# Why make the server start so hard DICE?

**URL:** <https://battlefieldforum.co/t/why-make-the-server-start-so-hard-dice/104072>\
**Category:** Rental Servers\
**Created:** [February 3, 2017, 2:53pm UTC](https://battlefieldforum.co/t/why-make-the-server-start-so-hard-dice/104072 "2017-02-03T14:53:00Z")\
**Posts on this page:** 20\
**Page:** 1

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**Author:** ![vjscope](https://battlefieldforum.co/user_avatar/battlefieldforum.co/vjscope/32/105318_2.png) [@vjscope](https://battlefieldforum.co/u/vjscope)\
**Post date:** [February 3, 2017, 2:53pm UTC](https://battlefieldforum.co/t/why-make-the-server-start-so-hard-dice/104072/1 "2017-02-03T14:53:00Z")

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What I want to know is why do we need 10vs10 players to start a server?  
And when we get those 10vs10 why do they have to press deploy in order to start the server?  
And why does it say that you need 15vs15 to start the server? To confuse players more? (I understand that 15v15 starts faster than 10v10, but this is pure misinformation.)

I really want to know why this ¯\_(ツ)\_/¯ system. You get 20 players and maybe one of them has slow computer or connection and it takes him few minutes to join and the players leave. This system serves nobody. You browse servers and you see 4-5 servers that are full and many people in queue and some servers that don’t get players because this system really, really sucks. I’m pretty sure that there are many posts about this, but it needs to be fixed and fast!!!

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**Author:** ![vjscope](https://battlefieldforum.co/user_avatar/battlefieldforum.co/vjscope/32/105318_2.png) [@vjscope](https://battlefieldforum.co/u/vjscope)\
**Post date:** [February 3, 2017, 2:59pm UTC](https://battlefieldforum.co/t/why-make-the-server-start-so-hard-dice/104072/2 "2017-02-03T14:59:00Z")

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I want to add that we do get our server full everyday but it would be nice if we didn’t have to wait hours to do so. If anyone is tired of waiting, search ‘ranut’ in your server browser and join us (usually we start gaming at 15-17:00 UTC+2). Right now we have ~8 players here…

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**Author:** ![NetRngr](https://battlefieldforum.co/user_avatar/battlefieldforum.co/netrngr/32/102944_2.png) [@NetRngr](https://battlefieldforum.co/u/NetRngr)\
**Post date:** [February 3, 2017, 4:37pm UTC](https://battlefieldforum.co/t/why-make-the-server-start-so-hard-dice/104072/3 "2017-02-03T16:37:00Z")

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6 player start is in the works. It won’t be in Feb patch but MAYBE March DLC release. MAYBE. They will be prioritizing RSP servers over Official servers in the server browser however so that should help some.

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**Author:** ![CedarOfLebanon](https://battlefieldforum.co/user_avatar/battlefieldforum.co/cedaroflebanon/32/101481_2.png) [@CedarOfLebanon](https://battlefieldforum.co/u/CedarOfLebanon)\
**Post date:** [February 3, 2017, 7:49pm UTC](https://battlefieldforum.co/t/why-make-the-server-start-so-hard-dice/104072/4 "2017-02-03T19:49:00Z")

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no one would want to wait for 20 players to join a server for it to start… that’s why all servers are almost empty

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**Author:** ![vjscope](https://battlefieldforum.co/user_avatar/battlefieldforum.co/vjscope/32/105318_2.png) [@vjscope](https://battlefieldforum.co/u/vjscope)\
**Post date:** [February 4, 2017, 3:11pm UTC](https://battlefieldforum.co/t/why-make-the-server-start-so-hard-dice/104072/5 "2017-02-04T15:11:00Z")

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> [@NetRngr](#):
>
> 6 player start is in the works. It won’t be in Feb patch but MAYBE March DLC release. MAYBE. They will be prioritizing RSP servers over Official servers in the server browser however so that should help some.

It really shouldn’t be this hard: Change the “x/15” to “x/10”. It’s easy to fix but, obviously, very confusing to players. You don’t need full patch to fix such an easy problem…

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**Author:** ![Rombibombii](https://battlefieldforum.co/user_avatar/battlefieldforum.co/rombibombii/32/103301_2.png) [@Rombibombii](https://battlefieldforum.co/u/Rombibombii)\
**Post date:** [February 4, 2017, 4:21pm UTC](https://battlefieldforum.co/t/why-make-the-server-start-so-hard-dice/104072/6 "2017-02-04T16:21:00Z")

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> [@Ranut\_vjscope](#):
>
> > [@NetRngr](#):
> >
> > 6 player start is in the works. It won’t be in Feb patch but MAYBE March DLC release. MAYBE. They will be prioritizing RSP servers over Official servers in the server browser however so that should help some.
> 
> It really shouldn’t be this hard: Change the “x/15” to “x/10”. It’s easy to fix but, obviously, very confusing to players. You don’t need full patch to fix such an easy problem…

DICE works with a pre-made patching schedule. That is why simple things take quite long.

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**Author:** ![CrashCA](https://battlefieldforum.co/user_avatar/battlefieldforum.co/crashca/32/100942_2.png) [@CrashCA](https://battlefieldforum.co/u/CrashCA)\
**Post date:** [February 4, 2017, 10:02pm UTC](https://battlefieldforum.co/t/why-make-the-server-start-so-hard-dice/104072/7 "2017-02-04T22:02:00Z")

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I would argue, way TOO long

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**Author:** ![Hercules728](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/h/6a8cbe/32.png) [@Hercules728](https://battlefieldforum.co/u/Hercules728)\
**Post date:** [February 5, 2017, 6:48am UTC](https://battlefieldforum.co/t/why-make-the-server-start-so-hard-dice/104072/8 "2017-02-05T06:48:00Z")

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6 player start should have been in the roll out . To even be waiting for it is ridiculous . How are groups going to be able to start a server with a 20 player start ? What are they worried about stat padding ?

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**Author:** ![Rev0verDrive](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/7993a0/32.png) [@Rev0verDrive](https://battlefieldforum.co/u/Rev0verDrive)\
**Post date:** [February 12, 2017, 1:01am UTC](https://battlefieldforum.co/t/why-make-the-server-start-so-hard-dice/104072/9 "2017-02-12T01:01:00Z")

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> [@Hercules728](#):
>
> 6 player start should have been in the roll out . To even be waiting for it is ridiculous . How are groups going to be able to start a server with a 20 player start ? What are they worried about stat padding ?

EA prefers 2,000 filled servers versus 15,000 quarter filled. It’s a matter of perception.

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**Author:** ![Hercules728](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/h/6a8cbe/32.png) [@Hercules728](https://battlefieldforum.co/u/Hercules728)\
**Post date:** [February 12, 2017, 5:00am UTC](https://battlefieldforum.co/t/why-make-the-server-start-so-hard-dice/104072/10 "2017-02-12T05:00:00Z")

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I think they are worried of you stat padding , you would get too many garbage gun skins .

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**Author:** ![UgetBeat](https://battlefieldforum.co/user_avatar/battlefieldforum.co/ugetbeat/32/103937_2.png) [@UgetBeat](https://battlefieldforum.co/u/UgetBeat)\
**Post date:** [February 12, 2017, 8:43pm UTC](https://battlefieldforum.co/t/why-make-the-server-start-so-hard-dice/104072/11 "2017-02-12T20:43:00Z")

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bf3 was 2 player start. They patched it to 4 soon after. Even a 4 player start was sometimes hard to start.

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**Author:** ![Rev0verDrive](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/7993a0/32.png) [@Rev0verDrive](https://battlefieldforum.co/u/Rev0verDrive)\
**Post date:** [February 12, 2017, 9:55pm UTC](https://battlefieldforum.co/t/why-make-the-server-start-so-hard-dice/104072/12 "2017-02-12T21:55:00Z")

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> [@UgetBeat](#):
>
> bf3 was 2 player start. They patched it to 4 soon after. Even a 4 player start was sometimes hard to start.

4p starts are not hard. You cannot purchase a server and just “expect” it to fill up.

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**Author:** ![vjscope](https://battlefieldforum.co/user_avatar/battlefieldforum.co/vjscope/32/105318_2.png) [@vjscope](https://battlefieldforum.co/u/vjscope)\
**Post date:** [February 14, 2017, 1:34pm UTC](https://battlefieldforum.co/t/why-make-the-server-start-so-hard-dice/104072/13 "2017-02-14T13:34:00Z")

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It’s ridiculously easy to get all the weapons and

> [@Rev0verDrive](#):
>
> > [@UgetBeat](#):
> >
> > bf3 was 2 player start. They patched it to 4 soon after. Even a 4 player start was sometimes hard to start.
> 
> 4p starts are not hard. You cannot purchase a server and just “expect” it to fill up.

We usually have 8-15 of our own guys in our server and it is still hard to start. I can only imagine how hard it is to someone who doesn’t have that many in their group. This kills communities. If they are worried about ranking up too soon or getting too many boxes, they should design their system better.

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**Author:** ![FlopTrain](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/f/d2c977/32.png) [@FlopTrain](https://battlefieldforum.co/u/FlopTrain)\
**Post date:** [February 15, 2017, 2:16pm UTC](https://battlefieldforum.co/t/why-make-the-server-start-so-hard-dice/104072/14 "2017-02-15T14:16:00Z")

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So, how many players need to be in a server to start it be populated by Quickmatch?

It was 4 on BF4 and that worked really well…Why have they changed this?

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**Author:** ![Rev0verDrive](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/7993a0/32.png) [@Rev0verDrive](https://battlefieldforum.co/u/Rev0verDrive)\
**Post date:** [February 15, 2017, 8:48pm UTC](https://battlefieldforum.co/t/why-make-the-server-start-so-hard-dice/104072/15 "2017-02-15T20:48:00Z")

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Tiggr posted the following…

[https://twitter.com/tiggr\_/status/831788358955364352](https://twitter.com/tiggr_/status/831788358955364352)

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**Author:** ![vjscope](https://battlefieldforum.co/user_avatar/battlefieldforum.co/vjscope/32/105318_2.png) [@vjscope](https://battlefieldforum.co/u/vjscope)\
**Post date:** [February 17, 2017, 2:47am UTC](https://battlefieldforum.co/t/why-make-the-server-start-so-hard-dice/104072/16 "2017-02-17T02:47:00Z")

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> [@FlopTrain](#):
>
> So, how many players need to be in a server to start it be populated by Quickmatch?
> 
> It was 4 on BF4 and that worked really well…Why have they changed this?

You need 10v10 (or 20 in total) and the map reloads. Then all of those 20 players need to press deploy in order to start 1 minute counter and then the game starts. If you get 15v15, the counter is 5sec, I think. Usually what happens is that

- some people are connecting slowly and less patient ones leave
- people don’t understand that they need to press deploy in order for the game counter to register you
- see that it says “waiting for players to join, 15vs15 needed” and don’t have patience
- leave just to mess with you and you have to wait an hour or two more and you can’t do anything unless all of the players leave and join back…  
Not only that, but I’m pretty sure that you get less players via Quick Match if your server has less than 20 players. Once the game finally starts, the server fills up in minutes. It’s a mess!

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**Author:** ![UgetBeat](https://battlefieldforum.co/user_avatar/battlefieldforum.co/ugetbeat/32/103937_2.png) [@UgetBeat](https://battlefieldforum.co/u/UgetBeat)\
**Post date:** [February 19, 2017, 7:42pm UTC](https://battlefieldforum.co/t/why-make-the-server-start-so-hard-dice/104072/17 "2017-02-19T19:42:00Z")

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> [@Rev0verDrive](#):
>
> > [@UgetBeat](#):
> >
> > bf3 was 2 player start. They patched it to 4 soon after. Even a 4 player start was sometimes hard to start.
> 
> 4p starts are not hard. You cannot purchase a server and just “expect” it to fill up.

In bf3 when you got 4 people in the server it DID JUST FILL UP. Thats how it has to be for these servers to sell as NOT half of you here could fill a bf1 server that has a 20 player count. Get real.

Point is I give you money you better make it easy for me to fill up. 35 bucks for a month is WAAAAYYY to much money. Then think of how hard its gon be for you to fill a server that has a 20 player start.

So please bright one. Tell us more about what you dont know about. Ill buy you a server just to prove TO YOU that you aint going to start a 20 player start. It would take you an hour and I dont have that hour.

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**Author:** ![Rev0verDrive](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/7993a0/32.png) [@Rev0verDrive](https://battlefieldforum.co/u/Rev0verDrive)\
**Post date:** [February 19, 2017, 8:10pm UTC](https://battlefieldforum.co/t/why-make-the-server-start-so-hard-dice/104072/18 "2017-02-19T20:10:00Z")

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20 is ridiculous. If you read the thread bright one, you’d understand I was talking about 4p and 6p not being hard to start.

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**Author:** ![P1asma](https://battlefieldforum.co/user_avatar/battlefieldforum.co/p1asma/32/103056_2.png) [@P1asma](https://battlefieldforum.co/u/P1asma)\
**Post date:** [February 21, 2017, 8:45pm UTC](https://battlefieldforum.co/t/why-make-the-server-start-so-hard-dice/104072/19 "2017-02-21T20:45:00Z")

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when EA instituted the min start players in BF2 (i think), what I remember them saying is they didn’t want players to stat pad. Does anyone really care about their stats anymore?

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**Author:** ![FlopTrain](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/f/d2c977/32.png) [@FlopTrain](https://battlefieldforum.co/u/FlopTrain)\
**Post date:** [February 23, 2017, 1:18pm UTC](https://battlefieldforum.co/t/why-make-the-server-start-so-hard-dice/104072/20 "2017-02-23T13:18:00Z")

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> [@P1asma](#):
>
> when EA instituted the min start players in BF2 (i think), what I remember them saying is they didn’t want players to stat pad. Does anyone really care about their stats anymore?

If this is the reason DICE made server starts so difficult,..that is stupid.

I don’t care about boosters. I don’t care about anyone’s stats. I never look at anybody’s stats. I hardly look at my own.

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