# Why get rid of engineer?

**URL:** <https://battlefieldforum.co/t/why-get-rid-of-engineer/102245>\
**Category:** General Discussion\
**Created:** [June 18, 2016, 6:41am UTC](https://battlefieldforum.co/t/why-get-rid-of-engineer/102245 "2016-06-18T06:41:00Z")\
**Posts on this page:** 1\
**Page:** 2

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**Author:** ![KaaDaver](https://battlefieldforum.co/user_avatar/battlefieldforum.co/kaadaver/32/102448_2.png) [@KaaDaver](https://battlefieldforum.co/u/KaaDaver)\
**Post date:** [June 18, 2016, 5:07pm UTC](https://battlefieldforum.co/t/why-get-rid-of-engineer/102245/21 "2016-06-18T17:07:00Z")

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> [@Loqtrall](#):
>
> > [@KaaDaver](#):
> >
> > Don’t get me wrong, choosing the correct kit for the job is key, I’m just against alienating a demographic and forcing them into situation they may not want to do. For instance, say I was driving a tank on a random server by myself, I can’t be proficient by myself, I need support. That forces me to rely on others, from my experience others cannot be relied upon. So I likely end up on foot, no problem with that, but when a squad of mixed up friends enters the vehicles I cannot provide much of a counter to that.
> > 
> > What I’m saying is that dices idea of enforcing teamwork might further drive a wedge between vehicle and infantry play for a solo player, obviously this is just speculation though
> 
> DICE just doesn’t want tanks from BF4, where pretty much any noob can slap thermals on them and pretty much dominate infantry by themselves, back up, repair quickly by themselves without putting themselves in TOO much danger and get back at it again.
> 
> A vehicle should not be the dominant force on a Battlefield just while one person is operating it, especially when said person OUTSIDE of the vehicle wouldn’t dominate
> 
> In BF1, not only have two or three people that actually went to EA play and either played the game or played in the livestream say that DICE is really adamant about keeping roles SPECIFIC in this game, but the gameplay directly correlates to those statements.
> 
> Now the medic class is the class centered around fixing EVERYONE. If you’re wounded, he heals you. If your tank/car is damaged, he repairs it. If you’re dead, he revives you.
> 
> The NEW “engineer”, the assault class, is now DEDICATED to destroying armor, and in return get probably the least effective weapons for taking out enemies not directly in your immediate vicinity. BUT, they’re also the only class that get the “rocket rifle”, anti-tank grenades, and more than likely in the full game will get a myriad of anti-vehicle devices.
> 
> They took the explosive effectiveness and capability of medics in past BF games, and the same of Engineers in past BF games, and they split them in to two classes completely dedicated to their craft. So a medic will be more focused on fixing things, and an engineer will be more focused on destroying things. Two clearly defined roles on the Battlefield, where no longer we’ll see the “assault medics” that do more killing than healing/reviving, and “repair monkeys” that literally just run around spamming repairs when they were one of the only anti-vehicle capable classes in the game.
> 
> * * *
> 
> Now - in saying that, that doesn’t mean that tanks are uneffective because you can’t get out and repair them yourself. There was a guy in the livestream that went 35-0, and just had two side gunners that were clueless celebrities most of the time.
> 
> The new self-repair mechanic is SUPER effective if you’re not stupid and try to do it out in the open with 18 enemies around you and an enemy tank on the horizon. And tanks have a bigger splash damage radius than in any past BF games (and can now blow up LITERALLY ANY COVER the infantry uses, as well as armor-destroying weapon emplacements and machinegun emplacements).
> 
> Poolshark, one of the mods from the forum that played in the livestream, said that tanks in the current iteration of the game are scary powerful, especially if you have a good squad to run it with that consists of at least one medic. He wasn’t the only one to say that, Matimi0 also hinted at vehicles being quite powerful, and Levelcap straight out said that tanks were a force to be reckoned with on the BF.
> 
> It’s a fair trade off - they now require more teamwork to be effective, and it now requires more teamwork to take them down. After all, this is a team-based game, so if people want to completely ignore the fact that there are 31 other people playing with them, then they can get their \*\*\* spanked by tanks.
> 
> > [@MartianGeneral](#):
> >
> > Vehicle class has a C96 carbine, a pistol, repair wrench and a grenade. The carbine is not powerful at all and would get you killed if you tried to attack with it.
> 
> I didn’t get that from the C96 at all. I saw JackFrags and Levelcap using it, and it seemed to take people down fairly quickly AND had a 20 round stripper clip. On top of that, it’s way more accurate than all sidearms, and seemingly has the same effective range as the medic’s semi-auto rifles. I know I saw Jack take a couple guys down in 2-3 shots.
> 
> The kit will at least give you a fighting chance if your tank is destroyed, until you happen upon another kit you can pick up off the ground.

Pardon the long quote, I’m on mobile, did anybody get any confirmed information on what the tanker class gets, not just weapons but gadgets etc.. I’m intrigued by the class changes, looks like I’ll be switching between assault and medic in the rounds

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