# Will BF1 have large scale levelution

**URL:** <https://battlefieldforum.co/t/will-bf1-have-large-scale-levelution/102222>\
**Category:** General Discussion\
**Created:** [June 17, 2016, 8:43pm UTC](https://battlefieldforum.co/t/will-bf1-have-large-scale-levelution/102222 "2016-06-17T20:43:00Z")\
**Posts on this page:** 1\
**Page:** 2

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**Author:** ![crakface](https://battlefieldforum.co/user_avatar/battlefieldforum.co/crakface/32/101572_2.png) [@crakface](https://battlefieldforum.co/u/crakface)\
**Post date:** [June 17, 2016, 10:44pm UTC](https://battlefieldforum.co/t/will-bf1-have-large-scale-levelution/102222/21 "2016-06-17T22:44:00Z")

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> [@oof14346](#):
>
> I prefer the dynamic "levelution"of Bf1.
> 
> > [@crakface](#):
> >
> > > [@Loqtrall](#):
> > >
> > > > [@crakface](#):
> > > >
> > > > > [@Loqtrall](#):
> > > > >
> > > > > > [@crakface](#):
> > > > > >
> > > > > > > [@Loqtrall](#):
> > > > > > >
> > > > > > > The falling of the zeppelin was not only nearly as big as the SoS tower falling, but it was also dynamic and changed the map MUCH more than transforming C tower in to “C ruins” - if it landed on the small township in the map, it destroyed TONS of buildings and houses, and the skeleton of the zeppelin was left behind.
> > > > > > > 
> > > > > > > So, so far, the levolution on BF1 looks a ton more dynamic and map-effecting than BF4.
> > > > > > > 
> > > > > > > I’m going to go out on a limb and guess that the “Train” will be like the zeppelin and will be able to be destroyed, HOPEFULLY de-railed causing a HUGE crash, with all the train cars creating dynamic and random cover around where the crash happened.
> > > > > > > 
> > > > > > > That would be awesome to watch.
> > > > > > 
> > > > > > But the building still looked more epic then the zeppelin.
> > > > > > 
> > > > > > I hope they have many moments like this.
> > > > > > 
> > > > > > It’s the single most important gimmick next to the squad deathmatch mode
> > > > > 
> > > > > It actually looked pretty cheesy to me when the building fell into the water than then pretty much just disappeared, leaving a static “objective” of rubble that was literally the same every time it happened. It got pretty old after like 4-5th time I saw it - as did the dam exploding on Lancang, and the flood on Floodzone
> > > > 
> > > > > [@AK-Bear-12](#):
> > > > >
> > > > > You mean “lowframeratelution” ? no thanks
> > > > 
> > > > > [@Say\_Hellr](#):
> > > > >
> > > > > > [@crakface](#):
> > > > > >
> > > > > > > [@B3ANTOWN\_\_B3A5T](#):
> > > > > > >
> > > > > > > Scripted destruction gets boring. Dice took a major step forward adding in completely dynamic elements like the zepplin crashing and random weather.
> > > > > > 
> > > > > > No it doesn’t sorry.
> > > > > > 
> > > > > > O here goes the building falling again yawn.
> > > > > > 
> > > > > > Said no player ever
> > > > > 
> > > > > Where have you been… I hate when the tower falls and kicks anyone who attempts it since it ruins the whole map. When you’ve been playing the game for the full 2 (almost 3) years, it gets very tiring to see…
> > > > 
> > > > Most ungrateful community I’ve ever seen in my life. Wow. Hate levelution now. Like that’s a problem. 😃 I don’t know how dice deals with you guys.
> > > 
> > > I never said I hated levolution - just that static destruction that’s the same every single round gets boring really fast.
> > > 
> > > At least in BF1 the levolution events seem to be dynamic and different every time, and in-turn will probably get boring much less quickly.
> > 
> > O don’t worry by battlefield 5 they’ll be overrated along with attachments and ragdoll physics lol.
> > 
> > The first 3 million times was OK then i jist got tired of seeing the zepplin fall.
> 
> You’ll also see a dreadnaught sink, a train derail, etc.

I still enjoy the skyscraper crumble f that. It’s epic if you’re in the building fighting I even enjoy the ruin fighting. The zepplin l needs more smoke or something to act as a wipe for the destruction because in the beta it was like it just fell down and the destruction was there. Nothing really transitional about it like smoke or the sound of mayhem

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