# What do you guys want to see in Battlefield 1 the most?

**URL:** <https://battlefieldforum.co/t/what-do-you-guys-want-to-see-in-battlefield-1-the-most/101411>\
**Category:** General Discussion\
**Created:** [May 18, 2016, 9:40pm UTC](https://battlefieldforum.co/t/what-do-you-guys-want-to-see-in-battlefield-1-the-most/101411 "2016-05-18T21:40:00Z")\
**Posts on this page:** 20\
**Page:** 1

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**Author:** ![GamingMastersYT](https://battlefieldforum.co/user_avatar/battlefieldforum.co/gamingmastersyt/32/102038_2.png) [@GamingMastersYT](https://battlefieldforum.co/u/GamingMastersYT)\
**Post date:** [May 18, 2016, 9:40pm UTC](https://battlefieldforum.co/t/what-do-you-guys-want-to-see-in-battlefield-1-the-most/101411/1 "2016-05-18T21:40:00Z")

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Now it has been almost two weeks since the Battlefield 1 Reveal. The have been multiple Q&A’s and questions responded to by the developers.

What are the top things you want to see in Battlefield 1?

Personally I really want to see-

- Map Editor
- A version of Test Range
- A really well done campaign
- Frostbite 4? (Or an upgraded version)
- A better integration of Battlelog (Especially on console)
- Map Design Similar to Battlefield 3 (In terms of Map Flow and Gamemodes design)
- TDM, Conquest, Something Similar to Capture the Flag as game modes
- Free DLC Map Packs but still a form of premium package that provides extra things (Like Rainbow Six Siege’s Season Pass
- A testing phase in June (Closed BETA) that is open to the public and also an open BETA in August/September to make sure that the game’s stability is on point and ready for launch
- A CO-OP mode, it would be interesting to see if the game has co-op in it.
- More of an integration of the Veteran Rewards System. I have noticed the coins haven’t been included since Battlefield 3 (At least shown on Battlelog properly) . Something that rewards the players a bit more \*Edit Grammar and added veteran idea.

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**Author:** ![quicktiger](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/q/58f4c7/32.png) [@quicktiger](https://battlefieldforum.co/u/quicktiger)\
**Post date:** [May 18, 2016, 9:50pm UTC](https://battlefieldforum.co/t/what-do-you-guys-want-to-see-in-battlefield-1-the-most/101411/2 "2016-05-18T21:50:00Z")

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I agree with everything you said except map design from BF3. I think they should use BF2 as the inspiration instead.

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**Author:** ![GamingMastersYT](https://battlefieldforum.co/user_avatar/battlefieldforum.co/gamingmastersyt/32/102038_2.png) [@GamingMastersYT](https://battlefieldforum.co/u/GamingMastersYT)\
**Post date:** [May 18, 2016, 9:55pm UTC](https://battlefieldforum.co/t/what-do-you-guys-want-to-see-in-battlefield-1-the-most/101411/3 "2016-05-18T21:55:00Z")

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> [@quicktiger](#):
>
> I agree with everything you said except map design from BF3. I think they should use BF2 as the inspiration instead.

Fair enough, I haven’t played Battlefield 2 for a long time so don’t remember the map design that well however I did enjoy the Dragon Valley remake in Battlefield 4. Found it a little bit too big though but that might just be because of the difference between map sizes in Battlefield 4 and that re-make.

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**Author:** ![quicktiger](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/q/58f4c7/32.png) [@quicktiger](https://battlefieldforum.co/u/quicktiger)\
**Post date:** [May 18, 2016, 9:59pm UTC](https://battlefieldforum.co/t/what-do-you-guys-want-to-see-in-battlefield-1-the-most/101411/4 "2016-05-18T21:59:00Z")

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> [@GamingMastersYT](#):
>
> > [@quicktiger](#):
> >
> > I agree with everything you said except map design from BF3. I think they should use BF2 as the inspiration instead.
> 
> Fair enough, I haven’t played Battlefield 2 for a long time so don’t remember the map design that well however I did enjoy the Dragon Valley remake in Battlefield 4. Found it a little bit too big though but that might just be because of the difference between map sizes in Battlefield 4 and that re-make.

These were legends: [http://www.bf-games.net/content/3/battlefield-2-maps.html](http://www.bf-games.net/content/3/battlefield-2-maps.html)

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**Author:** ![GamingMastersYT](https://battlefieldforum.co/user_avatar/battlefieldforum.co/gamingmastersyt/32/102038_2.png) [@GamingMastersYT](https://battlefieldforum.co/u/GamingMastersYT)\
**Post date:** [May 18, 2016, 10:02pm UTC](https://battlefieldforum.co/t/what-do-you-guys-want-to-see-in-battlefield-1-the-most/101411/5 "2016-05-18T22:02:00Z")

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> [@quicktiger](#):
>
> > [@GamingMastersYT](#):
> >
> > > [@quicktiger](#):
> > >
> > > I agree with everything you said except map design from BF3. I think they should use BF2 as the inspiration instead.
> > 
> > Fair enough, I haven’t played Battlefield 2 for a long time so don’t remember the map design that well however I did enjoy the Dragon Valley remake in Battlefield 4. Found it a little bit too big though but that might just be because of the difference between map sizes in Battlefield 4 and that re-make.
> 
> These were legends: [http://www.bf-games.net/content/3/battlefield-2-maps.html](http://www.bf-games.net/content/3/battlefield-2-maps.html)

Ahh the memories. Strike at Karkland and Gulf of Oman where amazing.

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**Author:** ![quicktiger](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/q/58f4c7/32.png) [@quicktiger](https://battlefieldforum.co/u/quicktiger)\
**Post date:** [May 18, 2016, 10:04pm UTC](https://battlefieldforum.co/t/what-do-you-guys-want-to-see-in-battlefield-1-the-most/101411/6 "2016-05-18T22:04:00Z")

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> [@GamingMastersYT](#):
>
> > [@quicktiger](#):
> >
> > > [@GamingMastersYT](#):
> > >
> > > > [@quicktiger](#):
> > > >
> > > > I agree with everything you said except map design from BF3. I think they should use BF2 as the inspiration instead.
> > > 
> > > Fair enough, I haven’t played Battlefield 2 for a long time so don’t remember the map design that well however I did enjoy the Dragon Valley remake in Battlefield 4. Found it a little bit too big though but that might just be because of the difference between map sizes in Battlefield 4 and that re-make.
> > 
> > These were legends: [http://www.bf-games.net/content/3/battlefield-2-maps.html](http://www.bf-games.net/content/3/battlefield-2-maps.html)
> 
> Ahh the memories. Strike at Karkland and Gulf of Oman where amazing.

Also the expansions had great maps too: [http://battlefield.wikia.com/wiki/Battlefield\_2](http://battlefield.wikia.com/wiki/Battlefield_2)

Armored fury was my favorite 🙂

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<div class="post-metadata">

**Author:** ![GamingMastersYT](https://battlefieldforum.co/user_avatar/battlefieldforum.co/gamingmastersyt/32/102038_2.png) [@GamingMastersYT](https://battlefieldforum.co/u/GamingMastersYT)\
**Post date:** [May 18, 2016, 10:08pm UTC](https://battlefieldforum.co/t/what-do-you-guys-want-to-see-in-battlefield-1-the-most/101411/7 "2016-05-18T22:08:00Z")

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I wasn’t fussed by the DLC maps in Battlefield 2 to be honest. Not sure if I even played much of them.

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<div class="post-metadata">

**Author:** ![quicktiger](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/q/58f4c7/32.png) [@quicktiger](https://battlefieldforum.co/u/quicktiger)\
**Post date:** [May 18, 2016, 10:10pm UTC](https://battlefieldforum.co/t/what-do-you-guys-want-to-see-in-battlefield-1-the-most/101411/8 "2016-05-18T22:10:00Z")

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> [@GamingMastersYT](#):
>
> I wasn’t fussed by the DLC maps in Battlefield 2 to be honest. Not sure if I even played much of them.

What do you think of the commander from BF2? I think it should return. I thought the BF4 implementation was poor in comparison. I think destructible artillery assets would be useful, especially in the context of WW1.

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**Author:** ![GamingMastersYT](https://battlefieldforum.co/user_avatar/battlefieldforum.co/gamingmastersyt/32/102038_2.png) [@GamingMastersYT](https://battlefieldforum.co/u/GamingMastersYT)\
**Post date:** [May 18, 2016, 10:16pm UTC](https://battlefieldforum.co/t/what-do-you-guys-want-to-see-in-battlefield-1-the-most/101411/9 "2016-05-18T22:16:00Z")

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> [@quicktiger](#):
>
> > [@GamingMastersYT](#):
> >
> > I wasn’t fussed by the DLC maps in Battlefield 2 to be honest. Not sure if I even played much of them.
> 
> What do you think of the commander from BF2? I think it should return. I thought the BF4 implementation was poor in comparison. I think destructible artillery assets would be useful, especially in the context of WW1.

I think that commander in BF2 was good, the issue with the Battlefield 4 version was that it was sold more as a Tablet only feature therefore wasn’t used much.

The commander was also poorly supported and designed for Battlefield 4 too which probably didn’t help.

It would be nice to see it return to its former glory.

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**Author:** ![Ultrador](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/u/f04885/32.png) [@Ultrador](https://battlefieldforum.co/u/Ultrador)\
**Post date:** [May 18, 2016, 10:24pm UTC](https://battlefieldforum.co/t/what-do-you-guys-want-to-see-in-battlefield-1-the-most/101411/10 "2016-05-18T22:24:00Z")

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Battlefront with Frostbite 3 is already one of the best looking games on the market, they don’t really need a new engine (other than more destruction). They need to focus on gameplay and content, not further enhancing visuals.

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**Author:** ![quicktiger](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/q/58f4c7/32.png) [@quicktiger](https://battlefieldforum.co/u/quicktiger)\
**Post date:** [May 18, 2016, 10:25pm UTC](https://battlefieldforum.co/t/what-do-you-guys-want-to-see-in-battlefield-1-the-most/101411/11 "2016-05-18T22:25:00Z")

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> [@Ultrador](#):
>
> Battlefront with Frostbite 3 is already one of the best looking games on the market, they don’t really need a new engine (other than more destruction). They need to focus on gameplay and content, not further enhancing visuals.

DX 12 support would be nice though.

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<div class="post-metadata">

**Author:** ![GamingMastersYT](https://battlefieldforum.co/user_avatar/battlefieldforum.co/gamingmastersyt/32/102038_2.png) [@GamingMastersYT](https://battlefieldforum.co/u/GamingMastersYT)\
**Post date:** [May 18, 2016, 10:28pm UTC](https://battlefieldforum.co/t/what-do-you-guys-want-to-see-in-battlefield-1-the-most/101411/12 "2016-05-18T22:28:00Z")

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> [@Ultrador](#):
>
> Battlefront with Frostbite 3 is already one of the best looking games on the market, they don’t really need a new engine (other than more destruction). They need to focus on gameplay and content, not further enhancing visuals.

However Battlefront used an un-numbered version of Frostbite it is assumed that was an upgraded version of the engine or they just removed the numbering system. If you go to the main [Battlefield.com](http://Battlefield.com) website and scroll to the bottom of the Battlefield 1 website you will notice the same thing an un-numbered version of Frostbite.

> [@quicktiger](#):
>
> > [@Ultrador](#):
> >
> > Battlefront with Frostbite 3 is already one of the best looking games on the market, they don’t really need a new engine (other than more destruction). They need to focus on gameplay and content, not further enhancing visuals.
> 
> DX 12 support would be nice though.

Yes that is very true!

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**Author:** ![killerwhalsam](https://battlefieldforum.co/user_avatar/battlefieldforum.co/killerwhalsam/32/102508_2.png) [@killerwhalsam](https://battlefieldforum.co/u/killerwhalsam)\
**Post date:** [May 18, 2016, 10:46pm UTC](https://battlefieldforum.co/t/what-do-you-guys-want-to-see-in-battlefield-1-the-most/101411/13 "2016-05-18T22:46:00Z")

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GamingMastersYT wrote: [»](https://web.archive.org/web/2018/https://forums.battlefield.com/en-us/discussion/comment/964#Comment_964)

- Map Editor
- A version of Test Range
- A really well done campaign
- Frostbite 4? (Or an upgraded version)
- A better integration of Battlelog (Especially on console)
- Map Design Similar to Battlefield 3 (In terms of Map Flow and Gamemodes design)
- TDM, Conquest, Something Similar to Capture the Flag as game modes
- Free DLC Map Packs but still a form of premium package that provides extra things (Like Rainbow Six Siege’s Season Pass
- A testing phase in June (Closed BETA) that is open to the public and also an open BETA in August/September to make sure that the game’s stability is on point and ready for launch
- A CO-OP mode, it would be interesting to see if the game has co-op in it.
- More of an integration of the Veteran Rewards System. I have noticed the coins haven’t been included since Battlefield 3 (At least shown on Battlelog properly) . Something that rewards the players a bit more

---

<div class="post-metadata">

**Author:** ![GamingMastersYT](https://battlefieldforum.co/user_avatar/battlefieldforum.co/gamingmastersyt/32/102038_2.png) [@GamingMastersYT](https://battlefieldforum.co/u/GamingMastersYT)\
**Post date:** [May 18, 2016, 10:49pm UTC](https://battlefieldforum.co/t/what-do-you-guys-want-to-see-in-battlefield-1-the-most/101411/14 "2016-05-18T22:49:00Z")

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GamingMastersYT wrote: [»](https://web.archive.org/web/2018/https://forums.battlefield.com/en-us/discussion/comment/964#Comment_964)

- Map Editor
- A version of Test Range
- A really well done campaign
- Frostbite 4? (Or an upgraded version)
- A better integration of Battlelog (Especially on console)
- Map Design Similar to Battlefield 3 (In terms of Map Flow and Gamemodes design)
- TDM, Conquest, Something Similar to Capture the Flag as game modes
- Free DLC Map Packs but still a form of premium package that provides extra things (Like Rainbow Six Siege’s Season Pass
- A testing phase in June (Closed BETA) that is open to the public and also an open BETA in August/September to make sure that the game’s stability is on point and ready for launch
- A CO-OP mode, it would be interesting to see if the game has co-op in it.
- More of an integration of the Veteran Rewards System. I have noticed the coins haven’t been included since Battlefield 3 (At least shown on Battlelog properly) . Something that rewards the players a bit more

---

<div class="post-metadata">

**Author:** ![xShamrock](https://battlefieldforum.co/user_avatar/battlefieldforum.co/xshamrock/32/103447_2.png) [@xShamrock](https://battlefieldforum.co/u/xShamrock)\
**Post date:** [May 18, 2016, 10:52pm UTC](https://battlefieldforum.co/t/what-do-you-guys-want-to-see-in-battlefield-1-the-most/101411/15 "2016-05-18T22:52:00Z")

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Not sure if it was mentioned but I’d like some clan integration. Maybe a clan progress rank for dog tags or some such.

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<div class="post-metadata">

**Author:** ![GamingMastersYT](https://battlefieldforum.co/user_avatar/battlefieldforum.co/gamingmastersyt/32/102038_2.png) [@GamingMastersYT](https://battlefieldforum.co/u/GamingMastersYT)\
**Post date:** [May 18, 2016, 10:53pm UTC](https://battlefieldforum.co/t/what-do-you-guys-want-to-see-in-battlefield-1-the-most/101411/16 "2016-05-18T22:53:00Z")

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> [@xShamrock](#):
>
> Not sure if it was mentioned but I’d like some clan integration. Maybe a clan progress rank for dog tags or some such.

That would be cool, it would be interesting to see how platoons are implemented.

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**Author:** ![Benny9393](https://battlefieldforum.co/user_avatar/battlefieldforum.co/benny9393/32/101317_2.png) [@Benny9393](https://battlefieldforum.co/u/Benny9393)\
**Post date:** [May 18, 2016, 11:08pm UTC](https://battlefieldforum.co/t/what-do-you-guys-want-to-see-in-battlefield-1-the-most/101411/17 "2016-05-18T23:08:00Z")

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I’ll just be surprised if it’s not a horrific cross between Battlefront and Hardline all set in a weird WW1 theme where everyone runs around with auto weapons and wears capes.

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**Author:** ![HCAR\_HCAR\_HCAR](https://battlefieldforum.co/user_avatar/battlefieldforum.co/hcar_hcar_hcar/32/102184_2.png) [@HCAR\_HCAR\_HCAR](https://battlefieldforum.co/u/HCAR_HCAR_HCAR)\
**Post date:** [May 19, 2016, 5:20am UTC](https://battlefieldforum.co/t/what-do-you-guys-want-to-see-in-battlefield-1-the-most/101411/18 "2016-05-19T05:20:00Z")

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More then 5 server regions. I will not buy this game if they cannot do all they can to combat the OOR problem.

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**Author:** ![Loqtrall](https://battlefieldforum.co/user_avatar/battlefieldforum.co/loqtrall/32/100975_2.png) [@Loqtrall](https://battlefieldforum.co/u/Loqtrall)\
**Post date:** [May 19, 2016, 5:35am UTC](https://battlefieldforum.co/t/what-do-you-guys-want-to-see-in-battlefield-1-the-most/101411/19 "2016-05-19T05:35:00Z")

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Bolt-action rifles that behave like actual firearms instead of glorified pellet guns

Vehicles that players can’t single-handedly use to dominate the battlefield. (looking at you, armored cars with rotating, shielded turrets on top)

Vehicles that require teamwork in order to be force multipliers on the field.

Ping/Latency limits as a server option on consoles.

Actual naval combat, not just a few attack boats and rhibs.

A wide variety of weaponry, including commonly used weaponry as well as prototype and conceptual designs for that era.

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<div class="post-metadata">

**Author:** ![R3cK](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/f0a364/32.png) [@R3cK](https://battlefieldforum.co/u/R3cK)\
**Post date:** [May 19, 2016, 10:00am UTC](https://battlefieldforum.co/t/what-do-you-guys-want-to-see-in-battlefield-1-the-most/101411/20 "2016-05-19T10:00:00Z")

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- fast, stable servers
- optimized, performant graphic engine
- new level of destruction details (landscape/buildings/vehicles)
- new creative aspects and ideas (instead of casual gameplay ala battlefront)
- Graphic Filter 😉

in general i miss the developers guts for new things these days. “we stay at old working things instead of trying new ones” and im just like “man wouldnt it be cool if you can do that or that” thats why i really love the ww1 setting, its a new thing. so hopefully its also a new battlefield from the inside, not only the look. dont missunderstand me i love battlefield the way it is. but you have to modernize a game with every new title you release.

[Next page](https://battlefieldforum.co/t/what-do-you-guys-want-to-see-in-battlefield-1-the-most/101411.md?page=2)
