You can keep apologizing for the terrible balance in this game. Meanwhile, I will ask for a better algorithm. I’m not gonna sit here and name games for you. Go play some other games. The balance in this game is absolutely terrible.
Also, you have agenda with rank. You are taking things out of context. Rarely if ever will a normal level 3 ever top a game of Conquest. This is a laughable situation that will almost never happen.
In my experience in all the modes the best players are rank 80-110. Period. You get the occasional 40-80 guy that is a great player. You can predict how a lot of matches will go down just by rank alone. Yes, it works. Experience does actually correlate to skill whether you want to believe that or not.
Yes, you can make a better algorithm. Again, you are just apologizing at this point without even considering how algorithms are made, how they are improved, et cetera.
Tracker already has stats like BTR that do a much better job at representing the overall value of a player. This is how you improve algorithms. You come up with a symbol that represents an amalgamation of skill factors. You then use this in your algorithm.
Also, plenty of games have better balance than this game. I’ve never seen balance so bad, and that is because few games attempt to balance 64 player matches, but you totally forget balance is completely broken in TDM.
TDM balance would be easy to attain. Basically, code into your game that you do not start matches without at least 20 players. That would fix a couple things right there. And rank levels that are SEVERELY imbalanced along with KDR and maybe accuracy and a couple other factors should represent how players are divided on teams.
When you have an overall rank average of 50 vs 90 you are almost always going to lose hard. It’s that simple. Rank is not a perfect indicator of general skill in many different areas, but it does indicate a lot of experience, and usually experience correlates with some level of skill. Most hardcore platoons are all 100s. Most great players in the game are above level 70 at this point. These are things that cannot be debated. Anyone can see this for themselves. You are offering your examples as normal policy when they are outliers to the norm in this game.
The ideas are endless on how to implement a good algorithm. You act like you can’t solve these problems with math, which is inanely ignorant.
Counterstrike has way better balance than this game in pubs. Killzone 2 had better balance than this game in pubs and that wasn’t even very good. COD generally has okay balance. Uncharted had better balance than this. A lot of games have better balance than this game. The team balance is completely broken, and don’t act like I am the only one saying this. It’s in the forums day in day out.
And that doesn’t excuse the horrid map design in a lot of Conquest maps either. Some of these maps are absolutely awful. I prefer the TDM and 24 player maps to the Conquest maps in about 75% of cases. Easily. A few of the maps are good in both modes. Some like Suez and Argonne are absolutely TERRIBLE in Conquest.
When I say there is a lack of skill is the fact that 32 other people are shooting you from random directions when you spawn in. This is only much worse when playing alone. Dying from these bouts has nothing to do with skill whatsoever, and you die from this kind of event all the time in Conquest. In smaller modes you control your own fate to a much higher degree.
Meaning your individual skill with guns controls your outcome. Whether you like this better or not is none of my business. It’s a logical fact.