# Why don't more people complain about player movement?

**URL:** <https://battlefieldforum.co/t/why-dont-more-people-complain-about-player-movement/107024>\
**Category:** General Discussion\
**Created:** [June 23, 2019, 9:42pm UTC](https://battlefieldforum.co/t/why-dont-more-people-complain-about-player-movement/107024 "2019-06-23T21:42:00Z")\
**Posts on this page:** 20\
**Page:** 1

<div class="post-metadata">

**Author:** ![M\_Rat13](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/m/c0e974/32.png) [@M\_Rat13](https://battlefieldforum.co/u/M_Rat13)\
**Post date:** [June 23, 2019, 9:42pm UTC](https://battlefieldforum.co/t/why-dont-more-people-complain-about-player-movement/107024/1 "2019-06-23T21:42:00Z")

</div>

Seriously, it’s easier to aim at people in Fortnite, then this POS.

---

<div class="post-metadata">

**Author:** ![VincentNZ](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/v/ce7236/32.png) [@VincentNZ](https://battlefieldforum.co/u/VincentNZ)\
**Post date:** [June 23, 2019, 9:49pm UTC](https://battlefieldforum.co/t/why-dont-more-people-complain-about-player-movement/107024/2 "2019-06-23T21:49:00Z")

</div>

Many people complain about it. I do not like the Quake movement of this game. @Hawxxeye made a thread or two about it. It was introduced to balance sweet spot snipers a bit in BF1, in BFV it is also to enable countersniping and to buff the recons via ADS-speed spec.  
This is the real issue here, the 60% movement bonus when ADS with the most cumbersome weapon after the MGs. The rest is alright, the movement speed has not changed, the acceleration has though.

---

<div class="post-metadata">

**Author:** ![BURGERKRIEG](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/b/77aa72/32.png) [@BURGERKRIEG](https://battlefieldforum.co/u/BURGERKRIEG)\
**Post date:** [June 23, 2019, 9:54pm UTC](https://battlefieldforum.co/t/why-dont-more-people-complain-about-player-movement/107024/3 "2019-06-23T21:54:00Z")

</div>

They have, it’s just how things are now.

---

<div class="post-metadata">

**Author:** ![CSO7777](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/c/f4b2a3/32.png) [@CSO7777](https://battlefieldforum.co/u/CSO7777)\
**Post date:** [June 23, 2019, 10:11pm UTC](https://battlefieldforum.co/t/why-dont-more-people-complain-about-player-movement/107024/4 "2019-06-23T22:11:00Z")

</div>

This has been discussed several times.

BF1 ended up with good movement mechanics, not too fast not too slow. Weird direction changes and ADAD spam was nerfed and it actually became pretty good in the end.

We are back to ADAD-spam and other “stupid” mechanics all over again. Why Dice intends to make the same “stupid” decisions again and again is really mindblowing.

---

<div class="post-metadata">

**Author:** ![CHAMMOND1992](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/c/82dd89/32.png) [@CHAMMOND1992](https://battlefieldforum.co/u/CHAMMOND1992)\
**Post date:** [June 23, 2019, 10:53pm UTC](https://battlefieldforum.co/t/why-dont-more-people-complain-about-player-movement/107024/5 "2019-06-23T22:53:00Z")

</div>

Me likey.

---

<div class="post-metadata">

**Author:** ![parkingbrake](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/p/ee7513/32.png) [@parkingbrake](https://battlefieldforum.co/u/parkingbrake)\
**Post date:** [June 23, 2019, 10:56pm UTC](https://battlefieldforum.co/t/why-dont-more-people-complain-about-player-movement/107024/6 "2019-06-23T22:56:00Z")

</div>

> [@CSO7777](#):
>
> This has been discussed several times.
> 
> BF1 ended up with good movement mechanics, not too fast not too slow. Weird direction changes and ADAD spam was nerfed and it actually became pretty good in the end.
> 
> We are back to ADAD-spam and other “stupid” mechanics all over again. Why Dice intends to make the same “stupid” decisions again and again is really mindblowing.

The ADAD dance and the return of bunny-hopping shows the poor state this game is in. Either DICE doesn’t care or doesn’t have the resources to fix it, so now everyone is a cartoon-ninja. It’s like DICE has no corporate memory, like they can’t remember that this was something they did better in a previous title. But considering they’ve made the network performance worse in BFV than it was in BF1, I suppose we shouldn’t be surprised they can’t/won’t fix movement either.

---

<div class="post-metadata">

**Author:** ![Noodlesocks](https://battlefieldforum.co/user_avatar/battlefieldforum.co/noodlesocks/32/101045_2.png) [@Noodlesocks](https://battlefieldforum.co/u/Noodlesocks)\
**Post date:** [June 23, 2019, 11:13pm UTC](https://battlefieldforum.co/t/why-dont-more-people-complain-about-player-movement/107024/7 "2019-06-23T23:13:00Z")

</div>

I imagine people are just tired of complaining about the game’s issues with absolutely no acknowledgement from Dice Sweden on those issues. It’s just 8 whole months of “We’re listening to the community” and nothing gets done. The issue has been raised many times before along with a number of other issues the game suffers from but when you go the better part of a whole year without them even acknowledging the issues, it kind of gives people the impression that there’s no point in even bothering anymore.

After all, why should the players continue caring when it feels like the developers already stopped caring?

---

<div class="post-metadata">

**Author:** ![BaronVonGoon](https://battlefieldforum.co/user_avatar/battlefieldforum.co/baronvongoon/32/100934_2.png) [@BaronVonGoon](https://battlefieldforum.co/u/BaronVonGoon)\
**Post date:** [June 24, 2019, 1:10am UTC](https://battlefieldforum.co/t/why-dont-more-people-complain-about-player-movement/107024/8 "2019-06-24T01:10:00Z")

</div>

> [@M\_Rat13](#):
>
> Seriously, it’s easier to aim at people in Fortnite, then this POS.

Totally agree. Player movement combined with the awful netcode causes alot of rage moments.

---

<div class="post-metadata">

**Author:** ![Marine\_IraHayes2](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/m/7993a0/32.png) [@Marine\_IraHayes2](https://battlefieldforum.co/u/Marine_IraHayes2)\
**Post date:** [June 24, 2019, 2:57am UTC](https://battlefieldforum.co/t/why-dont-more-people-complain-about-player-movement/107024/9 "2019-06-24T02:57:00Z")

</div>

Because it’s not a problem until Westie and Jackfrags say it’s a problem.

---

<div class="post-metadata">

**Author:** ![SirTerrible](https://battlefieldforum.co/user_avatar/battlefieldforum.co/sirterrible/32/103499_2.png) [@SirTerrible](https://battlefieldforum.co/u/SirTerrible)\
**Post date:** [June 24, 2019, 3:14am UTC](https://battlefieldforum.co/t/why-dont-more-people-complain-about-player-movement/107024/10 "2019-06-24T03:14:00Z")

</div>

Being able to jump and slide around like a superhero is needed to survive the million random camper encounters every round imo. Fix the camper problem then feel free to even go as far as to give it BF4 movement, I won’t care. Just don’t bring back the zouzou jump lol. Something more like BF1’s makes the most sense though.

---

<div class="post-metadata">

**Author:** ![Matty101yttam](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/m/b38774/32.png) [@Matty101yttam](https://battlefieldforum.co/u/Matty101yttam)\
**Post date:** [June 24, 2019, 3:16am UTC](https://battlefieldforum.co/t/why-dont-more-people-complain-about-player-movement/107024/11 "2019-06-24T03:16:00Z")

</div>

> [@Marine\_IraHayes2](#):
>
> Because it’s not a problem until Westie and Jackfrags say it’s a problem.

To be fair they seem to play on some different severs, people seem to casually stroll around in their clips, my bf and the bf they show are 2 different games.

---

<div class="post-metadata">

**Author:** ![OskooI\_007](https://battlefieldforum.co/user_avatar/battlefieldforum.co/oskooi_007/32/103046_2.png) [@OskooI\_007](https://battlefieldforum.co/u/OskooI_007)\
**Post date:** [June 24, 2019, 3:50am UTC](https://battlefieldforum.co/t/why-dont-more-people-complain-about-player-movement/107024/12 "2019-06-24T03:50:00Z")

</div>

Here’s some posts I found where Drunkkz3 discussed player movement in BFV.

[https://twitter.com/DRUNKKZ3/status/1089917115820322820](https://twitter.com/DRUNKKZ3/status/1089917115820322820)

I wonder if that video he posted was shot online over a network connection or in offline mode. Because in online mode player movement starts getting erratic due to network extrapolation algorithms trying to predict and correct movements at 60/30hz. To me it looks like the video above was shot in offline mode, because player movement doesn’t look that smooth and predictable when I play in 64 player 60hz servers on PC.

DRUNKKZ3Core Gameplay Designer • 226d  
Hey, i’m the guy working on soldier movements in the game from a design perspective!

First of all, thanks for writing this - i’m going to try to add some extra information about what we have right now and add some background.

Some base stats for moving (stand):

Running: 3,4 m/s (back = 3m/s — left and right = 3,2 m/s)

Sprinting: 6,035 m/s at best, has the same directional modifiers as running (in terms of scale).

Battlefield 5 has, as you said, pretty much the same speeds besides slightly slower for anything that is not forward. Accelerations and deceleration are similar to those in Battlefield 4 and the deceleration are slower than BF1 (from release or from now).

During development, we tried different speeds and we’ve tried very slow as well as lots of inertia with multiple iterations and that did not turn to feel very good. We want the players to feel in control of their soldier and that really worked against that feeling. Combat in Battlefield has evolved a lot and not having the possibility to react to the general unpredictability of the scale of Battlefield due to “feeling slow” was very frustrating. As such, we decided to get some responsiveness back in which got us closer to BF4 without the extreme top speeds.

Besides movement speeds, i think it’s hard to easily compare a game like BF5 and BF1 with the older titles, our animations got a lot more detailed (like a lot), the proportions of soldiers changed, the general combat changed, the way we build maps changed, the level of details our maps changed. Those are a lot of thins to take into account when it comes to how combat works out.

With that being said, we want to remain on the responsive side but we definitely want to improve where we can if that can make for a more enjoyable player experience. I think one thing that can always get better is predictability (it’s also a great challenge when we try to get very detailed with things i mentioned in the paragraph above). And we have some ideas of things we would like to improve there.

I would love to hear from you if there are specific points of the soldier movements where you think “this is too hectic” “this is very unpredictable” when looking at enemy soldiers (and not from your first person perspective).

TheNoobPolice • 226d  
I would just like to see a return to BF3 strafe speed (much less jerky) and other values to be honest.

The movement in that game worked perfectly for both first and third person perspectives. It really was a golden formula.

DRUNKKZ3Core Gameplay Designer • 226d  
I’ve been putting a lot of hours into looking at how BF3 movements worked (mostly because i agree, it felt really good but also because i wanted to learn how my favorite game in the series “worked”). I tried exactly the same physics values and it didn’t turn out into something that looked as good in 3rd person, a lot of things were very different from what we have now (soldier proportions and simpler animation set).

Getting back to something close to BF3 would involve a lot more work than just using values that BF3 had at this point.

[https://www.reddit.com/r/BattlefieldV/comments/9vhdng/movement\_speed\_has\_gotten\_more\_twitchy\_every/](https://www.reddit.com/r/BattlefieldV/comments/9vhdng/movement_speed_has_gotten_more_twitchy_every/)

With all that said, I’ve always felt movement in BFV is too fast and twitchy. Drunkkz3 says the movement speed values are similar to BF1, but to me BFV still feels faster and more twitchy.

I think the network extrapolation algorithms have a lot to do with sudden direction changes. The only way to overcome that is to slow down sudden movement changes using inertia.

---

<div class="post-metadata">

**Author:** ![Hawxxeye](https://battlefieldforum.co/user_avatar/battlefieldforum.co/hawxxeye/32/101036_2.png) [@Hawxxeye](https://battlefieldforum.co/u/Hawxxeye)\
**Post date:** [June 24, 2019, 4:13am UTC](https://battlefieldforum.co/t/why-dont-more-people-complain-about-player-movement/107024/13 "2019-06-24T04:13:00Z")

</div>

Not the best example but seriously

[![Video: Is that human movement?](https://battlefieldforum.co/uploads/default/original/3X/3/4/34230fd3031c91a7ff35d88726068d1899722bfb.jpeg "Is that human movement?") ](https://www.youtube.com/watch?v=YbFfUt1fDwc)

---

<div class="post-metadata">

**Author:** ![llPhantom\_Limbll](https://battlefieldforum.co/user_avatar/battlefieldforum.co/llphantom_limbll/32/102656_2.png) [@llPhantom\_Limbll](https://battlefieldforum.co/u/llPhantom_Limbll)\
**Post date:** [June 24, 2019, 5:08am UTC](https://battlefieldforum.co/t/why-dont-more-people-complain-about-player-movement/107024/14 "2019-06-24T05:08:00Z")

</div>

People complain but Dice doesn’t listen.  
I played BF1 this weekend and that game has 0 (ZERO) movement issues. No tiny rocks you have to vault over and such BS.  
How can you completely screw up the whole movement system which worked in previous title is beyond me.

---

<div class="post-metadata">

**Author:** ![Dank\_Jeezus](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/d/df705f/32.png) [@Dank\_Jeezus](https://battlefieldforum.co/u/Dank_Jeezus)\
**Post date:** [June 24, 2019, 5:30am UTC](https://battlefieldforum.co/t/why-dont-more-people-complain-about-player-movement/107024/15 "2019-06-24T05:30:00Z")

</div>

It’s my main complaint

The real issue is that people on YouTube and reddit don’t want to hear why player movement is so bad. Despite it being a huge issue with the game. Most

It’s the gunplay. I’m sorry but it really is.  
I hope y’all realize 3x glint free insta SAR’s with heavy clutter, no recoil, and low ttk makes bad player movement stand out even more. Blueberries need to be herded, and theyre afraid right now.

Nobody wants to face this outside of this specific forum.

---

<div class="post-metadata">

**Author:** ![Dank\_Jeezus](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/d/df705f/32.png) [@Dank\_Jeezus](https://battlefieldforum.co/u/Dank_Jeezus)\
**Post date:** [June 24, 2019, 6:43am UTC](https://battlefieldforum.co/t/why-dont-more-people-complain-about-player-movement/107024/16 "2019-06-24T06:43:00Z")

</div>

> [@Dank\_Jeezus](#):
>
> It’s my main complaint
> 
> The real issue is that people on YouTube and reddit don’t want to hear why player movement is so bad. Despite it being a huge issue with the game. Most
> 
> It’s the gunplay. I’m sorry but it really is.  
> I hope y’all realize 3x glint free insta SAR’s with heavy clutter, no recoil, and low ttk makes bad player movement stand out even more. Blueberries need to be herded, and theyre afraid right now.
> 
> Nobody wants to face this outside of this specific forum.

_ **Sorry mods for swearing. I’m trying to stop.** _

---

<div class="post-metadata">

**Author:** ![warslag](https://battlefieldforum.co/user_avatar/battlefieldforum.co/warslag/32/101053_2.png) [@warslag](https://battlefieldforum.co/u/warslag)\
**Post date:** [June 24, 2019, 6:58am UTC](https://battlefieldforum.co/t/why-dont-more-people-complain-about-player-movement/107024/17 "2019-06-24T06:58:00Z")

</div>

@Oskool_007

I enjoyed reading your post, thanks! 🙂

Florian seems like a top person. It’s just a pity that so much from our mutual favourite BF3 has changed.

---

<div class="post-metadata">

**Author:** ![parkingbrake](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/p/ee7513/32.png) [@parkingbrake](https://battlefieldforum.co/u/parkingbrake)\
**Post date:** [June 24, 2019, 7:00am UTC](https://battlefieldforum.co/t/why-dont-more-people-complain-about-player-movement/107024/18 "2019-06-24T07:00:00Z")

</div>

> [@llPhantom\_Limbll](#):
>
> People complain but Dice doesn’t listen.  
> I played BF1 this weekend and that game has 0 (ZERO) movement issues. No tiny rocks you have to vault over and such BS.  
> How can you completely screw up the whole movement system which worked in previous title is beyond me.

That applies to so many things in this game, the constant theme is, _How could they make this worse than previous titles_?

---

<div class="post-metadata">

**Author:** ![Hawxxeye](https://battlefieldforum.co/user_avatar/battlefieldforum.co/hawxxeye/32/101036_2.png) [@Hawxxeye](https://battlefieldforum.co/u/Hawxxeye)\
**Post date:** [June 24, 2019, 7:15am UTC](https://battlefieldforum.co/t/why-dont-more-people-complain-about-player-movement/107024/19 "2019-06-24T07:15:00Z")

</div>

> [@parkingbrake](#):
>
> > [@llPhantom\_Limbll](#):
> >
> > People complain but Dice doesn’t listen.  
> > I played BF1 this weekend and that game has 0 (ZERO) movement issues. No tiny rocks you have to vault over and such BS.  
> > How can you completely screw up the whole movement system which worked in previous title is beyond me.
> 
> That applies to so many things in this game, the constant theme is, _How could they make this worse than previous titles_?

Its magic  
there had been a decline starting BF4 where stuff fixed in previous titles would get broken again and new features would cause more trouble than benefits.

---

<div class="post-metadata">

**Author:** ![MachoFantast1c0](https://battlefieldforum.co/user_avatar/battlefieldforum.co/machofantast1c0/32/100978_2.png) [@MachoFantast1c0](https://battlefieldforum.co/u/MachoFantast1c0)\
**Post date:** [June 24, 2019, 7:32am UTC](https://battlefieldforum.co/t/why-dont-more-people-complain-about-player-movement/107024/20 "2019-06-24T07:32:00Z")

</div>

> [@llPhantom\_Limbll](#):
>
> People complain but Dice doesn’t listen.  
> I played BF1 this weekend and that game has 0 (ZERO) movement issues. No tiny rocks you have to vault over and such BS.  
> How can you completely screw up the whole movement system which worked in previous title is beyond me.

I think they listen, but they don’t have any easy solutions, as the issues are baked into the game’s genome. Whilst I totally agree that the erratic movement is a major issue, it’s just one of many major issues.

Regarding BF1 movement, it is indeed in a very good place. However, it’s not perfect when it comes to traversal. Proning when attempting to vault is infuriating, and you do slip back on many surfaces. Occasionally I get briefly stuck, but I’ve mostly learned to avoid problematic areas.

[Next page](https://battlefieldforum.co/t/why-dont-more-people-complain-about-player-movement/107024.md?page=2)
