving them different skins because if it was anything other than that, there would be an imbalance, which is what you don’t want.

> [@](#):
>
> But lets say a weapon firing a standard 5.56 or 7.62 wouldn’t require 6 hits to kill a sniper. Hiting 6 times a player at long range is really hard (he usually runs away after the 3rd hit) and he just has to hit you once.

It’s intended to be hard, and a skilled player can do it. Likewise at that distance, it’s only a OHK for the sniper if they land a headshot, which is also skillful.

> [@](#):
>
> So a skilled player would able to kill player who has a better weapon for the situation. For example I have a chance to kill an AEK player with L85 if I quickly get 1 headshot and 2 bodyshots or 2 headshots before a mediocre AEK player tears me up at 5 meters with 6 bodyshots.

That is currently how the game works. Good players beat mediocre players, even in situations not favorable to them. If you’re losing in close quarters that much, I would say that it’s because the other player is better than you, and not so much what gun they used.

For anecdotal evidence, I have 48,000 kills with the Bulldog and I tear AEK players apart more often than not. It’s because I’m a better shot than them, and not because they’re using a superior gun for that range.

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**Author:** ![VenomRTX](https://battlefieldforum.co/user_avatar/battlefieldforum.co/venomrtx/32/103986_2.png) [@VenomRTX](https://battlefieldforum.co/u/VenomRTX)\
**Post date:** [June 22, 2016, 10:56pm UTC](https://battlefieldforum.co/t/weapon-balance/102398/13 "2016-06-22T22:56:00Z")

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Might as well rename this thread to Weapon Unbalance.

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**Author:** ![Loqtrall](https://battlefieldforum.co/user_avatar/battlefieldforum.co/loqtrall/32/100975_2.png) [@Loqtrall](https://battlefieldforum.co/u/Loqtrall)\
**Post date:** [June 22, 2016, 10:59pm UTC](https://battlefieldforum.co/t/weapon-balance/102398/14 "2016-06-22T22:59:00Z")

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> [@VenomRTX](#):
>
> Might as well rename this thread to Weapon Unbalance.
