# Why did they even add a Map Vote?

**URL:** <https://battlefieldforum.co/t/why-did-they-even-add-a-map-vote/259154>\
**Category:** General Discussion\
**Created:** [August 26, 2017, 7:02am UTC](https://battlefieldforum.co/t/why-did-they-even-add-a-map-vote/259154 "2017-08-26T07:02:00Z")\
**Posts on this page:** 5\
**Page:** 2

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**Author:** ![Trokey66](https://battlefieldforum.co/user_avatar/battlefieldforum.co/trokey66/32/103889_2.png) [@Trokey66](https://battlefieldforum.co/u/Trokey66)\
**Post date:** [October 12, 2017, 1:39pm UTC](https://battlefieldforum.co/t/why-did-they-even-add-a-map-vote/259154/21 "2017-10-12T13:39:00Z")

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I do remember lots of threads requesting map voting with a large portion supporting the idea.

In principle, it is not a bad idea but needs tweaking to prevent the same maps being presented.

I don’t think either system ‘worked’ but the current map voting is worse.

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**Author:** ![poegle87](https://battlefieldforum.co/user_avatar/battlefieldforum.co/poegle87/32/103143_2.png) [@poegle87](https://battlefieldforum.co/u/poegle87)\
**Post date:** [October 12, 2017, 1:40pm UTC](https://battlefieldforum.co/t/why-did-they-even-add-a-map-vote/259154/22 "2017-10-12T13:40:00Z")

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Yeah I agree it’s getting a bit stale playing the same maps. I keep ending up on servers going through a rotation of Amiens, Sinai, Ballroom, Monte Grappa, Empires Edge and the occasional Argonne Forest. I can’t remember the last time I played Giant’s Shadow or Suez.

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**Author:** ![crabman169](https://battlefieldforum.co/user_avatar/battlefieldforum.co/crabman169/32/101567_2.png) [@crabman169](https://battlefieldforum.co/u/crabman169)\
**Post date:** [October 12, 2017, 1:59pm UTC](https://battlefieldforum.co/t/why-did-they-even-add-a-map-vote/259154/23 "2017-10-12T13:59:00Z")

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I’m over it. You could map ‘vote’ by joining the map before the map you want

Tie in service assignments that require certain maps too

Having map vote on DLC rotation was the stupidest thing too

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**Author:** ![zoinkersScoob](https://battlefieldforum.co/user_avatar/battlefieldforum.co/zoinkersscoob/32/101123_2.png) [@zoinkersScoob](https://battlefieldforum.co/u/zoinkersScoob)\
**Post date:** [October 12, 2017, 2:04pm UTC](https://battlefieldforum.co/t/why-did-they-even-add-a-map-vote/259154/24 "2017-10-12T14:04:00Z")

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I would like to see the percentage on how much the different maps are played.

Right now I’d say there are maps which almost never wins a voting.

Like Giant’s Shadow.

How much time and resources did DICE put into this map completely in vain?

In that aspect map voting is just a way of wasting money.

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**Author:** ![Antares65z](https://battlefieldforum.co/user_avatar/battlefieldforum.co/antares65z/32/100925_2.png) [@Antares65z](https://battlefieldforum.co/u/Antares65z)\
**Post date:** [October 12, 2017, 2:44pm UTC](https://battlefieldforum.co/t/why-did-they-even-add-a-map-vote/259154/25 "2017-10-12T14:44:00Z")

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If Dice would add 2-4 more maps during the vote and tweaked the algorithm a bit to not repeat map choices until a crtiteria was met, this wouldn’t be a problem. There is plenty of screen real estate on the voting screen to have at least 4-6 maps to choose from. Perhaps this isn’t as easy of a fix as we might think it is.

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