# Where is RUSH mode??

**URL:** <https://battlefieldforum.co/t/where-is-rush-mode/105954>\
**Category:** General Discussion\
**Created:** [November 20, 2018, 1:58pm UTC](https://battlefieldforum.co/t/where-is-rush-mode/105954 "2018-11-20T13:58:00Z")\
**Posts on this page:** 2\
**Page:** 2

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**Author:** ![UnearthedCO](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/u/cab0a1/32.png) [@UnearthedCO](https://battlefieldforum.co/u/UnearthedCO)\
**Post date:** [April 15, 2019, 3:24am UTC](https://battlefieldforum.co/t/where-is-rush-mode/105954/21 "2019-04-15T03:24:00Z")

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> [@Agent\_Talon](#):
>
> Isn’t breakthrough basically Rush? You move through a set of point and then push to the next, that’s Rush in a nutshell. What is your specific issue with Breakthrough?

Breakthrough has too many players. Rush has less players and works a lot better with the squad mechanics of BFV. Squad conquest also works just as good with the squad style team play. Breakthrough feels chaotic and less organized.

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**Author:** ![SirSpectacle](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/a183cd/32.png) [@SirSpectacle](https://battlefieldforum.co/u/SirSpectacle)\
**Post date:** [April 15, 2019, 10:09am UTC](https://battlefieldforum.co/t/where-is-rush-mode/105954/22 "2019-04-15T10:09:00Z")

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> [@aRrAyStArTaT0](#):
>
> > [@fragnstein](#):
> >
> > > [@aRrAyStArTaT0](#):
> > >
> > > I’m a little confused as to why it’s a problem to have a “temporary game mode.” It brings players back and stops staleness from repetitive game modes. The more permanent game modes they have, the more divided the playerbase is. I’m even more confused as to how that announcement that it was temporary was missed. They plastered it everywhere.
> > 
> > Having another way to play the same maps isn’t dividing the player base because all the players have access to this mode. Now if you had dlc which not everyone buys, now your splitting the community. With each dlc create’s more servers with spicific dlc which not everyone buys. When everyone has access to the same content, that is not splitting the player base
> 
> The problem is, if 25% of the 25% of the players that enjoy frontlines turn to RUSH, that’s still 25% less players playing Frontlines. That’s splitting the playerbase, but not in the traditional “behind a paywall” sense.

And fewer players in each mode means it will be harder to find matches, which means some impatient players will just switch to Conquest where it’s always easy to find a match. Now there are even less people playing Frontlines and Rush so it will be even harder to get a match going.

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