*But I remember the Battlefield 2 days… *
Where there was actual community support. NOt this stand-off’ish braddock stuff. We had constant contact with DICE developers and our community involvement made for a great platform & excellent community. We learned from each other.
Today..? We don’t even have 24 channels of 3D audio, no Clan Servers, no Battle Recorder, no anti-cheat, no Commanders (squad points) , no flightstick or oldschool game controls…? (!)
Battlefield games are much more shallow now, than before. They just have more glitz, but lost it’s guts…
And I am not taking anything away from what DICE has done with it’s frostbite engine/platform, it’s evolution of physics is why I keep playing. But it is still lacking and I hope something like AMD’s 3D True Audio becomes a thing within Vulkin.
But the constant lack of features, or forgotting/dismissal of others can’t be directed by profits, it is about EA/DICE not investing enough money into their teams. There is a lack of insight running the show. We demand better products than the garbage they have been giving us over the last 7 years. Battlefield 1 is brilliant, but unplayable do to the crisis.
I would say Battlefield 2142 was DICE’s last great BF Franchise game. Even though later games improved graphically, BF2142 gameplay & groups was great. Much of which has been lost or amiss within the franchise. Battlefield Bad Company 2 was great, but the larger open operation maps in BFV, BF2, BF 2142 had far greater battles & gameplay. Much greater decision making, than anything these close quarters coin-op maps DICE keeps developing for the kids. Adult PC crowd demands more thought. Holding an area isn’t a thing anymore, bcz… objectives are meant to be unprotected & abandonded in BF1. (New maps are nothing more than a single-player mosh pit.)
Where is DICE’s grand Opus of a map..? (CQC is overdone imo. Movement & strategy are a part of oldschool battles.)
Does DICE need help in making a grand open field objective map? Even these remakes of Originals lost the context of rock-paper-scissor-shotgun & are bland replicas. I appreciate the narratives and Campaigns .. but wasted Dev work imo. Too stooped in CGI history and voice overs, not enough in actual landscape/gamescaping or expanse, to make for larger strategic battles. DICE keeps the narrative large but puts out FFA maps aimed at consoles…
They have forgotten that Battlefield is a group sport & seeking objectives is the point. Reward PTFO.
It is also evident that EA/DICE have a demographic issue with PC crowd. We are not the same as the Console crowd & we have money to burn. No need to ask mommy here..
The PC gamer expects a quality PLATFORM. EA is ignorant to think PC Clans were going to downgrade to console standards. How is EA/DICE forgetting that a vast portion of People build $2k+ rigs to play BF… & DICE got caught selling a child’s console game with free hax included in the box. There is no actual support for the PC platform. They just keep making changes to the game, without adding any actual support to longstanding needs/wants of PC gamers. Just to have some feature work, like it use to in earlier games. But years later… derp..
Honestly, as an example how can ANY Battlefield game not have mouse roll over for all weapons. When it was for the first 4 Franchise releases..? And not even as a toggle..? We as a community have been hearing lipservice about mouse-roll-over since BFBC2, then BF4, then BF1.. etc. Such simple to fix-add, that if anyone at DICE actually played their own Platform they would know.
I am holding a candle to EA/DICE, because I think they can do way better.
Go look at the average BF Vietnam patch… look at the detail of breadth of each patch note. Look at the frequency of them, as well.
EA/DICE needs to step up and start supporting the Player base & respecting their own Platform. DICE needs to answer the Communities pleas with a modern form of anti-cheat (root kits?) and a stronger EULA, in supporting fair gameplay infractions, etc..