What is up with the hit detection

Mkay… you mind translating that into human?

Its actually in UK English. Plants been watered yet?

Are you sure?

Was just in a game where the hit detection was terrible. I looked at the scoreboard and me and 3 other guys were the only ones playing below 100 ping. 50 percent of the rest were 150 or less, and 50 percent were over 150 (5 of the others were over 250!). Yeah, with that many high pingers, it was no wonder the hit detection was all over the place. I hung in until the end (took a loss) and then found a new server. New server was 90 percent under 100. Hit detection was spot on.

Anecdotally, I find mixed servers seem to have worse hit detection/increased lag than vanilla or DLC specific. My hypothesis, is that their rarity means they pull in a higher percentage of out-of-region players, who in turn make it feel worse.

That said, I have absolutely nothing to back that up.

I can’t say it’s worse then befor. I’m still going from good matches to absolute nothingness the next on the same server back to good and so on…
In general ze German servers feel pretty smooth to me, and i also feel Operations offers less weirdness then Conquest somehow, that, or maybe Ops just suits my playstyle better..

Get this all the time. Join a clean server everything’s Hokey Cokey them you can feel it going down hill as the high pingers stack up.
Hit detection goes down hill and they soak bullets.
Takes a few to send it down hill but they seem to join in large numbers. Why aren’t the in their own region.

Yeah noticed it doing the unlock assignments for the TUTD DLC.

i don’t notice these on xbox live, but ps4 is aweful for bullet sponging

Yeah it’s still feels weird. Nearly every server I’ve joined for the last week has included 5 or 6 100, 200+ pings. Whilst mine is 30. Been one or to times where bullets haven’t registered.

Yup.
Been pumping rounds into folk only to find that they have taken no damage.
To make it worse, you can actually see them flinch from each round, so the game IS acknowledging impact of the rounds, just not registering any damage.

What gives?!

hit detection has so much to do with the server you have joined and the bullet sponge people who have the sweet connection at that particular time.

real tiring watching th same guy get amazing kd while eating my shotgun blasts point blank..such amazing skills

I think some of the shotguns got a nerf. I like to use the 12Factory and it feels half as strong. You can also hear the individual pellets. Something going on

Yep, I get this all the time, sounds like I’m being hit by a automatico, I’ve even had it where I get the kill, his body drops and then his gun fires after the kill confirmation

When’s it’s bad a lot of hits sound like a Dj scratching a record in fast forward.
I think it’s been worse due to server load over Xmas.
Keep your eye on the server tick rate I’ve been seeing it climb when I have issues.

It’s not a bug when shotgun sounds like an automatico :smiley: they add this feature so you can hear pellets hitting you.. Same as you feel when bullets are hitting

So why do they fire after they’ve been killed?

I shot a scout 5 times the other day for him to die. The 5 shots were 15m or closer, 3 with the FQhill then 2 more with the auto revolver to finally drop him. I shot him twice, he ducked behind a wall, I followed hit him one more time and he turned another corner. I rounded that corner with the revolver and needed to dump 2 rounds in him to drop him.

FQHill is very inaccurate. It’s a glorified sweeper.