# Will BF1 follow this gameplay pattern?

**URL:** <https://battlefieldforum.co/t/will-bf1-follow-this-gameplay-pattern/102125>\
**Category:** General Discussion\
**Created:** [June 15, 2016, 7:35pm UTC](https://battlefieldforum.co/t/will-bf1-follow-this-gameplay-pattern/102125 "2016-06-15T19:35:00Z")\
**Posts on this page:** 20\
**Page:** 1

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**Author:** ![Lordmang4](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/l/e19b73/32.png) [@Lordmang4](https://battlefieldforum.co/u/Lordmang4)\
**Post date:** [June 15, 2016, 7:35pm UTC](https://battlefieldforum.co/t/will-bf1-follow-this-gameplay-pattern/102125/1 "2016-06-15T19:35:00Z")

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Given that BF1 will share some similar gameplay mechanics (e.g. destructibility) to BF4, I wonder if BF1 will follow this gameplay pattern (observed on Golmud map in BF4):  
Tanks/aircraft demolish all buildings.  
Infantry have nowhere to hide.  
Tanks/aircraft eliminate infantry with impunity.  
Fortunately, there are no thermal optics in BF1 for tanks to use but without cover, infantry are vulnerable.

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**Author:** ![Ameeba37](https://battlefieldforum.co/user_avatar/battlefieldforum.co/ameeba37/32/101194_2.png) [@Ameeba37](https://battlefieldforum.co/u/Ameeba37)\
**Post date:** [June 15, 2016, 7:37pm UTC](https://battlefieldforum.co/t/will-bf1-follow-this-gameplay-pattern/102125/2 "2016-06-15T19:37:00Z")

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Destruction also creates new cover

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**Author:** ![Lordmang4](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/l/e19b73/32.png) [@Lordmang4](https://battlefieldforum.co/u/Lordmang4)\
**Post date:** [June 15, 2016, 7:41pm UTC](https://battlefieldforum.co/t/will-bf1-follow-this-gameplay-pattern/102125/3 "2016-06-15T19:41:00Z")

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Cover that requires the prone position.

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**Author:** ![Explicits\_Sister](https://battlefieldforum.co/user_avatar/battlefieldforum.co/explicits_sister/32/101899_2.png) [@Explicits\_Sister](https://battlefieldforum.co/u/Explicits_Sister)\
**Post date:** [June 15, 2016, 7:47pm UTC](https://battlefieldforum.co/t/will-bf1-follow-this-gameplay-pattern/102125/4 "2016-06-15T19:47:00Z")

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When that happens on golmud I just get in a tank . I adapt and overcome

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**Author:** ![HaveThisRocket](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/h/7bcc69/32.png) [@HaveThisRocket](https://battlefieldforum.co/u/HaveThisRocket)\
**Post date:** [June 15, 2016, 7:54pm UTC](https://battlefieldforum.co/t/will-bf1-follow-this-gameplay-pattern/102125/5 "2016-06-15T19:54:00Z")

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> [@Explicits\_Sister](#):
>
> When that happens on golmud I just get in a tank . I adapt and overcome

“Infantry combat is fine.Adapt to it by using a tank”

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**Author:** ![TheSalt](https://battlefieldforum.co/user_avatar/battlefieldforum.co/thesalt/32/103816_2.png) [@TheSalt](https://battlefieldforum.co/u/TheSalt)\
**Post date:** [June 15, 2016, 7:54pm UTC](https://battlefieldforum.co/t/will-bf1-follow-this-gameplay-pattern/102125/6 "2016-06-15T19:54:00Z")

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I dont think planes as maneoverable as jets, and ultimately youd hope theyre busy dogfighting for most part. The anti air looked pretty effective when they came in low, so theyd prob require that to improve bombing accuracy. Tanks will prob do most of the destruction but as mentioned once destroyed they cant penetrate some parts of rubble so just be aware youre not near any gaps. In bf4 you had rpgs can clamber up the rubble and get good hits on tank, not sure the tank nades are effective enough (lobbing action as opposed to straight rpg trajectory. Heard were 20dmg each but not sure if flank rear hits have multiplyers. Heard you had 2 per loadout, kinda hoping for more tbh as we know not every everyone dispensers ammo even when in their face screaming for it.

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**Author:** ![Ameeba37](https://battlefieldforum.co/user_avatar/battlefieldforum.co/ameeba37/32/101194_2.png) [@Ameeba37](https://battlefieldforum.co/u/Ameeba37)\
**Post date:** [June 15, 2016, 7:57pm UTC](https://battlefieldforum.co/t/will-bf1-follow-this-gameplay-pattern/102125/7 "2016-06-15T19:57:00Z")

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Then you go prone or crouch.

You used Golmud as an example so I’m going to do the same. Even after the buildings are destroyed there’s plenty of cover. You can hide inside the collapsed buildings and run between them, no need to go prone. All the buildings rarely get destroyed on regular servers with 800 tickets, only on high ticket counts.

Jets don’t kill infy that often in BF4, helis are more dangerous. BF1 doesn’t have helis and “casual gamers” can defend themselves against planes according to what you have said.

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**Author:** ![Lordmang4](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/l/e19b73/32.png) [@Lordmang4](https://battlefieldforum.co/u/Lordmang4)\
**Post date:** [June 15, 2016, 7:58pm UTC](https://battlefieldforum.co/t/will-bf1-follow-this-gameplay-pattern/102125/8 "2016-06-15T19:58:00Z")

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If the answer is “get a tank”, then it appears everyone agrees that infantry is on the losing side here.  
Good to know I’m playing BF correctly.

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**Author:** ![Ameeba37](https://battlefieldforum.co/user_avatar/battlefieldforum.co/ameeba37/32/101194_2.png) [@Ameeba37](https://battlefieldforum.co/u/Ameeba37)\
**Post date:** [June 15, 2016, 8:02pm UTC](https://battlefieldforum.co/t/will-bf1-follow-this-gameplay-pattern/102125/9 "2016-06-15T20:02:00Z")

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> [@Lordmang4](#):
>
> If the answer is “get a tank”, then it appears everyone agrees that infantry is on the losing side here.  
> Good to know I’m playing BF correctly.

Infantry should be on the losing side against tanks.

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**Author:** ![Rotank](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/59ef9b/32.png) [@Rotank](https://battlefieldforum.co/u/Rotank)\
**Post date:** [June 15, 2016, 8:04pm UTC](https://battlefieldforum.co/t/will-bf1-follow-this-gameplay-pattern/102125/10 "2016-06-15T20:04:00Z")

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There has never been a lack of cover on Golmud due to destruction in the infantry “zones” (the fact that Golmud is a flat, wide-open map notwithstanding).

That said, BF1 looks to be vastly more dynamic in terms of altering the environment. The Battlefield looks completely different at the end of the match compared to the start. Add to this the dynamic weather effects, the non scripted “levolution” type events (such as the zeppelins coming down), etc., it looks to provide lots of opportunity for many play styles, but will probably need some adaptability throughout a match.

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**Author:** ![ilikem14](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/i/aeb1de/32.png) [@ilikem14](https://battlefieldforum.co/u/ilikem14)\
**Post date:** [June 15, 2016, 8:10pm UTC](https://battlefieldforum.co/t/will-bf1-follow-this-gameplay-pattern/102125/11 "2016-06-15T20:10:00Z")

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> [@Lordmang4](#):
>
> Given that BF1 will share some similar gameplay mechanics (e.g. destructibility) to BF4, I wonder if BF1 will follow this gameplay pattern (observed on Golmud map in BF4):  
> Tanks/aircraft demolish all buildings.  
> Infantry have nowhere to hide.  
> Tanks/aircraft eliminate infantry with impunity.  
> Fortunately, there are no thermal optics in BF1 for tanks to use but without cover, infantry are vulnerable.

but remember, infantry can rely on their primary weapon to damage aircraft.

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**Author:** ![doobiebromac](https://battlefieldforum.co/user_avatar/battlefieldforum.co/doobiebromac/32/101764_2.png) [@doobiebromac](https://battlefieldforum.co/u/doobiebromac)\
**Post date:** [June 15, 2016, 8:45pm UTC](https://battlefieldforum.co/t/will-bf1-follow-this-gameplay-pattern/102125/12 "2016-06-15T20:45:00Z")

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Plenty of cover for infantry on Golmud, not all buildings are destructible. Plus on any map that has predominantly vehicles, players should be Engis and be destroying them.

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<div class="post-metadata">

**Author:** ![Lordmang4](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/l/e19b73/32.png) [@Lordmang4](https://battlefieldforum.co/u/Lordmang4)\
**Post date:** [June 15, 2016, 8:50pm UTC](https://battlefieldforum.co/t/will-bf1-follow-this-gameplay-pattern/102125/13 "2016-06-15T20:50:00Z")

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> [@doobiebromac](#):
>
> Plenty of cover for infantry on Golmud, not all buildings are destructible. Plus on any map that has predominantly vehicles, players should be Engis and be destroying them.

Definitely agree about how players should be Engineers (to combat vehicles) in BF4.  
But many enjoy playing camping snipers (Recon) in Hardcore at least.

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**Author:** ![bananahead81](https://battlefieldforum.co/user_avatar/battlefieldforum.co/bananahead81/32/101282_2.png) [@bananahead81](https://battlefieldforum.co/u/bananahead81)\
**Post date:** [June 15, 2016, 9:03pm UTC](https://battlefieldforum.co/t/will-bf1-follow-this-gameplay-pattern/102125/14 "2016-06-15T21:03:00Z")

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Aren’t most buildings none destructible in golmud? Also, shut up about “camping snipers”. You’ve been obsessing over this for too long now. You got killed by a recon. We get it!

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**Author:** ![B3ANTOWN\_B3A5T](https://battlefieldforum.co/user_avatar/battlefieldforum.co/b3antown_b3a5t/32/101262_2.png) [@B3ANTOWN\_B3A5T](https://battlefieldforum.co/u/B3ANTOWN_B3A5T)\
**Post date:** [June 15, 2016, 9:05pm UTC](https://battlefieldforum.co/t/will-bf1-follow-this-gameplay-pattern/102125/15 "2016-06-15T21:05:00Z")

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Hopefully DICE has improved the map design and they won’t be quite as flat in BF1. I thought the ea play map was outstanding. Even when the houses were demolished there was still ample cover from rubble and terrain deformation.

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**Author:** ![TheSalt](https://battlefieldforum.co/user_avatar/battlefieldforum.co/thesalt/32/103816_2.png) [@TheSalt](https://battlefieldforum.co/u/TheSalt)\
**Post date:** [June 15, 2016, 9:08pm UTC](https://battlefieldforum.co/t/will-bf1-follow-this-gameplay-pattern/102125/16 "2016-06-15T21:08:00Z")

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No no he’s right engineers ftw!!! haha nah of course play as you want but personally i dont wanna be caught out by no vehicle without being able to fight back so as long as theres vehicles im going in strapped. Cant fathom playing any other way tbh, ignoring tanks pppfft thats asking for trouble IMO if you let a bull run through a chinashop gonna get broke. Take it out, one of the most rewarding gameplay elements is that risk versus reward

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**Author:** ![Ameeba37](https://battlefieldforum.co/user_avatar/battlefieldforum.co/ameeba37/32/101194_2.png) [@Ameeba37](https://battlefieldforum.co/u/Ameeba37)\
**Post date:** [June 15, 2016, 9:09pm UTC](https://battlefieldforum.co/t/will-bf1-follow-this-gameplay-pattern/102125/17 "2016-06-15T21:09:00Z")

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> [@Lordmang4](#):
>
> > [@doobiebromac](#):
> >
> > Plenty of cover for infantry on Golmud, not all buildings are destructible. Plus on any map that has predominantly vehicles, players should be Engis and be destroying them.
> 
> Definitely agree about how players should be Engineers (to combat vehicles) in BF4.  
> But many enjoy playing camping snipers (Recon) in Hardcore at least.

Then it’s the players’ fault to not play correct classes to counter vehicles.

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<div class="post-metadata">

**Author:** ![Lordmang4](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/l/e19b73/32.png) [@Lordmang4](https://battlefieldforum.co/u/Lordmang4)\
**Post date:** [June 15, 2016, 9:12pm UTC](https://battlefieldforum.co/t/will-bf1-follow-this-gameplay-pattern/102125/18 "2016-06-15T21:12:00Z")

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I know. That’s why I team switch whenever I see that my team has a lot of camping snipers.  
In hardcore, you can only spawn on your squad leader or a captured flag.  
Not a good situation when your squad leader is a camping sniper and your team of camping snipers fail to capture flags.

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**Author:** ![MartinBabl](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/m/f1d935/32.png) [@MartinBabl](https://battlefieldforum.co/u/MartinBabl)\
**Post date:** [June 15, 2016, 9:17pm UTC](https://battlefieldforum.co/t/will-bf1-follow-this-gameplay-pattern/102125/19 "2016-06-15T21:17:00Z")

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Let the beta first come then DICE can adjust and change things if it is a problem. But I doubt it will be a problem.

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<div class="post-metadata">

**Author:** ![Lordmang4](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/l/e19b73/32.png) [@Lordmang4](https://battlefieldforum.co/u/Lordmang4)\
**Post date:** [June 15, 2016, 9:21pm UTC](https://battlefieldforum.co/t/will-bf1-follow-this-gameplay-pattern/102125/20 "2016-06-15T21:21:00Z")

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Yes, I agree that it would be premature to make any changes now before the game’s beta has been released.  
There’s nothing wrong with discussing the avoidance of potential issues on a gaming forum either.

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