# What BFI has right and how to improve BFV

**URL:** <https://battlefieldforum.co/t/what-bfi-has-right-and-how-to-improve-bfv/106946>\
**Category:** General Discussion\
**Created:** [May 17, 2019, 10:37pm UTC](https://battlefieldforum.co/t/what-bfi-has-right-and-how-to-improve-bfv/106946 "2019-05-17T22:37:00Z")\
**Posts on this page:** 2\
**Page:** 4

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**Author:** ![mf\_shro0m](https://battlefieldforum.co/user_avatar/battlefieldforum.co/mf_shro0m/32/106941_2.png) [@mf\_shro0m](https://battlefieldforum.co/u/mf_shro0m)\
**Post date:** [May 21, 2019, 6:50pm UTC](https://battlefieldforum.co/t/what-bfi-has-right-and-how-to-improve-bfv/106946/61 "2019-05-21T18:50:00Z")

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> [@ragnarok013](#):
>
> BFB-LeCharybdis said:  
> @ragnarok013 I might go back and give BF4 a proper go to see if I can understand what you mean.  
> In regard to future titles what would you suggest as an answer to satisfying the three distinct player groups?
> 
> BFB-LeCharybdis I’m not actually sure that it’s possible to appease all three player bases with a single entry at this point. I think the first two can get along pretty well but the guys who want elites and behemoths etc probably won’t be happy with a lot of changes that the established player bases want. A robust RSP with a lot of granular admin server control may be our best shot at satisfying almost everyone so they can tailor the experienced to mirror the entry that they like.

@ragnarok013

I think that if the next game is good enough then it’ll have a sufficiently big players base to have two modes.

One can have behemoths, elites and 25% longer TTKs whilst the other doesn’t have them

Players could opt for whichever one they prefer and the difference between the modes is small enough for it to be insignificant in the eyes of most players, meaning it won’t divide the community in a noticeable way.

If they did that (and did a better job on class balance and vehicle balance amongst other things than they did in BFV) then they’ll be able to capture both crowds. The extra revenue they’d generate would make developing both very worthwhile

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**Author:** ![aseveredfoot](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/a/839c29/32.png) [@aseveredfoot](https://battlefieldforum.co/u/aseveredfoot)\
**Post date:** [May 21, 2019, 9:21pm UTC](https://battlefieldforum.co/t/what-bfi-has-right-and-how-to-improve-bfv/106946/62 "2019-05-21T21:21:00Z")

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I see what you’re saying about how to get recon players into the action but I think any reintroduction of some kind of easy OHK mechanic for them in bfv would take me over the edge and just play bf1.

Remember one way to combat the sweet spotters was suppression. Especially as a support and even more if you had the suppression perks equipped. We all know in bfv there is no suppression that can be used (or some say abused) to combat the Body-Shot Heroes of BF1. I think it would lead to a very frustrating meta to suddenly have a lot more recon players around purely because of a 1 shot body shot mechanic.

And @ArchAngeL_777. I totally agree. The series needs to feel more game-like, if that’s what you’re saying. I dislike the animations a lot. The killcam isn’t there just to tell you how you died so you understand, it’s a taunt I could do without. I’d be happy with just a still screen telling me who killed me And how. And I almost never melee anyone anymore because I’m worried about getting killed mid-animation.

The first time I got melee’d in bf1 I almost found it actually upsetting; the grusomeness of it far exceeded the normal violence of of the game’s gunplay and I wasn’t ready for it. I got over it after 2 seconds, but I still don’t see why that’s the direction the game should go. The less a game feels like a “game” the more the frustration mounts for me. Just my 2cents

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