# Why did EA rewrite history and tell lies?

**URL:** <https://battlefieldforum.co/t/why-did-ea-rewrite-history-and-tell-lies/106018>\
**Category:** General Discussion\
**Created:** [November 29, 2018, 9:44am UTC](https://battlefieldforum.co/t/why-did-ea-rewrite-history-and-tell-lies/106018 "2018-11-29T09:44:00Z")\
**Posts on this page:** 1\
**Page:** 2

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**Author:** ![VincentNZ](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/v/ce7236/32.png) [@VincentNZ](https://battlefieldforum.co/u/VincentNZ)\
**Post date:** [November 29, 2018, 11:07am UTC](https://battlefieldforum.co/t/why-did-ea-rewrite-history-and-tell-lies/106018/21 "2018-11-29T11:07:00Z")

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> [@Hawxxeye](#):
>
> As mentioned in a previous topic, I had no issue with the war stories until I realized they had real counterparts.  
> At that point I began to wonder: Why significantly change the stories to when there is already a proper story to tell.

Well, show me a product of culture that doesn’t change things to tell it’s story. Private James Ryan only took inspiration from the Sole Survivor Policy, the rest is just invented for dramatic purposes. It is the atmosphere that sets the stages and creates the relevance of this film.  
Games always struggled with telling stories and if you look at the CoD franchise, these stories are just as unbelievable. Yeah there might be a historic background, but telling that in a meaningful way, both immersive and exciting is a rather large task.

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