weapon balance

You have a mini sniper with the medic class now. So you have close/mid range sorted.

Each class in the Bf series (except 4 which shared) had its own type of weapons.

So answer this question. Who gets the SMGs in this game? The assault? Support? Recon? It makes sense it’s the medics. Supporting his/her comrades in battle smashing folk who are close with supreme hip fire. 50 round magazines baby!

I didn’t like how BF1 merged assault and engineer into one package. But it kinda worked. In BFV it’s so easy to get kills it’s kinda funny. But that’s one aspect of the game.

It is supposed to be that way, it’s not an argument it’s the truth. Badly designed? Why? It’s just the way it is for this is an equal playing field. Everything you can do to your weapon I can do too. That’s where the assault class is balanced. The enemy assaults.

Every class has changed in the BF series and there’s alway one which had the best guns. RSC was immense, 1 hit kill semi auto? Too fun. Then you had the Assault class in BF3/4. BC2 Was fun, medics with lmgs and assault with ammo.

So this essentially is intentional. I’m not a fan either.

If I were to change anything regarding medic class for BFV I’d increase hipfire across the board. Also less horizontal recoil, that is annoying.