too be fair all classes need more guns and ones that aren’t all the same two archetypes.
Give assault a SMG. Give Support an assault rifle. Give Snipers semi autos. Give medics Assault rifles and Semi-autos (they only have one archetype compared to the rest).
“CODbro” lol haven’t owned a COD game since BOIII which I have a grand total of 14 hours played. Compare that to 275 hours on BFV alone since release.
Yes BFV overall still favors mobile offense, but I think you’d be hard pressed to deny static/overly defensive play is also heavily rewarded in this title (mainly a product of the visibility issue). The way I see it MMG’s as they stand are already a redundant and pointless weapon class that only benefits players who enjoy static play. Whilst I’m not totally against any static play I do feel it should be overal discouraged not encouraged.
If it was up to me I’d just rebalance the MMG’s to be like the standard LMG’s. I don’t even know why they bothered splitting up the weapon class to begin with. Especially considering the benefits of the MMG’s honestly don’t justify the bipod only stipulation.
I think you should be able to ADS with MMGs but have to deal with massive recoil.
To make things fair, you can’t make MMGs properly mobile weapons without giving them a ridiculous nerf in one way or another because otherwise there’d be guns in the game that fired rifle rounds at up to 1200RPM and no trade off.
The route CoD WWII went down I.e. make it so that MG42 rounds deal less damage than all rifles and most SMGs just looks ridiculous.
Tbh at the end of the day, regardless of whether or not MMGs have to be mounted to ADS, campers gon’ camp unfortunately. If they couldn’t use MMGs then more of them would just use ARs and LMGs, which doesn’t solve the problem. And plus, then they’d also be able to use x3 scopes
As for reducing the number of campers, I’d suggest replacing the assault and supports’ x3 scopes with x2 scopes. It won’t completely solve the problem, but it’d make the situation a little better. Ultimately, the problem is primarily down to some people being pus**s, which the devs can only do so much about.
Also, if the side of the mini map that gunshots are heard from (relative to you) is marked with a lil indicator, I think that’d be good and also help. Of course, it won’t be easy to use but a little deduction should help you figure out which direction a camper is camped in in a lot of situations
CoD has a fairly good way of discouraging camping which is to make people show up on the minimal when they shoot. However, most of the BFV community including myself are against Dice adding that
BC2 had a completely different damage model than any Battlefield since BF3. In BC2 high ROF guns did less damage per bullet for, giving all guns relatively similar TTK. Now all guns in a class with the same caliber do the same damage per bullet, so high ROF guns can have crazy low TTK and are very hard to balance.
I’m glad they ditched that.
When I was playing CoD WWII the fact that all rifles and most SMGs dealt more damage than a MG42 (which was shred through concrete) just felt ridiculous.
Let’s be honest, not all guns are created equal