# Why can't we have MMG's with ADS?

**URL:** <https://battlefieldforum.co/t/why-cant-we-have-mmgs-with-ads/107103>\
**Category:** General Discussion\
**Created:** [July 19, 2019, 5:37pm UTC](https://battlefieldforum.co/t/why-cant-we-have-mmgs-with-ads/107103 "2019-07-19T17:37:00Z")\
**Posts on this page:** 10\
**Page:** 1

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**Author:** ![snakeater418](https://battlefieldforum.co/user_avatar/battlefieldforum.co/snakeater418/32/103539_2.png) [@snakeater418](https://battlefieldforum.co/u/snakeater418)\
**Post date:** [July 19, 2019, 5:37pm UTC](https://battlefieldforum.co/t/why-cant-we-have-mmgs-with-ads/107103/1 "2019-07-19T17:37:00Z")

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Why? Don’t say it’s because it’s more realistic because a Lewis gun weighs about the same as an MG42 and it can ADS. Obviously there would have to be some increased recoil and reduced range but at least you wouldn’t run into as many corner campers. To me this would balance out the lack of actual LMG’s. The KE7, Bren, FG42, and the LS26 are all really just assault rifles. The Lewis gun is the only one that feel like an LMG.

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**Author:** ![TFBisquit](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/t/f07891/32.png) [@TFBisquit](https://battlefieldforum.co/u/TFBisquit)\
**Post date:** [July 19, 2019, 5:42pm UTC](https://battlefieldforum.co/t/why-cant-we-have-mmgs-with-ads/107103/2 "2019-07-19T17:42:00Z")

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Heaven forbids…

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**Author:** ![snakeater418](https://battlefieldforum.co/user_avatar/battlefieldforum.co/snakeater418/32/103539_2.png) [@snakeater418](https://battlefieldforum.co/u/snakeater418)\
**Post date:** [July 19, 2019, 5:54pm UTC](https://battlefieldforum.co/t/why-cant-we-have-mmgs-with-ads/107103/3 "2019-07-19T17:54:00Z")

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Heaven forbids a lot of things that we do anyway. Just adding 1 more wouldn’t hurt.

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**Author:** ![SwolasaurusFlex](https://battlefieldforum.co/user_avatar/battlefieldforum.co/swolasaurusflex/32/107210_2.png) [@SwolasaurusFlex](https://battlefieldforum.co/u/SwolasaurusFlex)\
**Post date:** [July 19, 2019, 8:23pm UTC](https://battlefieldforum.co/t/why-cant-we-have-mmgs-with-ads/107103/4 "2019-07-19T20:23:00Z")

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Well, the Lewis gun doesn’t instantly delete people with a 900ROF MG42 for starters.

Secondly, BF4 had similar problems with the MG4 and the AWS being no-recoil easymode weapons with over 50+ rounds making them annoying to fight against. They realized that there needs to be a negative when doing assault rifle damage with a no-recoil bottomless magazine type weapon, and being stuck in place while using it is their solution.

It’s a bad system but it’s working for what it does. The main issue that MMGs have is that everyone has infinite sprint and moves around the maps way to quickly for entrenching yourself or fortifying anything to matter. There’s no downside for jump running full speed and spamming jump to get around, and the only time most MMG players get kills is when people run way out in the open with no cover for an easy spray down, or bellyfield in a corner and lame people as they come in from a doorway.

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**Author:** ![Noodlesocks](https://battlefieldforum.co/user_avatar/battlefieldforum.co/noodlesocks/32/101045_2.png) [@Noodlesocks](https://battlefieldforum.co/u/Noodlesocks)\
**Post date:** [July 19, 2019, 8:35pm UTC](https://battlefieldforum.co/t/why-cant-we-have-mmgs-with-ads/107103/5 "2019-07-19T20:35:00Z")

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I do feel like Battlefield 1 did them better.

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**Author:** ![Nutcrusherr](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/n/ccd318/32.png) [@Nutcrusherr](https://battlefieldforum.co/u/Nutcrusherr)\
**Post date:** [July 20, 2019, 1:21am UTC](https://battlefieldforum.co/t/why-cant-we-have-mmgs-with-ads/107103/6 "2019-07-20T01:21:00Z")

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It would be too overpowered… Every one with a shred of brain knows that.

I would punish you if i was one of the devs. You’d have the ability to aim down sight but with a recoil so hard even a veteran would struggle to hit an enemy once..

Also i want to see you aiming down sight with a 50 pound weapon and hold its power. Try it close to your face, that will kiss you pretty nicely. 🙂

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**Author:** ![CH1R0N83](https://battlefieldforum.co/user_avatar/battlefieldforum.co/ch1r0n83/32/101488_2.png) [@CH1R0N83](https://battlefieldforum.co/u/CH1R0N83)\
**Post date:** [July 20, 2019, 8:16am UTC](https://battlefieldforum.co/t/why-cant-we-have-mmgs-with-ads/107103/7 "2019-07-20T08:16:00Z")

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I think giving the MMG’s the ability to ADS would make them overpowered. That being said, I think something should be done to make them more pro active. Perhaps giving players the option to pick the hip fire specialisations available to other weapons might be a good compromise.

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**Author:** ![sabootheshaman](https://battlefieldforum.co/user_avatar/battlefieldforum.co/sabootheshaman/32/103347_2.png) [@sabootheshaman](https://battlefieldforum.co/u/sabootheshaman)\
**Post date:** [July 20, 2019, 8:36am UTC](https://battlefieldforum.co/t/why-cant-we-have-mmgs-with-ads/107103/8 "2019-07-20T08:36:00Z")

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Looks at players stats… nothing to see here.

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**Author:** ![Halcyon\_Creed\_N7](https://battlefieldforum.co/user_avatar/battlefieldforum.co/halcyon_creed_n7/32/100954_2.png) [@Halcyon\_Creed\_N7](https://battlefieldforum.co/u/Halcyon_Creed_N7)\
**Post date:** [July 20, 2019, 8:38am UTC](https://battlefieldforum.co/t/why-cant-we-have-mmgs-with-ads/107103/9 "2019-07-20T08:38:00Z")

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I think ADS should exist on all weapons, maybe even the Boys. All they’d need to do would be to add in more recoil, sway, and maybe even a little random spread. MMGs already have slow “ADS” so you can’t really out run and gun SMGs and ARs, and the long reloads means extended CQB combat is extremely difficult.

Giving them a proper ADS would still effectively limit them to medium-long range, but with more skill required.

Previous games have balanced high capacity machine guns this way and they’ve never been overpowered, even BF4’s LMGs weren’t that bad and they were functionally ARs with big honking magazines. If they were OP the meta would have been to use LMGs. It never has been.

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**Author:** ![DingoKillr](https://battlefieldforum.co/user_avatar/battlefieldforum.co/dingokillr/32/101728_2.png) [@DingoKillr](https://battlefieldforum.co/u/DingoKillr)\
**Post date:** [July 20, 2019, 9:19am UTC](https://battlefieldforum.co/t/why-cant-we-have-mmgs-with-ads/107103/10 "2019-07-20T09:19:00Z")

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> [@SwolasaurusFlex](#):
>
> Well, the Lewis gun doesn’t instantly delete people with a 900ROF MG42 for starters.
> 
> Secondly, BF4 had similar problems with the MG4 and the AWS being no-recoil easymode weapons with over 50+ rounds making them annoying to fight against. They realized that there needs to be a negative when doing assault rifle damage with a no-recoil bottomless magazine type weapon, and being stuck in place while using it is their solution.
> 
> It’s a bad system but it’s working for what it does. The main issue that MMGs have is that everyone has infinite sprint and moves around the maps way to quickly for entrenching yourself or fortifying anything to matter. There’s no downside for jump running full speed and spamming jump to get around, and the only time most MMG players get kills is when people run way out in the open with no cover for an easy spray down, or bellyfield in a corner and lame people as they come in from a doorway.

There is one thing BFV MMG has that is very different to past MG the overheat is only 50 bullets past had 100 or short length 30. I don’t remember every overheating the browning in BF1 but the MG34 I have done many times.
