ragnarok013 said:
BFB-LeCharybdis said:
ragnarok013 said:
M_Rat13 said:
MBT_Layzan said:
I never really liked either game. Though BF1 was better. I miss games like 1943, bf3, Vietnam. 2142. Bf1 to me was a sign of how it was all going, and here we are now with this mess.
BF1 is the best battlefield of this decade. I’d forgotten what a real battlefield felt like until I played BF1. It was a return to form where weapon class each had a role, eventually (LMGs needed some tweaks), where soldiers/vehicles moved like they had weight, and weren’t just UFOs, and where everything was just so immersive and atmospheric.
And then Dice dropped the ball, hard…
BFV is like taking that perfectly made cheese and tomato pizza that has all the right textures and tastes from BF1, and then slapping on the pineapple from BF4 on top of it. If BC3 is just a BF4 clone, battlefield is dead to me, and that’s a shame.
Becuase for one glorious moment, we had BF1. We had, perfection.
I have to disagree here. I really wanted to like BF1 but it was so freaking bland and boring and never felt like a real Battlefield title to me. To me BF5 is a step in the right direction and actually feels more like a Battlefield title than BF1 although for the next one I wish they’d ignore everything after BF4 (and SWBF) and take what made the series great from BF1942-BF4 and build upon it instead of repeatedly shaking up the etcha-sketch and starting over from scratch. My perfect Battlefield would be to use BF3 as the basis minus suppression, then add BF2’s commander, BF4’s assist counts as kill and counter knife, BF4’s UI and weapon customization system and a robust RSP that replicates all of the abilities that we had with procon\r-con. We’d have a normal hard core and core setting as well. I’d leave all of the animations and attrition on the cutting room floor as if my soldiers ever crossed LD with less than their full combat load I’d have had more than strong words with them. All of the animations severely limit all of the “only in Battlefield” moments that we used to have until BF1.
Interesting. I found BF4 to be good but quite dull in comparison with 1.
While you may not like BF1, you can’t deny it’s the runaway hit of the Battlefield series in terms of sales and player base. Mainly because the console market on the whole absolutely loved it.
I’m wondering if this desire for a return to things past would work in terms of a modern player base?
For me that’s the biggest problem Dice has at the moment. It can design games around the wants of the older Battlefield crowd, as V was mean’t to be a return to Battlefields roots, but in terms of what a modern market wants people just aren’t as interested. I might be wrong but I believe V only sold as well as BF4?
In terms of current interest in the gaming community even the YouTubers are switching back to BF1 as it doubles their viewers. The ‘Only in Battlefield’ moments mean different things to different generations.
I’m quite fortunate that I loved 1 but I’m enjoying V also, I think there’s a lot of potential still to come.
In terms of a Battlefield future I’d quite like it if EA/Dice developed two separate lines of the Battlefield franchise.
Say ‘Bad Company’ which would harken back to the older titles in game design. I think it would be smaller in terms of sales/player base but I imagine the games would play at a higher level and standard of player.
And the ‘Battlefield’ which would have BF1’s grandeur and mayhem. Designed more around having fun, it would probably have a far larger player base tapping into the more ‘casual’ crowd.
For me, I’d play both.
BFB-LeCharybdis for my perfect Battlefield it’s more a mesh of what made Battlefield great for a few eras, the older refractor titles are represented but for me it’s mostly drawn from the Frostbite titles when BF was really big on console and PC as a basis, with the refractor stuff thrown in where it makes sense. I think DICE is having so much trouble making a Battlefield that that everyone almost universally likes again because they in essence have three competing player bases. We have the old Refractor PC only crowd who wants the large battles (BF1942-BF2142), we have the early Frostbite crowd (BC2-BF4) and then we have the post SWBF crowd (BF1-BF5). The first two have traditionally gotten along well even if back in BF3 there was a bit of friction due to the influx of new console players from Halo, COD, and Gears of War who were pretty infantry centric. However the last group seems to largely at odds with the first two from what I’ve seen on social media and the forums..
Regarding sales, BF4 I believe out-sold BF5 if the youtube pundits are to be believed, however we don’t know since they’ve not released any player or sales numbers for 5. I see a lot of Youtubers actively playing and making content for BF4 and BF3 more than BF1 but I don’t doubt you when you say that many are also making BF1 vids since we haven’t had a lot of new content in BF5 outside of cosmetics and limited time game modes. I think BF1 had solid sales mainly because it wasn’t Hardline, the marketing campaign was excellent, and the community was starving for a main line war game from Battlefield after the Hardline situation. Pair that with COD: IW’s disaster of a marketing campaign and we received a lot of new players during BF1. Don’t get me wrong on BF1, I bought the collector’s edition, I played it a lot and had fun in BF1 with friends. That being said it wasn’t a game that I’d play by myself more than once in a blue moon unlike all of the BF titles before it where I played for hours each night on all three platforms.
.I’ve got a lot of nostalgia like many people for Bad Company, however I think we as a community need to look at what exactly the community thinks makes a “Bad Company” game or we’re going to get a lot of people yelling “Hey this isn’t Bad Company, it’s just BF6!” when\if it releases. First and foremost it was the campaign, as long as there’s a tongue in cheek Kelly’s Heroes type of campaign a large part of the player base will be happy. But what makes it a Bad Company for Multi-player? Now this is where we’re going to have issues IMO since traditionally BC has had small infantry centric maps where vehicles can have an effect. BC games had no jets just choppers, small player counts per map even on PC, and maps specifically designed for the game mode that they were on (which is why BC2 rush and BF3 DOM had such awesome maps). They also had a bizarre class structure where the medic had LMGs and assault had ammo. I could have fun with a game that does all of this again but I’d like a class structure closer to BF3-4 than BC2’s or BF1-5. We need out medics up reviving people not back laying prone with an MG-3.
Agree that a lot of the points you made contributed to the success of BF1, but I think your under estimating just how much of a cultural phenomenon BF1 was and how perfect it was designed for a more mainstream ‘casual’ market. It brought in people like me who had until that point absolutely no interest in FPS shooters. I’d been aware of CoD for years, but I’d never even heard of Battlefield. What brought me here is that absolutely everyone I knew was talking about BF1 and how amazing it was.