# Welcome to Grind

**URL:** <https://battlefieldforum.co/t/welcome-to-grind/106856>\
**Category:** General Discussion\
**Created:** [April 16, 2019, 5:07pm UTC](https://battlefieldforum.co/t/welcome-to-grind/106856 "2019-04-16T17:07:00Z")\
**Posts on this page:** 20\
**Page:** 1

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**Author:** ![Braddock512](https://battlefieldforum.co/user_avatar/battlefieldforum.co/braddock512/32/101011_2.png) [@Braddock512](https://battlefieldforum.co/u/Braddock512)\
**Post date:** [April 16, 2019, 5:07pm UTC](https://battlefieldforum.co/t/welcome-to-grind/106856/1 "2019-04-16T17:07:00Z")

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Grind is a 64-player experience that focuses around the idea of channeling the intense infantry fights on the maps of _Battlefield V_. Grind up your weapon or Class Progression in this narrow and linear Conquest layout.

**How to Play Grind**  
Two opposing teams of 32 compete to capture and hold three flags in this tight variant of Conquest mode, until they exhaust the enemy team’s Respawn Tickets. Your team must fight objective to objective, working to gain control of three key locations across each of the four maps.

Grind is set up on versions of the Narvik, Rotterdam, Devastation, and Twisted Steel maps. Each map is different, but all feature two teams total, three flags to fight over, spawns on team flags, and with a focus on tight, intense infantry combat. Let’s dig in to each map.

**Narvik**

 ![image](https://battlefieldforum.co/uploads/default/original/3X/9/b/9ba0ed94725deb9fc3e1d154a6ad6daa203e1ef5.jpeg)

Grind’s version of Narvik focuses on the railway, with the two uncaps at each end. Capture objectives at each end of the train tracks, with B in the middle.

**Rotterdam**

 ![image](https://battlefieldforum.co/uploads/default/original/3X/1/b/1bed44153bcbb385511b95209e6e1c364d460f48.jpeg)  
Rotterdam, reimagined for Grind, also has a focus on the railway – with combat above, below, and to the sides of it. The derailed, defunct train cars will be hotspots for intense engagement with the enemy.

**Devastation**

 ![image](https://battlefieldforum.co/uploads/default/original/3X/8/b/8b3651c8f30a0b6404a72c5608b7d23b1a9bc650.jpeg)  
Starting on opposite sides of the church, each team will have an opportunity to capture an objective on their side before heading into the close-quarter combat within the church in Grind’s version of Devastation. Fortifications and Resupply Points will be key.

**Twisted Steel**

 ![image](https://battlefieldforum.co/uploads/default/original/3X/2/a/2a0341cb755271aea56cae803b8fdb3e0ef05c5a.jpeg)  
Railways are great settings for Grind, as they keep the gameplay linear, focusing the combat in the middle. Twisted Steel’s  
redesign for Grind is very tight, and you’ll have plenty of close-quarter combat between the cover points on the rail-bridge.

We’re excited about the potential of this Conquest mode variant with an infantry focus. More importantly, we’re excited for you to share you feedback once you jump into Grind on April 18th – April 24th.

– Braddock512

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**Author:** ![Woodlbrad](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/w/a8b319/32.png) [@Woodlbrad](https://battlefieldforum.co/u/Woodlbrad)\
**Post date:** [April 17, 2019, 4:04pm UTC](https://battlefieldforum.co/t/welcome-to-grind/106856/2 "2019-04-17T16:04:00Z")

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Id rather play conquest or domination still.

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**Author:** ![Great112450](https://battlefieldforum.co/user_avatar/battlefieldforum.co/great112450/32/106602_2.png) [@Great112450](https://battlefieldforum.co/u/Great112450)\
**Post date:** [April 17, 2019, 4:20pm UTC](https://battlefieldforum.co/t/welcome-to-grind/106856/3 "2019-04-17T16:20:00Z")

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Sounds Brilliant. Can’t wait to try it out 👍

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**Author:** ![DANNYonPC](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/d/f19dbf/32.png) [@DANNYonPC](https://battlefieldforum.co/u/DANNYonPC)\
**Post date:** [April 17, 2019, 4:22pm UTC](https://battlefieldforum.co/t/welcome-to-grind/106856/4 "2019-04-17T16:22:00Z")

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the bridge is fixed!

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**Author:** ![TR-BatuhanKara](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/t/53a042/32.png) [@TR-BatuhanKara](https://battlefieldforum.co/u/TR-BatuhanKara)\
**Post date:** [April 17, 2019, 4:33pm UTC](https://battlefieldforum.co/t/welcome-to-grind/106856/5 "2019-04-17T16:33:00Z")

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Limited time ☹

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**Author:** ![AssassinoX1](https://battlefieldforum.co/user_avatar/battlefieldforum.co/assassinox1/32/101239_2.png) [@AssassinoX1](https://battlefieldforum.co/u/AssassinoX1)\
**Post date:** [April 17, 2019, 4:39pm UTC](https://battlefieldforum.co/t/welcome-to-grind/106856/6 "2019-04-17T16:39:00Z")

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This looks really promising, I can’t wait to play. I love the layouts you chose and that twisted steel bridge! :-o

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**Author:** ![SirSpectacle](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/a183cd/32.png) [@SirSpectacle](https://battlefieldforum.co/u/SirSpectacle)\
**Post date:** [April 17, 2019, 4:50pm UTC](https://battlefieldforum.co/t/welcome-to-grind/106856/7 "2019-04-17T16:50:00Z")

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So this is basically Operation Metro as a Game Mode? Can’t wait to play!

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**Author:** ![Skitelz7](https://battlefieldforum.co/user_avatar/battlefieldforum.co/skitelz7/32/103511_2.png) [@Skitelz7](https://battlefieldforum.co/u/Skitelz7)\
**Post date:** [April 17, 2019, 5:16pm UTC](https://battlefieldforum.co/t/welcome-to-grind/106856/8 "2019-04-17T17:16:00Z")

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Who asked for this? Sounds awful.  
These chaotic infantry focused game types should be left for Call of Duty.

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**Author:** ![GRAW2ROBZ](https://battlefieldforum.co/user_avatar/battlefieldforum.co/graw2robz/32/102113_2.png) [@GRAW2ROBZ](https://battlefieldforum.co/u/GRAW2ROBZ)\
**Post date:** [April 17, 2019, 5:22pm UTC](https://battlefieldforum.co/t/welcome-to-grind/106856/9 "2019-04-17T17:22:00Z")

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I try to avoid Narvik at all costs. I only play Fjell and Devastation and sometimes Twisted Steel. Also only 400 tickets each?

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**Author:** ![Skitelz7](https://battlefieldforum.co/user_avatar/battlefieldforum.co/skitelz7/32/103511_2.png) [@Skitelz7](https://battlefieldforum.co/u/Skitelz7)\
**Post date:** [April 17, 2019, 5:28pm UTC](https://battlefieldforum.co/t/welcome-to-grind/106856/10 "2019-04-17T17:28:00Z")

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You guys need to start thinking outside the box.  
Why not a game type where you have to steal an enemy vehicle? Or get a tank across the map without having it explode?  
Something different!

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**Author:** ![BFB-LeCharybdis](https://battlefieldforum.co/user_avatar/battlefieldforum.co/bfb-lecharybdis/32/101325_2.png) [@BFB-LeCharybdis](https://battlefieldforum.co/u/BFB-LeCharybdis)\
**Post date:** [April 17, 2019, 5:29pm UTC](https://battlefieldforum.co/t/welcome-to-grind/106856/11 "2019-04-17T17:29:00Z")

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Have the maps been re designed with more cover?  
Given the linear nature, openness of the maps and ease of use laser beams in V this mode could quite easily become another camp fest.

Be interesting to see how it plays, cheers.

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**Author:** ![DANNYonPC](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/d/f19dbf/32.png) [@DANNYonPC](https://battlefieldforum.co/u/DANNYonPC)\
**Post date:** [April 17, 2019, 5:49pm UTC](https://battlefieldforum.co/t/welcome-to-grind/106856/12 "2019-04-17T17:49:00Z")

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> [@BFB-LeCharybdis](#):
>
> Have the maps been re designed with more cover?  
> Given the linear nature, openness of the maps and ease of use laser beams in V this mode could quite easily become another camp fest.
> 
> Be interesting to see how it plays, cheers.

yes, look at the pictures lol

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**Author:** ![GRAW2ROBZ](https://battlefieldforum.co/user_avatar/battlefieldforum.co/graw2robz/32/102113_2.png) [@GRAW2ROBZ](https://battlefieldforum.co/u/GRAW2ROBZ)\
**Post date:** [April 17, 2019, 5:56pm UTC](https://battlefieldforum.co/t/welcome-to-grind/106856/13 "2019-04-17T17:56:00Z")

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> [@DANNYonPC](#):
>
> > [@BFB-LeCharybdis](#):
> >
> > Have the maps been re designed with more cover?  
> > Given the linear nature, openness of the maps and ease of use laser beams in V this mode could quite easily become another camp fest.
> > 
> > Be interesting to see how it plays, cheers.
> 
> yes, look at the pictures lol

Yeah I just noticed the bridge isn’t damaged. Interesting. I may give it a try.

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**Author:** ![BillBailey0](https://battlefieldforum.co/user_avatar/battlefieldforum.co/billbailey0/32/101342_2.png) [@BillBailey0](https://battlefieldforum.co/u/BillBailey0)\
**Post date:** [April 17, 2019, 6:19pm UTC](https://battlefieldforum.co/t/welcome-to-grind/106856/14 "2019-04-17T18:19:00Z")

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So its Domination over 3 maps then. Stop giving us rehashed modes and give us more maps FFS.

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**Author:** ![AssassinoX1](https://battlefieldforum.co/user_avatar/battlefieldforum.co/assassinox1/32/101239_2.png) [@AssassinoX1](https://battlefieldforum.co/u/AssassinoX1)\
**Post date:** [April 17, 2019, 6:25pm UTC](https://battlefieldforum.co/t/welcome-to-grind/106856/15 "2019-04-17T18:25:00Z")

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> [@BillBailey0](#):
>
> So its Domination over 3 maps then. Stop giving us rehashed modes and give us more maps FFS.

Not at all. It’s more Frontlines meets Conquest. With the narrow scope of the map, unless you are highly sneaky, it’s going to be a challenge to take over the objectives near the enemies spawn unless your team works it’s way over taking the other two objectives first. It kinda becomes a tug of war yet all points are up for grabs.

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**Author:** ![GRAW2ROBZ](https://battlefieldforum.co/user_avatar/battlefieldforum.co/graw2robz/32/102113_2.png) [@GRAW2ROBZ](https://battlefieldforum.co/u/GRAW2ROBZ)\
**Post date:** [April 17, 2019, 6:27pm UTC](https://battlefieldforum.co/t/welcome-to-grind/106856/16 "2019-04-17T18:27:00Z")

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I think they making it narrow choke point to lure in BF4 guys that liked Metro and Locker 24/7.

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**Author:** ![llPhantom\_Limbll](https://battlefieldforum.co/user_avatar/battlefieldforum.co/llphantom_limbll/32/102656_2.png) [@llPhantom\_Limbll](https://battlefieldforum.co/u/llPhantom_Limbll)\
**Post date:** [April 17, 2019, 6:36pm UTC](https://battlefieldforum.co/t/welcome-to-grind/106856/17 "2019-04-17T18:36:00Z")

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> [@GRAW2ROBZ](#):
>
> I think they making it narrow choke point to lure in BF4 guys that liked Metro and Locker 24/7.

Could be the case actually.

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**Author:** ![Nonswimmer](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/n/8797f3/32.png) [@Nonswimmer](https://battlefieldforum.co/u/Nonswimmer)\
**Post date:** [April 17, 2019, 6:38pm UTC](https://battlefieldforum.co/t/welcome-to-grind/106856/18 "2019-04-17T18:38:00Z")

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should this not have been 12v12? and more focused on Team play? 400 tickets is too low. the areas you chose are terrible? why would you not use the buidings on narvik? the bridge on twisted steel and the bridge on narvik are the same thing? whaat a joke? who is creating these awful areas and ideas? ? hamada should have this game mode focused on the NORTHERN part of the map. the ruins would be ideal for this mode. again who makes yourr decisons?\>

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**Author:** ![Silverbacky](https://battlefieldforum.co/user_avatar/battlefieldforum.co/silverbacky/32/107157_2.png) [@Silverbacky](https://battlefieldforum.co/u/Silverbacky)\
**Post date:** [April 17, 2019, 7:27pm UTC](https://battlefieldforum.co/t/welcome-to-grind/106856/19 "2019-04-17T19:27:00Z")

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Looks interesting.

Question for the map people.

Have you guys/gals considered reintroducing ‘cap-outs’ into this mode (or any other mode for that matter) by removing the non capable “home base” areas or replacing them with capable flags? I miss maps that offer players the ability to cap out opponents that were a staple of earlier Battlefields. You know - classics like Karkaand, Tobruk, Omaha etc where the attackers or defenders (or both) could be gazumped by losing all their flags?

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**Author:** ![ShifterPlayer](https://battlefieldforum.co/user_avatar/battlefieldforum.co/shifterplayer/32/107152_2.png) [@ShifterPlayer](https://battlefieldforum.co/u/ShifterPlayer)\
**Post date:** [April 17, 2019, 7:46pm UTC](https://battlefieldforum.co/t/welcome-to-grind/106856/20 "2019-04-17T19:46:00Z")

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Interesting, will definitely give it a go.

[Next page](https://battlefieldforum.co/t/welcome-to-grind/106856.md?page=2)
