# Why get rid of engineer?

**URL:** <https://battlefieldforum.co/t/why-get-rid-of-engineer/102245>\
**Category:** General Discussion\
**Created:** [June 18, 2016, 6:41am UTC](https://battlefieldforum.co/t/why-get-rid-of-engineer/102245 "2016-06-18T06:41:00Z")\
**Posts on this page:** 20\
**Page:** 1

<div class="post-metadata">

**Author:** ![KaaDaver](https://battlefieldforum.co/user_avatar/battlefieldforum.co/kaadaver/32/102448_2.png) [@KaaDaver](https://battlefieldforum.co/u/KaaDaver)\
**Post date:** [June 18, 2016, 6:41am UTC](https://battlefieldforum.co/t/why-get-rid-of-engineer/102245/1 "2016-06-18T06:41:00Z")

</div>

I don’t know about the rest of yous but I’m not liking the thought of having to choose between offense and defense when it comes to vehicles. We were given the opportunity to do this either way in bf4 like, the classes in my opinion were balanced. Either vehicle minded in engineer and the rest infantry based. Teamwork you say? I say no to that, all that will be punished will be the solo players which oddly enough makes up most of the player Base. Time will tell the true extent of this, I’m hoping I’m wrong about it

Now, I assume, we have 2 classes for infantry on vehicle combat, one offense with assault, then another to repair vehicles, further restrictions for spawning inside the vehicles too. Literally nobody complained about the engineer class, it wasn’t OP, it was just flat out useful. Why take something that works then break it for the sake of a new game. I really cant see this playing out well tbh

---

<div class="post-metadata">

**Author:** ![MartianGeneral](https://battlefieldforum.co/user_avatar/battlefieldforum.co/martiangeneral/32/102749_2.png) [@MartianGeneral](https://battlefieldforum.co/u/MartianGeneral)\
**Post date:** [June 18, 2016, 7:50am UTC](https://battlefieldforum.co/t/why-get-rid-of-engineer/102245/2 "2016-06-18T07:50:00Z")

</div>

The classes are now more dependent on one another, which means lone-wolf style won’t be as effective as it was in BF3/BF4.  
Also, this attack and defense split was present in past battlefields, with anti-tank and engineer being 2 separate classes, and it worked extremely well.  
This will also mean a diversity in kits on modes like conquest. People wouldn’t just run with engineers anymore, they’d also have to choose kits depending on the situation, and I’m all up for that.

---

<div class="post-metadata">

**Author:** ![KaaDaver](https://battlefieldforum.co/user_avatar/battlefieldforum.co/kaadaver/32/102448_2.png) [@KaaDaver](https://battlefieldforum.co/u/KaaDaver)\
**Post date:** [June 18, 2016, 8:10am UTC](https://battlefieldforum.co/t/why-get-rid-of-engineer/102245/3 "2016-06-18T08:10:00Z")

</div>

Don’t get me wrong, choosing the correct kit for the job is key, I’m just against alienating a demographic and forcing them into situation they may not want to do. For instance, say I was driving a tank on a random server by myself, I can’t be proficient by myself, I need support. That forces me to rely on others, from my experience others cannot be relied upon. So I likely end up on foot, no problem with that, but when a squad of mixed up friends enters the vehicles I cannot provide much of a counter to that.

What I’m saying is that dices idea of enforcing teamwork might further drive a wedge between vehicle and infantry play for a solo player, obviously this is just speculation though

---

<div class="post-metadata">

**Author:** ![MartianGeneral](https://battlefieldforum.co/user_avatar/battlefieldforum.co/martiangeneral/32/102749_2.png) [@MartianGeneral](https://battlefieldforum.co/u/MartianGeneral)\
**Post date:** [June 18, 2016, 8:19am UTC](https://battlefieldforum.co/t/why-get-rid-of-engineer/102245/4 "2016-06-18T08:19:00Z")

</div>

From what I’ve seen, you can still do relatively well as solo in a vehicle. But obviously teamwork and having support is always going to be more beneficial than going solo.

---

<div class="post-metadata">

**Author:** ![visegrip117](https://battlefieldforum.co/user_avatar/battlefieldforum.co/visegrip117/32/104005_2.png) [@visegrip117](https://battlefieldforum.co/u/visegrip117)\
**Post date:** [June 18, 2016, 8:20am UTC](https://battlefieldforum.co/t/why-get-rid-of-engineer/102245/5 "2016-06-18T08:20:00Z")

</div>

> [@KaaDaver](#):
>
> Don’t get me wrong, choosing the correct kit for the job is key, I’m just against alienating a demographic and forcing them into situation they may not want to do. For instance, say I was driving a tank on a random server by myself, I can’t be proficient by myself, I need support. That forces me to rely on others, from my experience others cannot be relied upon. So I likely end up on foot, no problem with that, but when a squad of mixed up friends enters the vehicles I cannot provide much of a counter to that.
> 
> What I’m saying is that dices idea of enforcing teamwork might further drive a wedge between vehicle and infantry play for a solo player, obviously this is just speculation though

If you spawned into the vehicle from the load out screen, you are a tanker class and can repair your own vehicle . If that’s what you was referring to by “needing support”

And just my opinion, I like what they’ve done with making all classes rely on other classes more

---

<div class="post-metadata">

**Author:** ![KaaDaver](https://battlefieldforum.co/user_avatar/battlefieldforum.co/kaadaver/32/102448_2.png) [@KaaDaver](https://battlefieldforum.co/u/KaaDaver)\
**Post date:** [June 18, 2016, 8:21am UTC](https://battlefieldforum.co/t/why-get-rid-of-engineer/102245/6 "2016-06-18T08:21:00Z")

</div>

Only time will tell

---

<div class="post-metadata">

**Author:** ![KaaDaver](https://battlefieldforum.co/user_avatar/battlefieldforum.co/kaadaver/32/102448_2.png) [@KaaDaver](https://battlefieldforum.co/u/KaaDaver)\
**Post date:** [June 18, 2016, 8:36am UTC](https://battlefieldforum.co/t/why-get-rid-of-engineer/102245/7 "2016-06-18T08:36:00Z")

</div>

> [@visegrip117](#):
>
> > [@KaaDaver](#):
> >
> > Don’t get me wrong, choosing the correct kit for the job is key, I’m just against alienating a demographic and forcing them into situation they may not want to do. For instance, say I was driving a tank on a random server by myself, I can’t be proficient by myself, I need support. That forces me to rely on others, from my experience others cannot be relied upon. So I likely end up on foot, no problem with that, but when a squad of mixed up friends enters the vehicles I cannot provide much of a counter to that.
> > 
> > What I’m saying is that dices idea of enforcing teamwork might further drive a wedge between vehicle and infantry play for a solo player, obviously this is just speculation though
> 
> If you spawned into the vehicle from the load out screen, you are a tanker class and can repair your own vehicle . If that’s what you was referring to by “needing support”
> 
> And just my opinion, I like what they’ve done with making all classes rely on other classes more

What’s the specifics of the tanker class?

---

<div class="post-metadata">

**Author:** ![oof14346](https://battlefieldforum.co/user_avatar/battlefieldforum.co/oof14346/32/103024_2.png) [@oof14346](https://battlefieldforum.co/u/oof14346)\
**Post date:** [June 18, 2016, 9:01am UTC](https://battlefieldforum.co/t/why-get-rid-of-engineer/102245/8 "2016-06-18T09:01:00Z")

</div>

> [@KaaDaver](#):
>
> I don’t know about the rest of yous but I’m not liking the thought of having to choose between offense and defense when it comes to vehicles. We were given the opportunity to do this either way in bf4 like, the classes in my opinion were balanced. Either vehicle minded in engineer and the rest infantry based. Teamwork you say? I say to that, all that will be punished will be the solo players which oddly enough makes up most of the player Base. Time will tell the true extent of this, I’m hoping I’m wrong about it
> 
> Now, I assume, we have 2 classes for infantry on vehicle combat, one offense with assault, then another to repair vehicles, further restrictions for spawning inside the vehicles too. Literally nobody complained about the engineer class, it wasn’t OP, it was just flat out useful. Why take something that works then break it for the sake of a new game. I really cant see this playing out well tbh

Engineer was my go to class in BC, BC2, Bf3 and Bf4. You could say the class was overpowered because it performed well in any situation. Engie was a jack of all trades. The only thing missing was a med pack. I’ll give the new class system for Bf1 a shot.

---

<div class="post-metadata">

**Author:** ![KaaDaver](https://battlefieldforum.co/user_avatar/battlefieldforum.co/kaadaver/32/102448_2.png) [@KaaDaver](https://battlefieldforum.co/u/KaaDaver)\
**Post date:** [June 18, 2016, 9:51am UTC](https://battlefieldforum.co/t/why-get-rid-of-engineer/102245/9 "2016-06-18T09:51:00Z")

</div>

It isn’t even a Jack of all trades though. You can’t revive/heal or resupply teammates. All the engineer does is combat/repair vehicles. Not overpowered at all

---

<div class="post-metadata">

**Author:** ![oof14346](https://battlefieldforum.co/user_avatar/battlefieldforum.co/oof14346/32/103024_2.png) [@oof14346](https://battlefieldforum.co/u/oof14346)\
**Post date:** [June 18, 2016, 10:34am UTC](https://battlefieldforum.co/t/why-get-rid-of-engineer/102245/10 "2016-06-18T10:34:00Z")

</div>

> [@KaaDaver](#):
>
> It isn’t even a Jack of all trades though. You can’t revive/heal or resupply teammates. All the engineer does is combat/repair vehicles. Not overpowered at all

Great vs vehicles, great vs infantry.

---

<div class="post-metadata">

**Author:** ![Large\_Footninja](https://battlefieldforum.co/user_avatar/battlefieldforum.co/large_footninja/32/101981_2.png) [@Large\_Footninja](https://battlefieldforum.co/u/Large_Footninja)\
**Post date:** [June 18, 2016, 11:03am UTC](https://battlefieldforum.co/t/why-get-rid-of-engineer/102245/11 "2016-06-18T11:03:00Z")

</div>

There is a reason why majority plays as an Engineer on Conquest in BF3 and 4. Kit diversity sometimes doesn’t even exist there when everybody plays Engineer. Plus change of class roles. I though think that Assault (Anti-tank) will replace Engineer in popularity.

---

<div class="post-metadata">

**Author:** ![KaaDaver](https://battlefieldforum.co/user_avatar/battlefieldforum.co/kaadaver/32/102448_2.png) [@KaaDaver](https://battlefieldforum.co/u/KaaDaver)\
**Post date:** [June 18, 2016, 11:09am UTC](https://battlefieldforum.co/t/why-get-rid-of-engineer/102245/12 "2016-06-18T11:09:00Z")

</div>

> [@Large\_Footninja](#):
>
> There is a reason why majority plays as an Engineer on Conquest in BF3 and 4. Kit diversity sometimes doesn’t even exist there when everybody plays Engineer. Plus change of class roles. I though think that Assault (Anti-tank) will replace Engineer in popularity.

Yeah, that reason is vehicles. When playing cq on locker/metro/pearl market only play as engineer, or tdm for that matter.

---

<div class="post-metadata">

**Author:** ![KaaDaver](https://battlefieldforum.co/user_avatar/battlefieldforum.co/kaadaver/32/102448_2.png) [@KaaDaver](https://battlefieldforum.co/u/KaaDaver)\
**Post date:** [June 18, 2016, 11:10am UTC](https://battlefieldforum.co/t/why-get-rid-of-engineer/102245/13 "2016-06-18T11:10:00Z")

</div>

Again, I didn’t use a curse word.

---

<div class="post-metadata">

**Author:** ![MarxistDictator](https://battlefieldforum.co/user_avatar/battlefieldforum.co/marxistdictator/32/102751_2.png) [@MarxistDictator](https://battlefieldforum.co/u/MarxistDictator)\
**Post date:** [June 18, 2016, 1:14pm UTC](https://battlefieldforum.co/t/why-get-rid-of-engineer/102245/14 "2016-06-18T13:14:00Z")

</div>

Engineer was never op, it’s just more dumb mentalities from BF4 scrubs.

Obviously if there’s 8 units of heavy armor and 4 attack aircraft for each side PEOPLE ARE GOING TO PLAY THE VEHICLE CLASS. There are almost as many vehicles/crew seats than there are players per side in 64.

Where they scew up is making it so that only one class would be useful in such a situation.

---

<div class="post-metadata">

**Author:** ![KaaDaver](https://battlefieldforum.co/user_avatar/battlefieldforum.co/kaadaver/32/102448_2.png) [@KaaDaver](https://battlefieldforum.co/u/KaaDaver)\
**Post date:** [June 18, 2016, 2:39pm UTC](https://battlefieldforum.co/t/why-get-rid-of-engineer/102245/15 "2016-06-18T14:39:00Z")

</div>

> [@MarxistDictator](#):
>
> Engineer was never op, it’s just more dumb mentalities from BF4 scrubs.
> 
> Obviously if there’s 8 units of heavy armor and 4 attack aircraft for each side PEOPLE ARE GOING TO PLAY THE VEHICLE CLASS. There are almost as many vehicles/crew seats than there are players per side in 64.
> 
> Where they scew up is making it so that only one class would be useful in such a situation.

Well that depends on what is in the class itself, anybody know?

---

<div class="post-metadata">

**Author:** ![MartianGeneral](https://battlefieldforum.co/user_avatar/battlefieldforum.co/martiangeneral/32/102749_2.png) [@MartianGeneral](https://battlefieldforum.co/u/MartianGeneral)\
**Post date:** [June 18, 2016, 2:48pm UTC](https://battlefieldforum.co/t/why-get-rid-of-engineer/102245/16 "2016-06-18T14:48:00Z")

</div>

Vehicle class has a C96 carbine, a pistol, repair wrench and a grenade. The carbine is not powerful at all and would get you killed if you tried to attack with it.

---

<div class="post-metadata">

**Author:** ![MartinBabl](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/m/f1d935/32.png) [@MartinBabl](https://battlefieldforum.co/u/MartinBabl)\
**Post date:** [June 18, 2016, 2:52pm UTC](https://battlefieldforum.co/t/why-get-rid-of-engineer/102245/17 "2016-06-18T14:52:00Z")

</div>

Let the Beta come and all will be fixed.

---

<div class="post-metadata">

**Author:** ![MartianGeneral](https://battlefieldforum.co/user_avatar/battlefieldforum.co/martiangeneral/32/102749_2.png) [@MartianGeneral](https://battlefieldforum.co/u/MartianGeneral)\
**Post date:** [June 18, 2016, 2:57pm UTC](https://battlefieldforum.co/t/why-get-rid-of-engineer/102245/18 "2016-06-18T14:57:00Z")

</div>

Yeah because the “betas” in previous games fixed everything at launch /s

There is nothing wrong with voicing your concerns and trying to get answers. You don’t need to wait until 2 weeks from launch to give your feedback

---

<div class="post-metadata">

**Author:** ![Loqtrall](https://battlefieldforum.co/user_avatar/battlefieldforum.co/loqtrall/32/100975_2.png) [@Loqtrall](https://battlefieldforum.co/u/Loqtrall)\
**Post date:** [June 18, 2016, 4:13pm UTC](https://battlefieldforum.co/t/why-get-rid-of-engineer/102245/19 "2016-06-18T16:13:00Z")

</div>

> [@KaaDaver](#):
>
> Don’t get me wrong, choosing the correct kit for the job is key, I’m just against alienating a demographic and forcing them into situation they may not want to do. For instance, say I was driving a tank on a random server by myself, I can’t be proficient by myself, I need support. That forces me to rely on others, from my experience others cannot be relied upon. So I likely end up on foot, no problem with that, but when a squad of mixed up friends enters the vehicles I cannot provide much of a counter to that.
> 
> What I’m saying is that dices idea of enforcing teamwork might further drive a wedge between vehicle and infantry play for a solo player, obviously this is just speculation though

DICE just doesn’t want tanks from BF4, where pretty much any noob can slap thermals on them and pretty much dominate infantry by themselves, back up, repair quickly by themselves without putting themselves in TOO much danger and get back at it again.

A vehicle should not be the dominant force on a Battlefield just while one person is operating it, especially when said person OUTSIDE of the vehicle wouldn’t dominate

In BF1, not only have two or three people that actually went to EA play and either played the game or played in the livestream say that DICE is really adamant about keeping roles SPECIFIC in this game, but the gameplay directly correlates to those statements.

Now the medic class is the class centered around fixing EVERYONE. If you’re wounded, he heals you. If your tank/car is damaged, he repairs it. If you’re dead, he revives you.

The NEW “engineer”, the assault class, is now DEDICATED to destroying armor, and in return get probably the least effective weapons for taking out enemies not directly in your immediate vicinity. BUT, they’re also the only class that get the “rocket rifle”, anti-tank grenades, and more than likely in the full game will get a myriad of anti-vehicle devices.

They took the explosive effectiveness and capability of medics in past BF games, and the same of Engineers in past BF games, and they split them in to two classes completely dedicated to their craft. So a medic will be more focused on fixing things, and an engineer will be more focused on destroying things. Two clearly defined roles on the Battlefield, where no longer we’ll see the “assault medics” that do more killing than healing/reviving, and “repair monkeys” that literally just run around spamming repairs when they were one of the only anti-vehicle capable classes in the game.

* * *

Now - in saying that, that doesn’t mean that tanks are uneffective because you can’t get out and repair them yourself. There was a guy in the livestream that went 35-0, and just had two side gunners that were clueless celebrities most of the time.

The new self-repair mechanic is SUPER effective if you’re not stupid and try to do it out in the open with 18 enemies around you and an enemy tank on the horizon. And tanks have a bigger splash damage radius than in any past BF games (and can now blow up LITERALLY ANY COVER the infantry uses, as well as armor-destroying weapon emplacements and machinegun emplacements).

Poolshark, one of the mods from the forum that played in the livestream, said that tanks in the current iteration of the game are scary powerful, especially if you have a good squad to run it with that consists of at least one medic. He wasn’t the only one to say that, Matimi0 also hinted at vehicles being quite powerful, and Levelcap straight out said that tanks were a force to be reckoned with on the BF.

It’s a fair trade off - they now require more teamwork to be effective, and it now requires more teamwork to take them down. After all, this is a team-based game, so if people want to completely ignore the fact that there are 31 other people playing with them, then they can get their \*\*\* spanked by tanks.

> [@MartianGeneral](#):
>
> Vehicle class has a C96 carbine, a pistol, repair wrench and a grenade. The carbine is not powerful at all and would get you killed if you tried to attack with it.

I didn’t get that from the C96 at all. I saw JackFrags and Levelcap using it, and it seemed to take people down fairly quickly AND had a 20 round stripper clip. On top of that, it’s way more accurate than all sidearms, and seemingly has the same effective range as the medic’s semi-auto rifles. I know I saw Jack take a couple guys down in 2-3 shots.

The kit will at least give you a fighting chance if your tank is destroyed, until you happen upon another kit you can pick up off the ground.

---

<div class="post-metadata">

**Author:** ![doobiebromac](https://battlefieldforum.co/user_avatar/battlefieldforum.co/doobiebromac/32/101764_2.png) [@doobiebromac](https://battlefieldforum.co/u/doobiebromac)\
**Post date:** [June 18, 2016, 4:36pm UTC](https://battlefieldforum.co/t/why-get-rid-of-engineer/102245/20 "2016-06-18T16:36:00Z")

</div>

Engi has always been my favorite class but I will be the first to admit it has been OP since BC2, maybe before that. I didn’t play alot of BF2.

[Next page](https://battlefieldforum.co/t/why-get-rid-of-engineer/102245.md?page=2)
