# What happened with the graphics? Edit: DICE is aware of this issue and investigating it.

**URL:** <https://battlefieldforum.co/t/what-happened-with-the-graphics-edit-dice-is-aware-of-this-issue-and-investigating-it/102688>\
**Category:** General Discussion\
**Created:** [November 15, 2016, 7:05pm UTC](https://battlefieldforum.co/t/what-happened-with-the-graphics-edit-dice-is-aware-of-this-issue-and-investigating-it/102688 "2016-11-15T19:05:00Z")\
**Posts on this page:** 1\
**Showing post:** 24

<div class="post-metadata">

**Author:** ![Arrogant\_Amigo](https://battlefieldforum.co/user_avatar/battlefieldforum.co/arrogant_amigo/32/101228_2.png) [@Arrogant\_Amigo](https://battlefieldforum.co/u/Arrogant_Amigo)\
**Post date:** [November 18, 2016, 3:26am UTC](https://battlefieldforum.co/t/what-happened-with-the-graphics-edit-dice-is-aware-of-this-issue-and-investigating-it/102688/24 "2016-11-18T03:26:00Z")

</div>

Look at the below areas I highlighted from each image posted a few pages back of the same Argonne spot, Pre and Post patch. To my eyes (view full-size), the Post-Patch screenshot;

- clearly lacks tessellation on muddy terrain path – see bottom left highlighted area

- lacks previous (pre-patch) anisotropic filtering/textures – see far right highlight on rock formation textures

- terrain quality/decoration lowered, notice missing foliage and plants – see top left highlight above the muddy path

- HBAO/shadow resolution or shadow-draw distance lowered, notice cluster of plants – see middle highlight above weapon

---

_[View the full topic](https://battlefieldforum.co/t/what-happened-with-the-graphics-edit-dice-is-aware-of-this-issue-and-investigating-it/102688)._
