# Who thought active radar was reasonable?

**URL:** <https://battlefieldforum.co/t/who-thought-active-radar-was-reasonable/162187>\
**Category:** PC\
**Created:** [November 11, 2013, 4:31pm UTC](https://battlefieldforum.co/t/who-thought-active-radar-was-reasonable/162187 "2013-11-11T16:31:00Z")\
**Posts on this page:** 20\
**Page:** 1

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**Author:** ![FragdaddyXXL](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/f/6bbea6/32.png) [@FragdaddyXXL](https://battlefieldforum.co/u/FragdaddyXXL)\
**Post date:** [November 11, 2013, 4:31pm UTC](https://battlefieldforum.co/t/who-thought-active-radar-was-reasonable/162187/1 "2013-11-11T16:31:00Z")

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Active radar (Active Protection) is intense at AA. It can take down a chopper without warning with 2 homing rounds effortlessly. Is this a bug? I feel like someone at DICE really hates attack helis.

Joking aside, this is getting ridiculous. What are choppers supposed to do?

**Engage the enemy?**  
Choppers will be shot down very quickly by a combination of Mobile AA, Boats with AA, players with IGLAs or equivalent, other aircraft, and now tanks. In order to lessen this effect, choppers must hang back in the main spawn where the Auto AA is and pick off bad guys that cross the center line into friendly territory.

**Stay back?**  
What’s the whole point in that? An **attack** chopper should have the ability to attack things and have a reasonable expectation to get back wounded but alive. Suffice to say choppers are reduced to having the same role as Mobile AA: Chill in spawn and stare at the map from afar. The roles of Scout and Attack choppers have been swapped!

Please lessen the influence of homing projectiles against attack helis. Provide us with faster countermeasures (what situation calls for fire extinguisher???), or Below Radar, or limit the range of heat seekers.

If you disagree, do you fly choppers?

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**Author:** ![FinnDerpington](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/f/c4cdca/32.png) [@FinnDerpington](https://battlefieldforum.co/u/FinnDerpington)\
**Post date:** [November 11, 2013, 4:34pm UTC](https://battlefieldforum.co/t/who-thought-active-radar-was-reasonable/162187/2 "2013-11-11T16:34:00Z")

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Can’t agree more. Bring back the Below radar upgrade!

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**Author:** ![Pulldozer](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/p/838e76/32.png) [@Pulldozer](https://battlefieldforum.co/u/Pulldozer)\
**Post date:** [November 11, 2013, 4:37pm UTC](https://battlefieldforum.co/t/who-thought-active-radar-was-reasonable/162187/3 "2013-11-11T16:37:00Z")

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> [@](#):
>
> _FragdaddyXXL said:_  
> Active radar (Active Protection) is intense at AA. It can take down a chopper without warning with 2 homing rounds effortlessly.

Nothing wrong with that.

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**Author:** ![manknownasbert3](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/m/96bed5/32.png) [@manknownasbert3](https://battlefieldforum.co/u/manknownasbert3)\
**Post date:** [November 11, 2013, 4:38pm UTC](https://battlefieldforum.co/t/who-thought-active-radar-was-reasonable/162187/4 "2013-11-11T16:38:00Z")

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Not sure how effective tv missile is in bf4 because not unlocked it yet but I imagine there will be a lot of hovercamping once more and more people unlock tv because they daren’t try to come over the map or it’s just instant death.

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**Author:** ![XTS-Beef](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/x/a5b964/32.png) [@XTS-Beef](https://battlefieldforum.co/u/XTS-Beef)\
**Post date:** [November 11, 2013, 4:42pm UTC](https://battlefieldforum.co/t/who-thought-active-radar-was-reasonable/162187/5 "2013-11-11T16:42:00Z")

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I think active radar idea came from the same half wit as the mbt law .

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<div class="post-metadata">

**Author:** ![FragdaddyXXL](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/f/6bbea6/32.png) [@FragdaddyXXL](https://battlefieldforum.co/u/FragdaddyXXL)\
**Post date:** [November 11, 2013, 4:44pm UTC](https://battlefieldforum.co/t/who-thought-active-radar-was-reasonable/162187/6 "2013-11-11T16:44:00Z")

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> [@](#):
>
> _Pulldozer said:_
> 
> > [@](#):
> >
> > _FragdaddyXXL said:_  
> > Active radar (Active Protection) is intense at AA. It can take down a chopper without warning with 2 homing rounds effortlessly.
> 
> Nothing wrong with that.

Wouldn’t it be cute if I could bring your LAV down to 20HP just by flying by it?

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**Author:** ![Pulldozer](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/p/838e76/32.png) [@Pulldozer](https://battlefieldforum.co/u/Pulldozer)\
**Post date:** [November 11, 2013, 4:45pm UTC](https://battlefieldforum.co/t/who-thought-active-radar-was-reasonable/162187/7 "2013-11-11T16:45:00Z")

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Choppers are not meant to be omnipotent. They’re fragile machines. In fact, they’re way too strong at the moment. AA could need a buff.

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**Author:** ![KITTvsKARR](https://battlefieldforum.co/user_avatar/battlefieldforum.co/kittvskarr/32/102536_2.png) [@KITTvsKARR](https://battlefieldforum.co/u/KITTvsKARR)\
**Post date:** [November 11, 2013, 4:45pm UTC](https://battlefieldforum.co/t/who-thought-active-radar-was-reasonable/162187/8 "2013-11-11T16:45:00Z")

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They’ve already said that it doesn’t work as intended and will be changed.

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<div class="post-metadata">

**Author:** ![FragdaddyXXL](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/f/6bbea6/32.png) [@FragdaddyXXL](https://battlefieldforum.co/u/FragdaddyXXL)\
**Post date:** [November 11, 2013, 4:46pm UTC](https://battlefieldforum.co/t/who-thought-active-radar-was-reasonable/162187/9 "2013-11-11T16:46:00Z")

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> [@](#):
>
> _Pulldozer said:_  
> Choppers are not meant to be omnipotent. They’re fragile machines. In fact, they’re way too strong at the moment. AA could need a buff.

AHAHAHAAAHA. Right, you fly a chopper for an hour and come back to be.

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**Author:** ![Continuity](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/c/8baadc/32.png) [@Continuity](https://battlefieldforum.co/u/Continuity)\
**Post date:** [November 11, 2013, 4:49pm UTC](https://battlefieldforum.co/t/who-thought-active-radar-was-reasonable/162187/10 "2013-11-11T16:49:00Z")

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> [@](#):
>
> _Pulldozer said:_  
> Choppers are not meant to be omnipotent. They’re fragile machines. In fact, they’re way too strong at the moment. AA could need a buff.

LOL

Obviously delirious.

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**Author:** ![XTS-Beef](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/x/a5b964/32.png) [@XTS-Beef](https://battlefieldforum.co/u/XTS-Beef)\
**Post date:** [November 11, 2013, 4:50pm UTC](https://battlefieldforum.co/t/who-thought-active-radar-was-reasonable/162187/11 "2013-11-11T16:50:00Z")

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I run Zuni rockets on my maa infi rape way more entertaining.

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<div class="post-metadata">

**Author:** ![Pulldozer](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/p/838e76/32.png) [@Pulldozer](https://battlefieldforum.co/u/Pulldozer)\
**Post date:** [November 11, 2013, 4:52pm UTC](https://battlefieldforum.co/t/who-thought-active-radar-was-reasonable/162187/12 "2013-11-11T16:52:00Z")

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Never in BF history has air been more protected than now. Pilots are obviously getting shittier.

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<div class="post-metadata">

**Author:** ![FragdaddyXXL](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/f/6bbea6/32.png) [@FragdaddyXXL](https://battlefieldforum.co/u/FragdaddyXXL)\
**Post date:** [November 11, 2013, 4:55pm UTC](https://battlefieldforum.co/t/who-thought-active-radar-was-reasonable/162187/13 "2013-11-11T16:55:00Z")

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> [@](#):
>
> _Pulldozer said:_  
> Never in BF history has air been more protected than now. Pilots are obviously getting shittier.

20 second ECM refresh speed vs a sexy arsenal of various AA. You keep saying these silly things without backing up what you say. How exactly are they more protected? I’ve played every BF game and piloted in every one since BF2, WSAD or Controller. This is the most heat seeker happy BF yet.

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**Author:** ![Pulldozer](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/p/838e76/32.png) [@Pulldozer](https://battlefieldforum.co/u/Pulldozer)\
**Post date:** [November 11, 2013, 4:59pm UTC](https://battlefieldforum.co/t/who-thought-active-radar-was-reasonable/162187/14 "2013-11-11T16:59:00Z")

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> [@](#):
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> _FragdaddyXXL said:_  
> This is the most heat seeker happy BF yet.

Doesn’t matter as long as lock-ons deal negligible damage.

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**Author:** ![lIlBarracudaIII](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/l/ecb155/32.png) [@lIlBarracudaIII](https://battlefieldforum.co/u/lIlBarracudaIII)\
**Post date:** [November 11, 2013, 5:04pm UTC](https://battlefieldforum.co/t/who-thought-active-radar-was-reasonable/162187/15 "2013-11-11T17:04:00Z")

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> [@](#):
>
> _FragdaddyXXL said:_
> 
> > [@](#):
> >
> > _Pulldozer said:_  
> > Never in BF history has air been more protected than now. Pilots are obviously getting shittier.
> 
> 20 second ECM refresh speed vs a sexy arsenal of various AA. You keep saying these silly things without backing up what you say. How exactly are they more protected? I’ve played every BF game and piloted in every one since BF2, WSAD or Controller. This is the most heat seeker happy BF yet.

Except in this bf choppis have alot to hide behind… Building literally every where minus railway.

Choppi full of engineers repairing it = godmode. Seekers dont do shit at that point.

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**Author:** ![netcode404](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/n/9fc29f/32.png) [@netcode404](https://battlefieldforum.co/u/netcode404)\
**Post date:** [November 11, 2013, 5:05pm UTC](https://battlefieldforum.co/t/who-thought-active-radar-was-reasonable/162187/16 "2013-11-11T17:05:00Z")

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nope everything as it is now is great … execpt the crashes

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<div class="post-metadata">

**Author:** ![FragdaddyXXL](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/f/6bbea6/32.png) [@FragdaddyXXL](https://battlefieldforum.co/u/FragdaddyXXL)\
**Post date:** [November 11, 2013, 5:06pm UTC](https://battlefieldforum.co/t/who-thought-active-radar-was-reasonable/162187/17 "2013-11-11T17:06:00Z")

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> [@](#):
>
> _Pulldozer said:_
> 
> > [@](#):
> >
> > _FragdaddyXXL said:_  
> > This is the most heat seeker happy BF yet.
> 
> Doesn’t matter as long as lock-ons deal negligible damage.

2 hits is negligible? 2 hits will send a chopper to the ground, where it is likely to collide and be provided with a “Killed in action” prompt. If a chopper is high enough, then it will limp around unable to control itself or escape. In this moment of Rotor is Offline’age, the enemy has plenty of time to finish you off with another hit with an AA missile or finish you off with heavy automatic fire. It technically takes 3 rounds to take you down, but 2 to incapacitate you with little hope of escape.

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**Author:** ![CampingRecon](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/c/94ad74/32.png) [@CampingRecon](https://battlefieldforum.co/u/CampingRecon)\
**Post date:** [November 11, 2013, 5:08pm UTC](https://battlefieldforum.co/t/who-thought-active-radar-was-reasonable/162187/18 "2013-11-11T17:08:00Z")

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> [@](#):
>
> _netcode404 said:_  
> nope everything as it is now is great … execpt the crashes

138 AA kills

0 air kills

…yeah, let’s listen to you.

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<div class="post-metadata">

**Author:** ![Pulldozer](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/p/838e76/32.png) [@Pulldozer](https://battlefieldforum.co/u/Pulldozer)\
**Post date:** [November 11, 2013, 5:08pm UTC](https://battlefieldforum.co/t/who-thought-active-radar-was-reasonable/162187/19 "2013-11-11T17:08:00Z")

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> [@](#):
>
> _FragdaddyXXL said:_  
> 2 hits will send a chopper to the ground, where it is likely to collide and be provided with a “Killed in action” prompt.

Yeah, shitty pilots are often killed in action.

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<div class="post-metadata">

**Author:** ![wobbyeta](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/w/b782af/32.png) [@wobbyeta](https://battlefieldforum.co/u/wobbyeta)\
**Post date:** [November 11, 2013, 5:08pm UTC](https://battlefieldforum.co/t/who-thought-active-radar-was-reasonable/162187/20 "2013-11-11T17:08:00Z")

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If the “fix/nerf” Active Rader, they should def nerf the repairing in choppers! Having 4 guys repairing 1 chopper is just stupid…
