# why you cut out Trigger Destruction Events

**URL:** <https://battlefieldforum.co/t/why-you-cut-out-trigger-destruction-events/107211>\
**Category:** General Discussion\
**Created:** [August 15, 2019, 4:03am UTC](https://battlefieldforum.co/t/why-you-cut-out-trigger-destruction-events/107211 "2019-08-15T04:03:00Z")\
**Posts on this page:** 11\
**Page:** 1

<div class="post-metadata">

**Author:** ![ErrOrZ48](https://battlefieldforum.co/user_avatar/battlefieldforum.co/errorz48/32/101872_2.png) [@ErrOrZ48](https://battlefieldforum.co/u/ErrOrZ48)\
**Post date:** [August 15, 2019, 4:03am UTC](https://battlefieldforum.co/t/why-you-cut-out-trigger-destruction-events/107211/1 "2019-08-15T04:03:00Z")

</div>

hope for add in next battlefield

[![Video: BF4 Levolution Guide: How To Trigger Destruction Events! (Battlefield 4 Launch Gameplay/Commentary)](https://battlefieldforum.co/uploads/default/original/3X/1/e/1e49e4921f659edad5e764b45edc9c4869a6f589.jpeg "BF4 Levolution Guide: How To Trigger Destruction Events! (Battlefield 4 Launch Gameplay/Commentary)") ](https://www.youtube.com/watch?v=NaUnif8Aon0)

---

<div class="post-metadata">

**Author:** ![lunajpsn](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/l/8c91f0/32.png) [@lunajpsn](https://battlefieldforum.co/u/lunajpsn)\
**Post date:** [August 15, 2019, 4:38am UTC](https://battlefieldforum.co/t/why-you-cut-out-trigger-destruction-events/107211/2 "2019-08-15T04:38:00Z")

</div>

I personally enjoyed them - even if they were gimmicky.

Look at BF5…the environments are hardly destructible. BF1 and BF4 had a good amount of destruction.

In BF1, the ground could be cratered so badly by artillery/tanks that it would change the environment and make pushing an objective more interesting. It was fun.

---

<div class="post-metadata">

**Author:** ![Godmodegta](https://battlefieldforum.co/user_avatar/battlefieldforum.co/godmodegta/32/102082_2.png) [@Godmodegta](https://battlefieldforum.co/u/Godmodegta)\
**Post date:** [August 15, 2019, 4:51am UTC](https://battlefieldforum.co/t/why-you-cut-out-trigger-destruction-events/107211/3 "2019-08-15T04:51:00Z")

</div>

BFV or DICE quoted “you can Destroy everything on map” I guess I let my thought get carry away.

For exsample , i would’ve thought you can blow down the giant stone bridge in hamada

 ![](https://battlefieldforum.co/uploads/default/original/3X/d/5/d584663d29ce6d9454fa42b2b6fb19b4adf01c8c.jpeg)

Or in twisted steel , destroy the bridge, cause in some of DICE video and in this image, this bridge is intact Nevermind, i believe that was a imagin of Grind game mode.

 ![](https://battlefieldforum.co/uploads/default/original/3X/9/c/9cb9fb094dab4bab8c03175f68fa7265befeff08.jpeg)

---

<div class="post-metadata">

**Author:** ![llPhantom\_Limbll](https://battlefieldforum.co/user_avatar/battlefieldforum.co/llphantom_limbll/32/102656_2.png) [@llPhantom\_Limbll](https://battlefieldforum.co/u/llPhantom_Limbll)\
**Post date:** [August 15, 2019, 4:53am UTC](https://battlefieldforum.co/t/why-you-cut-out-trigger-destruction-events/107211/4 "2019-08-15T04:53:00Z")

</div>

Levolution was a pointless gimmick. Nothing more.

---

<div class="post-metadata">

**Author:** ![lunajpsn](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/l/8c91f0/32.png) [@lunajpsn](https://battlefieldforum.co/u/lunajpsn)\
**Post date:** [August 15, 2019, 5:37am UTC](https://battlefieldforum.co/t/why-you-cut-out-trigger-destruction-events/107211/5 "2019-08-15T05:37:00Z")

</div>

> [@llPhantom\_Limbll](#):
>
> Levolution was a pointless gimmick. Nothing more.

Still more fun than BFV. I’d rather have over the top destruction then what BFV is offering. Pansaufraust can barely even take down a wall…

---

<div class="post-metadata">

**Author:** ![llPhantom\_Limbll](https://battlefieldforum.co/user_avatar/battlefieldforum.co/llphantom_limbll/32/102656_2.png) [@llPhantom\_Limbll](https://battlefieldforum.co/u/llPhantom_Limbll)\
**Post date:** [August 15, 2019, 5:45am UTC](https://battlefieldforum.co/t/why-you-cut-out-trigger-destruction-events/107211/6 "2019-08-15T05:45:00Z")

</div>

> [@lunajpsn](#):
>
> > [@llPhantom\_Limbll](#):
> >
> > Levolution was a pointless gimmick. Nothing more.
> 
> Still more fun than BFV. I’d rather have over the top destruction then what BFV is offering. Pansaufraust can barely even take down a wall…

I haven’t said what is “more fun”. I said levolution is pointless and not worth implementing. Because only a couple of maps in bf4 actually have decent event which changes the gameplay. Like Flood Zone.

---

<div class="post-metadata">

**Author:** ![ninjapenquinuk](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/n/eb8c5e/32.png) [@ninjapenquinuk](https://battlefieldforum.co/u/ninjapenquinuk)\
**Post date:** [August 15, 2019, 6:22am UTC](https://battlefieldforum.co/t/why-you-cut-out-trigger-destruction-events/107211/7 "2019-08-15T06:22:00Z")

</div>

As much as they could be fun and game play changing, the fact that the same event happened at nearly the same point in every round kind of made it pointless.

---

<div class="post-metadata">

**Author:** ![Noodlesocks](https://battlefieldforum.co/user_avatar/battlefieldforum.co/noodlesocks/32/101045_2.png) [@Noodlesocks](https://battlefieldforum.co/u/Noodlesocks)\
**Post date:** [August 15, 2019, 2:37pm UTC](https://battlefieldforum.co/t/why-you-cut-out-trigger-destruction-events/107211/8 "2019-08-15T14:37:00Z")

</div>

Too gimmicky, most of the levolution was impossible to occur through regular gameplay. There had to be an active effort to trigger it and often it just made the map worse.

---

<div class="post-metadata">

**Author:** ![Elephante33](https://battlefieldforum.co/user_avatar/battlefieldforum.co/elephante33/32/106646_2.png) [@Elephante33](https://battlefieldforum.co/u/Elephante33)\
**Post date:** [August 15, 2019, 3:17pm UTC](https://battlefieldforum.co/t/why-you-cut-out-trigger-destruction-events/107211/9 "2019-08-15T15:17:00Z")

</div>

I miss them alot, and I honestly feel they added alot to make long matches stay entertaining. Now the maps are closer to a CoD map with a small fence being able to stop a tank

---

<div class="post-metadata">

**Author:** ![GRAW2ROBZ](https://battlefieldforum.co/user_avatar/battlefieldforum.co/graw2robz/32/102113_2.png) [@GRAW2ROBZ](https://battlefieldforum.co/u/GRAW2ROBZ)\
**Post date:** [August 15, 2019, 3:25pm UTC](https://battlefieldforum.co/t/why-you-cut-out-trigger-destruction-events/107211/10 "2019-08-15T15:25:00Z")

</div>

> [@lunajpsn](#):
>
> I personally enjoyed them - even if they were gimmicky.
> 
> Look at BF5…the environments are hardly destructible. BF1 and BF4 had a good amount of destruction.
> 
> In BF1, the ground could be cratered so badly by artillery/tanks that it would change the environment and make pushing an objective more interesting. It was fun.

Bad Company 2 had the best 2.0 destruction.

---

<div class="post-metadata">

**Author:** ![Matty101yttam](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/m/b38774/32.png) [@Matty101yttam](https://battlefieldforum.co/u/Matty101yttam)\
**Post date:** [August 15, 2019, 3:48pm UTC](https://battlefieldforum.co/t/why-you-cut-out-trigger-destruction-events/107211/11 "2019-08-15T15:48:00Z")

</div>

My only gripe with bf4 destruction was how neutral it was, it’s actually just like bfv fortifications in that whether you do or don’t it has no impact on one team any more than the other.  
If for instance the building on siege of shanghai, instead of falling uselessly into the water was instead given multiple directions to fall depending on the location of damage, so that you could collapse it towards the flags to create a bridge in the water or fall backwards one way or the other to hit land units crossing the bridges.
